chrome 离线小恐龙游戏

Published on
/
/趣玩前端
<html>
  <head>
    <title>T-Rex Game</title>

    <script type="text/javascript">
      function hideClass(name) {
        var myClasses = document.querySelectorAll(name),
          i = 0,
          l = myClasses.length;

        for (i; i < l; i++) {
          myClasses[i].style.display = 'none';
        }
      }
      // Copyright (c) 2014 The Chromium Authors. All rights reserved.
      // Use of this source code is governed by a BSD-style license that can be
      // found in the LICENSE file.
      (function () {
        'use strict';
        /**
         * T-Rex runner.
         * @param {string} outerContainerId Outer containing element id.
         * @param {object} opt_config
         * @constructor
         * @export
         */
        function Runner(outerContainerId, opt_config) {
          // Singleton
          if (Runner.instance_) {
            return Runner.instance_;
          }
          Runner.instance_ = this;
          this.outerContainerEl = document.querySelector(outerContainerId);
          this.containerEl = null;
          this.detailsButton =
            this.outerContainerEl.querySelector('#details-button');
          this.config = opt_config || Runner.config;
          this.dimensions = Runner.defaultDimensions;
          this.canvas = null;
          this.canvasCtx = null;
          this.tRex = null;
          this.distanceMeter = null;
          this.distanceRan = 0;
          this.highestScore = 0;
          this.time = 0;
          this.runningTime = 0;
          this.msPerFrame = 1000 / FPS;
          this.currentSpeed = this.config.SPEED;
          this.obstacles = [];
          this.started = false;
          this.activated = false;
          this.crashed = false;
          this.paused = false;
          this.resizeTimerId_ = null;
          this.playCount = 0;
          // Sound FX.
          this.audioBuffer = null;
          this.soundFx = {};
          // Global web audio context for playing sounds.
          this.audioContext = null;
          // Images.
          this.images = {};
          this.imagesLoaded = 0;
          this.loadImages();
        }
        window['Runner'] = Runner;
        /**
         * Default game width.
         * @const
         */
        var DEFAULT_WIDTH = 600;
        /**
         * Frames per second.
         * @const
         */
        var FPS = 60;
        /** @const */
        var IS_HIDPI = window.devicePixelRatio > 1;
        /** @const */
        var IS_IOS =
          window.navigator.userAgent.indexOf('UIWebViewForStaticFileContent') >
          -1;
        /** @const */
        var IS_MOBILE =
          window.navigator.userAgent.indexOf('Mobi') > -1 || IS_IOS;
        /** @const */
        var IS_TOUCH_ENABLED = 'ontouchstart' in window;
        /**
         * Default game configuration.
         * @enum {number}
         */
        Runner.config = {
          ACCELERATION: 0.001,
          BG_CLOUD_SPEED: 0.2,
          BOTTOM_PAD: 10,
          CLEAR_TIME: 3000,
          CLOUD_FREQUENCY: 0.5,
          GAMEOVER_CLEAR_TIME: 750,
          GAP_COEFFICIENT: 0.6,
          GRAVITY: 0.6,
          INITIAL_JUMP_VELOCITY: 12,
          MAX_CLOUDS: 6,
          MAX_OBSTACLE_LENGTH: 3,
          MAX_SPEED: 12,
          MIN_JUMP_HEIGHT: 35,
          MOBILE_SPEED_COEFFICIENT: 1.2,
          RESOURCE_TEMPLATE_ID: 'audio-resources',
          SPEED: 6,
          SPEED_DROP_COEFFICIENT: 3,
        };
        /**
         * Default dimensions.
         * @enum {string}
         */
        Runner.defaultDimensions = {
          WIDTH: DEFAULT_WIDTH,
          HEIGHT: 150,
        };
        /**
         * CSS class names.
         * @enum {string}
         */
        Runner.classes = {
          CANVAS: 'runner-canvas',
          CONTAINER: 'runner-container',
          CRASHED: 'crashed',
          ICON: 'icon-offline',
          TOUCH_CONTROLLER: 'controller',
        };
        /**
         * Image source urls.
         * @enum {array.<object>}
         */
        Runner.imageSources = {
          LDPI: [
            { name: 'CACTUS_LARGE', id: '1x-obstacle-large' },
            { name: 'CACTUS_SMALL', id: '1x-obstacle-small' },
            { name: 'CLOUD', id: '1x-cloud' },
            { name: 'HORIZON', id: '1x-horizon' },
            { name: 'RESTART', id: '1x-restart' },
            { name: 'TEXT_SPRITE', id: '1x-text' },
            { name: 'TREX', id: '1x-trex' },
          ],
          HDPI: [
            { name: 'CACTUS_LARGE', id: '2x-obstacle-large' },
            { name: 'CACTUS_SMALL', id: '2x-obstacle-small' },
            { name: 'CLOUD', id: '2x-cloud' },
            { name: 'HORIZON', id: '2x-horizon' },
            { name: 'RESTART', id: '2x-restart' },
            { name: 'TEXT_SPRITE', id: '2x-text' },
            { name: 'TREX', id: '2x-trex' },
          ],
        };
        /**
         * Sound FX. Reference to the ID of the audio tag on interstitial page.
         * @enum {string}
         */
        Runner.sounds = {
          BUTTON_PRESS: 'offline-sound-press',
          HIT: 'offline-sound-hit',
          SCORE: 'offline-sound-reached',
        };
        /**
         * Key code mapping.
         * @enum {object}
         */
        Runner.keycodes = {
          JUMP: { 38: 1, 32: 1 }, // Up, spacebar
          DUCK: { 40: 1 }, // Down
          RESTART: { 13: 1 }, // Enter
        };
        /**
         * Runner event names.
         * @enum {string}
         */
        Runner.events = {
          ANIM_END: 'webkitAnimationEnd',
          CLICK: 'click',
          KEYDOWN: 'keydown',
          KEYUP: 'keyup',
          MOUSEDOWN: 'mousedown',
          MOUSEUP: 'mouseup',
          RESIZE: 'resize',
          TOUCHEND: 'touchend',
          TOUCHSTART: 'touchstart',
          VISIBILITY: 'visibilitychange',
          BLUR: 'blur',
          FOCUS: 'focus',
          LOAD: 'load',
        };
        Runner.prototype = {
          /**
           * Setting individual settings for debugging.
           * @param {string} setting
           * @param {*} value
           */
          updateConfigSetting: function (setting, value) {
            if (setting in this.config && value != undefined) {
              this.config[setting] = value;
              switch (setting) {
                case 'GRAVITY':
                case 'MIN_JUMP_HEIGHT':
                case 'SPEED_DROP_COEFFICIENT':
                  this.tRex.config[setting] = value;
                  break;
                case 'INITIAL_JUMP_VELOCITY':
                  this.tRex.setJumpVelocity(value);
                  break;
                case 'SPEED':
                  this.setSpeed(value);
                  break;
              }
            }
          },
          /**
           * Load and cache the image assets from the page.
           */
          loadImages: function () {
            var imageSources = IS_HIDPI
              ? Runner.imageSources.HDPI
              : Runner.imageSources.LDPI;
            var numImages = imageSources.length;
            for (var i = numImages - 1; i >= 0; i--) {
              var imgSource = imageSources[i];
              this.images[imgSource.name] = document.getElementById(
                imgSource.id
              );
            }
            this.init();
          },
          /**
           * Load and decode base 64 encoded sounds.
           */
          loadSounds: function () {
            if (!IS_IOS) {
              this.audioContext = new AudioContext();
              var resourceTemplate = document.getElementById(
                this.config.RESOURCE_TEMPLATE_ID
              ).content;
              for (var sound in Runner.sounds) {
                var soundSrc = resourceTemplate.getElementById(
                  Runner.sounds[sound]
                ).src;
                soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1);
                var buffer = decodeBase64ToArrayBuffer(soundSrc);
                // Async, so no guarantee of order in array.
                this.audioContext.decodeAudioData(
                  buffer,
                  function (index, audioData) {
                    this.soundFx[index] = audioData;
                  }.bind(this, sound)
                );
              }
            }
          },
          /**
           * Sets the game speed. Adjust the speed accordingly if on a smaller screen.
           * @param {number} opt_speed
           */
          setSpeed: function (opt_speed) {
            var speed = opt_speed || this.currentSpeed;
            // Reduce the speed on smaller mobile screens.
            if (this.dimensions.WIDTH < DEFAULT_WIDTH) {
              var mobileSpeed =
                ((speed * this.dimensions.WIDTH) / DEFAULT_WIDTH) *
                this.config.MOBILE_SPEED_COEFFICIENT;
              this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed;
            } else if (opt_speed) {
              this.currentSpeed = opt_speed;
            }
          },
          /**
           * Game initialiser.
           */
          init: function () {
            // Hide the static icon.
            //document.querySelector('.' + Runner.classes.ICON).style.visibility = 'hidden';
            this.adjustDimensions();
            this.setSpeed();
            this.containerEl = document.createElement('div');
            this.containerEl.className = Runner.classes.CONTAINER;
            // Player canvas container.
            this.canvas = createCanvas(
              this.containerEl,
              this.dimensions.WIDTH,
              this.dimensions.HEIGHT,
              Runner.classes.PLAYER
            );
            this.canvasCtx = this.canvas.getContext('2d');
            this.canvasCtx.fillStyle = '#f7f7f7';
            this.canvasCtx.fill();
            Runner.updateCanvasScaling(this.canvas);
            // Horizon contains clouds, obstacles and the ground.
            this.horizon = new Horizon(
              this.canvas,
              this.images,
              this.dimensions,
              this.config.GAP_COEFFICIENT
            );
            // Distance meter
            this.distanceMeter = new DistanceMeter(
              this.canvas,
              this.images.TEXT_SPRITE,
              this.dimensions.WIDTH
            );
            // Draw t-rex
            this.tRex = new Trex(this.canvas, this.images.TREX);
            this.outerContainerEl.appendChild(this.containerEl);
            if (IS_MOBILE) {
              this.createTouchController();
            }
            this.startListening();
            this.update();
            window.addEventListener(
              Runner.events.RESIZE,
              this.debounceResize.bind(this)
            );
          },
          /**
           * Create the touch controller. A div that covers whole screen.
           */
          createTouchController: function () {
            this.touchController = document.createElement('div');
            this.touchController.className = Runner.classes.TOUCH_CONTROLLER;
          },
          /**
           * Debounce the resize event.
           */
          debounceResize: function () {
            if (!this.resizeTimerId_) {
              this.resizeTimerId_ = setInterval(
                this.adjustDimensions.bind(this),
                250
              );
            }
          },
          /**
           * Adjust game space dimensions on resize.
           */
          adjustDimensions: function () {
            clearInterval(this.resizeTimerId_);
            this.resizeTimerId_ = null;
            var boxStyles = window.getComputedStyle(this.outerContainerEl);
            var padding = Number(
              boxStyles.paddingLeft.substr(0, boxStyles.paddingLeft.length - 2)
            );
            this.dimensions.WIDTH =
              this.outerContainerEl.offsetWidth - padding * 2;
            // Redraw the elements back onto the canvas.
            if (this.canvas) {
              this.canvas.width = this.dimensions.WIDTH;
              this.canvas.height = this.dimensions.HEIGHT;
              Runner.updateCanvasScaling(this.canvas);
              this.distanceMeter.calcXPos(this.dimensions.WIDTH);
              this.clearCanvas();
              this.horizon.update(0, 0, true);
              this.tRex.update(0);
              // Outer container and distance meter.
              if (this.activated || this.crashed) {
                this.containerEl.style.width = this.dimensions.WIDTH + 'px';
                this.containerEl.style.height = this.dimensions.HEIGHT + 'px';
                this.distanceMeter.update(0, Math.ceil(this.distanceRan));
                this.stop();
              } else {
                this.tRex.draw(0, 0);
              }
              // Game over panel.
              if (this.crashed && this.gameOverPanel) {
                this.gameOverPanel.updateDimensions(this.dimensions.WIDTH);
                this.gameOverPanel.draw();
              }
            }
          },
          /**
           * Play the game intro.
           * Canvas container width expands out to the full width.
           */
          playIntro: function () {
            if (!this.started && !this.crashed) {
              this.playingIntro = true;
              this.tRex.playingIntro = true;
              // CSS animation definition.
              var keyframes =
                '@-webkit-keyframes intro { ' +
                'from { width:' +
                Trex.config.WIDTH +
                'px }' +
                'to { width: ' +
                this.dimensions.WIDTH +
                'px }' +
                '}';
              document.styleSheets[0].insertRule(keyframes, 0);
              this.containerEl.addEventListener(
                Runner.events.ANIM_END,
                this.startGame.bind(this)
              );
              this.containerEl.style.webkitAnimation =
                'intro .4s ease-out 1 both';
              this.containerEl.style.width = this.dimensions.WIDTH + 'px';
              if (this.touchController) {
                this.outerContainerEl.appendChild(this.touchController);
              }
              this.activated = true;
              this.started = true;
            } else if (this.crashed) {
              this.restart();
            }
          },
          /**
           * Update the game status to started.
           */
          startGame: function () {
            this.runningTime = 0;
            this.playingIntro = false;
            this.tRex.playingIntro = false;
            this.containerEl.style.webkitAnimation = '';
            this.playCount++;
            // Handle tabbing off the page. Pause the current game.
            window.addEventListener(
              Runner.events.VISIBILITY,
              this.onVisibilityChange.bind(this)
            );
            window.addEventListener(
              Runner.events.BLUR,
              this.onVisibilityChange.bind(this)
            );
            window.addEventListener(
              Runner.events.FOCUS,
              this.onVisibilityChange.bind(this)
            );
          },
          clearCanvas: function () {
            this.canvasCtx.clearRect(
              0,
              0,
              this.dimensions.WIDTH,
              this.dimensions.HEIGHT
            );
          },
          /**
           * Update the game frame.
           */
          update: function () {
            this.drawPending = false;
            var now = getTimeStamp();
            var deltaTime = now - (this.time || now);
            this.time = now;
            if (this.activated) {
              this.clearCanvas();
              if (this.tRex.jumping) {
                this.tRex.updateJump(deltaTime, this.config);
              }
              this.runningTime += deltaTime;
              var hasObstacles = this.runningTime > this.config.CLEAR_TIME;
              // First jump triggers the intro.
              if (this.tRex.jumpCount == 1 && !this.playingIntro) {
                this.playIntro();
              }
              // The horizon doesn't move until the intro is over.
              if (this.playingIntro) {
                this.horizon.update(0, this.currentSpeed, hasObstacles);
              } else {
                deltaTime = !this.started ? 0 : deltaTime;
                this.horizon.update(deltaTime, this.currentSpeed, hasObstacles);
              }
              // Check for collisions.
              var collision =
                hasObstacles &&
                checkForCollision(this.horizon.obstacles[0], this.tRex);
              if (!collision) {
                this.distanceRan +=
                  (this.currentSpeed * deltaTime) / this.msPerFrame;
                if (this.currentSpeed < this.config.MAX_SPEED) {
                  this.currentSpeed += this.config.ACCELERATION;
                }
              } else {
                this.gameOver();
              }
              if (
                this.distanceMeter.getActualDistance(this.distanceRan) >
                this.distanceMeter.maxScore
              ) {
                this.distanceRan = 0;
              }
              var playAcheivementSound = this.distanceMeter.update(
                deltaTime,
                Math.ceil(this.distanceRan)
              );
              if (playAcheivementSound) {
                this.playSound(this.soundFx.SCORE);
              }
            }
            if (!this.crashed) {
              this.tRex.update(deltaTime);
              this.raq();
            }
          },
          /**
           * Event handler.
           */
          handleEvent: function (e) {
            return function (evtType, events) {
              switch (evtType) {
                case events.KEYDOWN:
                case events.TOUCHSTART:
                case events.MOUSEDOWN:
                  this.onKeyDown(e);
                  break;
                case events.KEYUP:
                case events.TOUCHEND:
                case events.MOUSEUP:
                  this.onKeyUp(e);
                  break;
              }
            }.bind(this)(e.type, Runner.events);
          },
          /**
           * Bind relevant key / mouse / touch listeners.
           */
          startListening: function () {
            // Keys.
            document.addEventListener(Runner.events.KEYDOWN, this);
            document.addEventListener(Runner.events.KEYUP, this);
            if (IS_MOBILE) {
              // Mobile only touch devices.
              this.touchController.addEventListener(
                Runner.events.TOUCHSTART,
                this
              );
              this.touchController.addEventListener(
                Runner.events.TOUCHEND,
                this
              );
              this.containerEl.addEventListener(Runner.events.TOUCHSTART, this);
            } else {
              // Mouse.
              document.addEventListener(Runner.events.MOUSEDOWN, this);
              document.addEventListener(Runner.events.MOUSEUP, this);
            }
          },
          /**
           * Remove all listeners.
           */
          stopListening: function () {
            document.removeEventListener(Runner.events.KEYDOWN, this);
            document.removeEventListener(Runner.events.KEYUP, this);
            if (IS_MOBILE) {
              this.touchController.removeEventListener(
                Runner.events.TOUCHSTART,
                this
              );
              this.touchController.removeEventListener(
                Runner.events.TOUCHEND,
                this
              );
              this.containerEl.removeEventListener(
                Runner.events.TOUCHSTART,
                this
              );
            } else {
              document.removeEventListener(Runner.events.MOUSEDOWN, this);
              document.removeEventListener(Runner.events.MOUSEUP, this);
            }
          },
          /**
           * Process keydown.
           * @param {Event} e
           */
          onKeyDown: function (e) {
            if (e.target != this.detailsButton) {
              if (
                !this.crashed &&
                (Runner.keycodes.JUMP[String(e.keyCode)] ||
                  e.type == Runner.events.TOUCHSTART)
              ) {
                if (!this.activated) {
                  this.loadSounds();
                  this.activated = true;
                }
                if (!this.tRex.jumping) {
                  this.playSound(this.soundFx.BUTTON_PRESS);
                  this.tRex.startJump();
                }
              }
              if (
                this.crashed &&
                e.type == Runner.events.TOUCHSTART &&
                e.currentTarget == this.containerEl
              ) {
                this.restart();
              }
            }
            // Speed drop, activated only when jump key is not pressed.
            if (Runner.keycodes.DUCK[e.keyCode] && this.tRex.jumping) {
              e.preventDefault();
              this.tRex.setSpeedDrop();
            }
          },
          /**
           * Process key up.
           * @param {Event} e
           */
          onKeyUp: function (e) {
            var keyCode = String(e.keyCode);
            var isjumpKey =
              Runner.keycodes.JUMP[keyCode] ||
              e.type == Runner.events.TOUCHEND ||
              e.type == Runner.events.MOUSEDOWN;
            if (this.isRunning() && isjumpKey) {
              this.tRex.endJump();
            } else if (Runner.keycodes.DUCK[keyCode]) {
              this.tRex.speedDrop = false;
            } else if (this.crashed) {
              // Check that enough time has elapsed before allowing jump key to restart.
              var deltaTime = getTimeStamp() - this.time;
              if (
                Runner.keycodes.RESTART[keyCode] ||
                (e.type == Runner.events.MOUSEUP && e.target == this.canvas) ||
                (deltaTime >= this.config.GAMEOVER_CLEAR_TIME &&
                  Runner.keycodes.JUMP[keyCode])
              ) {
                this.restart();
              }
            } else if (this.paused && isjumpKey) {
              this.play();
            }
          },
          /**
           * RequestAnimationFrame wrapper.
           */
          raq: function () {
            if (!this.drawPending) {
              this.drawPending = true;
              this.raqId = requestAnimationFrame(this.update.bind(this));
            }
          },
          /**
           * Whether the game is running.
           * @return {boolean}
           */
          isRunning: function () {
            return !!this.raqId;
          },
          /**
           * Game over state.
           */
          gameOver: function () {
            this.playSound(this.soundFx.HIT);
            vibrate(200);
            this.stop();
            this.crashed = true;
            this.distanceMeter.acheivement = false;
            this.tRex.update(100, Trex.status.CRASHED);
            // Game over panel.
            if (!this.gameOverPanel) {
              this.gameOverPanel = new GameOverPanel(
                this.canvas,
                this.images.TEXT_SPRITE,
                this.images.RESTART,
                this.dimensions
              );
            } else {
              this.gameOverPanel.draw();
            }
            // Update the high score.
            if (this.distanceRan > this.highestScore) {
              this.highestScore = Math.ceil(this.distanceRan);
              this.distanceMeter.setHighScore(this.highestScore);
            }
            // Reset the time clock.
            this.time = getTimeStamp();
          },
          stop: function () {
            this.activated = false;
            this.paused = true;
            cancelAnimationFrame(this.raqId);
            this.raqId = 0;
          },
          play: function () {
            if (!this.crashed) {
              this.activated = true;
              this.paused = false;
              this.tRex.update(0, Trex.status.RUNNING);
              this.time = getTimeStamp();
              this.update();
            }
          },
          restart: function () {
            if (!this.raqId) {
              this.playCount++;
              this.runningTime = 0;
              this.activated = true;
              this.crashed = false;
              this.distanceRan = 0;
              this.setSpeed(this.config.SPEED);
              this.time = getTimeStamp();
              this.containerEl.classList.remove(Runner.classes.CRASHED);
              this.clearCanvas();
              this.distanceMeter.reset(this.highestScore);
              this.horizon.reset();
              this.tRex.reset();
              this.playSound(this.soundFx.BUTTON_PRESS);
              this.update();
            }
          },
          /**
           * Pause the game if the tab is not in focus.
           */
          onVisibilityChange: function (e) {
            if (document.hidden || document.webkitHidden || e.type == 'blur') {
              this.stop();
            } else {
              this.play();
            }
          },
          /**
           * Play a sound.
           * @param {SoundBuffer} soundBuffer
           */
          playSound: function (soundBuffer) {
            if (soundBuffer) {
              var sourceNode = this.audioContext.createBufferSource();
              sourceNode.buffer = soundBuffer;
              sourceNode.connect(this.audioContext.destination);
              sourceNode.start(0);
            }
          },
        };
        /**
         * Updates the canvas size taking into
         * account the backing store pixel ratio and
         * the device pixel ratio.
         *
         * See article by Paul Lewis:
         * https://www.html5rocks.com/en/tutorials/canvas/hidpi/
         *
         * @param {HTMLCanvasElement} canvas
         * @param {number} opt_width
         * @param {number} opt_height
         * @return {boolean} Whether the canvas was scaled.
         */
        Runner.updateCanvasScaling = function (canvas, opt_width, opt_height) {
          var context = canvas.getContext('2d');
          // Query the various pixel ratios
          var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1;
          var backingStoreRatio =
            Math.floor(context.webkitBackingStorePixelRatio) || 1;
          var ratio = devicePixelRatio / backingStoreRatio;
          // Upscale the canvas if the two ratios don't match
          if (devicePixelRatio !== backingStoreRatio) {
            var oldWidth = opt_width || canvas.width;
            var oldHeight = opt_height || canvas.height;
            canvas.width = oldWidth * ratio;
            canvas.height = oldHeight * ratio;
            canvas.style.width = oldWidth + 'px';
            canvas.style.height = oldHeight + 'px';
            // Scale the context to counter the fact that we've manually scaled
            // our canvas element.
            context.scale(ratio, ratio);
            return true;
          }
          return false;
        };
        /**
         * Get random number.
         * @param {number} min
         * @param {number} max
         * @param {number}
         */
        function getRandomNum(min, max) {
          return Math.floor(Math.random() * (max - min + 1)) + min;
        }
        /**
         * Vibrate on mobile devices.
         * @param {number} duration Duration of the vibration in milliseconds.
         */
        function vibrate(duration) {
          if (IS_MOBILE && window.navigator.vibrate) {
            window.navigator.vibrate(duration);
          }
        }
        /**
         * Create canvas element.
         * @param {HTMLElement} container Element to append canvas to.
         * @param {number} width
         * @param {number} height
         * @param {string} opt_classname
         * @return {HTMLCanvasElement}
         */
        function createCanvas(container, width, height, opt_classname) {
          var canvas = document.createElement('canvas');
          canvas.className = opt_classname
            ? Runner.classes.CANVAS + ' ' + opt_classname
            : Runner.classes.CANVAS;
          canvas.width = width;
          canvas.height = height;
          container.appendChild(canvas);
          return canvas;
        }
        /**
         * Decodes the base 64 audio to ArrayBuffer used by Web Audio.
         * @param {string} base64String
         */
        function decodeBase64ToArrayBuffer(base64String) {
          var len = (base64String.length / 4) * 3;
          var str = atob(base64String);
          var arrayBuffer = new ArrayBuffer(len);
          var bytes = new Uint8Array(arrayBuffer);
          for (var i = 0; i < len; i++) {
            bytes[i] = str.charCodeAt(i);
          }
          return bytes.buffer;
        }
        /**
         * Return the current timestamp.
         * @return {number}
         */
        function getTimeStamp() {
          return IS_IOS ? new Date().getTime() : performance.now();
        }
        //******************************************************************************
        /**
         * Game over panel.
         * @param {!HTMLCanvasElement} canvas
         * @param {!HTMLImage} textSprite
         * @param {!HTMLImage} restartImg
         * @param {!Object} dimensions Canvas dimensions.
         * @constructor
         */
        function GameOverPanel(canvas, textSprite, restartImg, dimensions) {
          this.canvas = canvas;
          this.canvasCtx = canvas.getContext('2d');
          this.canvasDimensions = dimensions;
          this.textSprite = textSprite;
          this.restartImg = restartImg;
          this.draw();
        }
        /**
         * Dimensions used in the panel.
         * @enum {number}
         */
        GameOverPanel.dimensions = {
          TEXT_X: 0,
          TEXT_Y: 13,
          TEXT_WIDTH: 191,
          TEXT_HEIGHT: 11,
          RESTART_WIDTH: 36,
          RESTART_HEIGHT: 32,
        };
        GameOverPanel.prototype = {
          /**
           * Update the panel dimensions.
           * @param {number} width New canvas width.
           * @param {number} opt_height Optional new canvas height.
           */
          updateDimensions: function (width, opt_height) {
            this.canvasDimensions.WIDTH = width;
            if (opt_height) {
              this.canvasDimensions.HEIGHT = opt_height;
            }
          },
          /**
           * Draw the panel.
           */
          draw: function () {
            var dimensions = GameOverPanel.dimensions;
            var centerX = this.canvasDimensions.WIDTH / 2;
            // Game over text.
            var textSourceX = dimensions.TEXT_X;
            var textSourceY = dimensions.TEXT_Y;
            var textSourceWidth = dimensions.TEXT_WIDTH;
            var textSourceHeight = dimensions.TEXT_HEIGHT;
            var textTargetX = Math.round(centerX - dimensions.TEXT_WIDTH / 2);
            var textTargetY = Math.round(
              (this.canvasDimensions.HEIGHT - 25) / 3
            );
            var textTargetWidth = dimensions.TEXT_WIDTH;
            var textTargetHeight = dimensions.TEXT_HEIGHT;
            var restartSourceWidth = dimensions.RESTART_WIDTH;
            var restartSourceHeight = dimensions.RESTART_HEIGHT;
            var restartTargetX = centerX - dimensions.RESTART_WIDTH / 2;
            var restartTargetY = this.canvasDimensions.HEIGHT / 2;
            if (IS_HIDPI) {
              textSourceY *= 2;
              textSourceX *= 2;
              textSourceWidth *= 2;
              textSourceHeight *= 2;
              restartSourceWidth *= 2;
              restartSourceHeight *= 2;
            }
            // Game over text from sprite.
            this.canvasCtx.drawImage(
              this.textSprite,
              textSourceX,
              textSourceY,
              textSourceWidth,
              textSourceHeight,
              textTargetX,
              textTargetY,
              textTargetWidth,
              textTargetHeight
            );
            // Restart button.
            this.canvasCtx.drawImage(
              this.restartImg,
              0,
              0,
              restartSourceWidth,
              restartSourceHeight,
              restartTargetX,
              restartTargetY,
              dimensions.RESTART_WIDTH,
              dimensions.RESTART_HEIGHT
            );
          },
        };
        //******************************************************************************
        /**
         * Check for a collision.
         * @param {!Obstacle} obstacle
         * @param {!Trex} tRex T-rex object.
         * @param {HTMLCanvasContext} opt_canvasCtx Optional canvas context for drawing
         * collision boxes.
         * @return {Array.<CollisionBox>}
         */
        function checkForCollision(obstacle, tRex, opt_canvasCtx) {
          var obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos;
          // Adjustments are made to the bounding box as there is a 1 pixel white
          // border around the t-rex and obstacles.
          var tRexBox = new CollisionBox(
            tRex.xPos + 1,
            tRex.yPos + 1,
            tRex.config.WIDTH - 2,
            tRex.config.HEIGHT - 2
          );
          var obstacleBox = new CollisionBox(
            obstacle.xPos + 1,
            obstacle.yPos + 1,
            obstacle.typeConfig.width * obstacle.size - 2,
            obstacle.typeConfig.height - 2
          );
          // Debug outer box
          if (opt_canvasCtx) {
            drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox);
          }
          // Simple outer bounds check.
          if (boxCompare(tRexBox, obstacleBox)) {
            var collisionBoxes = obstacle.collisionBoxes;
            var tRexCollisionBoxes = Trex.collisionBoxes;
            // Detailed axis aligned box check.
            for (var t = 0; t < tRexCollisionBoxes.length; t++) {
              for (var i = 0; i < collisionBoxes.length; i++) {
                // Adjust the box to actual positions.
                var adjTrexBox = createAdjustedCollisionBox(
                  tRexCollisionBoxes[t],
                  tRexBox
                );
                var adjObstacleBox = createAdjustedCollisionBox(
                  collisionBoxes[i],
                  obstacleBox
                );
                var crashed = boxCompare(adjTrexBox, adjObstacleBox);
                // Draw boxes for debug.
                if (opt_canvasCtx) {
                  drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox);
                }
                if (crashed) {
                  return [adjTrexBox, adjObstacleBox];
                }
              }
            }
          }
          return false;
        }
        /**
         * Adjust the collision box.
         * @param {!CollisionBox} box The original box.
         * @param {!CollisionBox} adjustment Adjustment box.
         * @return {CollisionBox} The adjusted collision box object.
         */
        function createAdjustedCollisionBox(box, adjustment) {
          return new CollisionBox(
            box.x + adjustment.x,
            box.y + adjustment.y,
            box.width,
            box.height
          );
        }
        /**
         * Draw the collision boxes for debug.
         */
        function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) {
          canvasCtx.save();
          canvasCtx.strokeStyle = '#f00';
          canvasCtx.strokeRect(
            tRexBox.x,
            tRexBox.y,
            tRexBox.width,
            tRexBox.height
          );
          canvasCtx.strokeStyle = '#0f0';
          canvasCtx.strokeRect(
            obstacleBox.x,
            obstacleBox.y,
            obstacleBox.width,
            obstacleBox.height
          );
          canvasCtx.restore();
        }
        /**
         * Compare two collision boxes for a collision.
         * @param {CollisionBox} tRexBox
         * @param {CollisionBox} obstacleBox
         * @return {boolean} Whether the boxes intersected.
         */
        function boxCompare(tRexBox, obstacleBox) {
          var crashed = false;
          var tRexBoxX = tRexBox.x;
          var tRexBoxY = tRexBox.y;
          var obstacleBoxX = obstacleBox.x;
          var obstacleBoxY = obstacleBox.y;
          // Axis-Aligned Bounding Box method.
          if (
            tRexBox.x < obstacleBoxX + obstacleBox.width &&
            tRexBox.x + tRexBox.width > obstacleBoxX &&
            tRexBox.y < obstacleBox.y + obstacleBox.height &&
            tRexBox.height + tRexBox.y > obstacleBox.y
          ) {
            crashed = true;
          }
          return crashed;
        }
        //******************************************************************************
        /**
         * Collision box object.
         * @param {number} x X position.
         * @param {number} y Y Position.
         * @param {number} w Width.
         * @param {number} h Height.
         */
        function CollisionBox(x, y, w, h) {
          this.x = x;
          this.y = y;
          this.width = w;
          this.height = h;
        }
        //******************************************************************************
        /**
         * Obstacle.
         * @param {HTMLCanvasCtx} canvasCtx
         * @param {Obstacle.type} type
         * @param {image} obstacleImg Image sprite.
         * @param {Object} dimensions
         * @param {number} gapCoefficient Mutipler in determining the gap.
         * @param {number} speed
         */
        function Obstacle(
          canvasCtx,
          type,
          obstacleImg,
          dimensions,
          gapCoefficient,
          speed
        ) {
          this.canvasCtx = canvasCtx;
          this.image = obstacleImg;
          this.typeConfig = type;
          this.gapCoefficient = gapCoefficient;
          this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH);
          this.dimensions = dimensions;
          this.remove = false;
          this.xPos = 0;
          this.yPos = this.typeConfig.yPos;
          this.width = 0;
          this.collisionBoxes = [];
          this.gap = 0;
          this.init(speed);
        }
        /**
         * Coefficient for calculating the maximum gap.
         * @const
         */
        Obstacle.MAX_GAP_COEFFICIENT = 1.5;
        /**
         * Maximum obstacle grouping count.
         * @const
         */
        (Obstacle.MAX_OBSTACLE_LENGTH = 3),
          (Obstacle.prototype = {
            /**
             * Initialise the DOM for the obstacle.
             * @param {number} speed
             */
            init: function (speed) {
              this.cloneCollisionBoxes();
              // Only allow sizing if we're at the right speed.
              if (this.size > 1 && this.typeConfig.multipleSpeed > speed) {
                this.size = 1;
              }
              this.width = this.typeConfig.width * this.size;
              this.xPos = this.dimensions.WIDTH - this.width;
              this.draw();
              // Make collision box adjustments,
              // Central box is adjusted to the size as one box.
              // ____ ______ ________
              // _| |-| _| |-| _| |-|
              // | |<->| | | |<--->| | | |<----->| |
              // | | 1 | | | | 2 | | | | 3 | |
              // |_|___|_| |_|_____|_| |_|_______|_|
              //
              if (this.size > 1) {
                this.collisionBoxes[1].width =
                  this.width -
                  this.collisionBoxes[0].width -
                  this.collisionBoxes[2].width;
                this.collisionBoxes[2].x =
                  this.width - this.collisionBoxes[2].width;
              }
              this.gap = this.getGap(this.gapCoefficient, speed);
            },
            /**
             * Draw and crop based on size.
             */
            draw: function () {
              var sourceWidth = this.typeConfig.width;
              var sourceHeight = this.typeConfig.height;
              if (IS_HIDPI) {
                sourceWidth = sourceWidth * 2;
                sourceHeight = sourceHeight * 2;
              }
              // Sprite
              var sourceX = sourceWidth * this.size * (0.5 * (this.size - 1));
              this.canvasCtx.drawImage(
                this.image,
                sourceX,
                0,
                sourceWidth * this.size,
                sourceHeight,
                this.xPos,
                this.yPos,
                this.typeConfig.width * this.size,
                this.typeConfig.height
              );
            },
            /**
             * Obstacle frame update.
             * @param {number} deltaTime
             * @param {number} speed
             */
            update: function (deltaTime, speed) {
              if (!this.remove) {
                this.xPos -= Math.floor(((speed * FPS) / 1000) * deltaTime);
                this.draw();
                if (!this.isVisible()) {
                  this.remove = true;
                }
              }
            },
            /**
             * Calculate a random gap size.
             * - Minimum gap gets wider as speed increses
             * @param {number} gapCoefficient
             * @param {number} speed
             * @return {number} The gap size.
             */
            getGap: function (gapCoefficient, speed) {
              var minGap = Math.round(
                this.width * speed + this.typeConfig.minGap * gapCoefficient
              );
              var maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT);
              return getRandomNum(minGap, maxGap);
            },
            /**
             * Check if obstacle is visible.
             * @return {boolean} Whether the obstacle is in the game area.
             */
            isVisible: function () {
              return this.xPos + this.width > 0;
            },
            /**
             * Make a copy of the collision boxes, since these will change based on
             * obstacle type and size.
             */
            cloneCollisionBoxes: function () {
              var collisionBoxes = this.typeConfig.collisionBoxes;
              for (var i = collisionBoxes.length - 1; i >= 0; i--) {
                this.collisionBoxes[i] = new CollisionBox(
                  collisionBoxes[i].x,
                  collisionBoxes[i].y,
                  collisionBoxes[i].width,
                  collisionBoxes[i].height
                );
              }
            },
          });
        /**
         * Obstacle definitions.
         * minGap: minimum pixel space betweeen obstacles.
         * multipleSpeed: Speed at which multiples are allowed.
         */
        Obstacle.types = [
          {
            type: 'CACTUS_SMALL',
            className: ' cactus cactus-small ',
            width: 17,
            height: 35,
            yPos: 105,
            multipleSpeed: 3,
            minGap: 120,
            collisionBoxes: [
              new CollisionBox(0, 7, 5, 27),
              new CollisionBox(4, 0, 6, 34),
              new CollisionBox(10, 4, 7, 14),
            ],
          },
          {
            type: 'CACTUS_LARGE',
            className: ' cactus cactus-large ',
            width: 25,
            height: 50,
            yPos: 90,
            multipleSpeed: 6,
            minGap: 120,
            collisionBoxes: [
              new CollisionBox(0, 12, 7, 38),
              new CollisionBox(8, 0, 7, 49),
              new CollisionBox(13, 10, 10, 38),
            ],
          },
        ];
        //******************************************************************************
        /**
         * T-rex game character.
         * @param {HTMLCanvas} canvas
         * @param {HTMLImage} image Character image.
         * @constructor
         */
        function Trex(canvas, image) {
          this.canvas = canvas;
          this.canvasCtx = canvas.getContext('2d');
          this.image = image;
          this.xPos = 0;
          this.yPos = 0;
          // Position when on the ground.
          this.groundYPos = 0;
          this.currentFrame = 0;
          this.currentAnimFrames = [];
          this.blinkDelay = 0;
          this.animStartTime = 0;
          this.timer = 0;
          this.msPerFrame = 1000 / FPS;
          this.config = Trex.config;
          // Current status.
          this.status = Trex.status.WAITING;
          this.jumping = false;
          this.jumpVelocity = 0;
          this.reachedMinHeight = false;
          this.speedDrop = false;
          this.jumpCount = 0;
          this.jumpspotX = 0;
          this.init();
        }
        /**
         * T-rex player config.
         * @enum {number}
         */
        Trex.config = {
          DROP_VELOCITY: -5,
          GRAVITY: 0.6,
          HEIGHT: 47,
          INIITAL_JUMP_VELOCITY: -10,
          INTRO_DURATION: 1500,
          MAX_JUMP_HEIGHT: 30,
          MIN_JUMP_HEIGHT: 30,
          SPEED_DROP_COEFFICIENT: 3,
          SPRITE_WIDTH: 262,
          START_X_POS: 50,
          WIDTH: 44,
        };
        /**
         * Used in collision detection.
         * @type {Array.<CollisionBox>}
         */
        Trex.collisionBoxes = [
          new CollisionBox(1, -1, 30, 26),
          new CollisionBox(32, 0, 8, 16),
          new CollisionBox(10, 35, 14, 8),
          new CollisionBox(1, 24, 29, 5),
          new CollisionBox(5, 30, 21, 4),
          new CollisionBox(9, 34, 15, 4),
        ];
        /**
         * Animation states.
         * @enum {string}
         */
        Trex.status = {
          CRASHED: 'CRASHED',
          JUMPING: 'JUMPING',
          RUNNING: 'RUNNING',
          WAITING: 'WAITING',
        };
        /**
         * Blinking coefficient.
         * @const
         */
        Trex.BLINK_TIMING = 7000;
        /**
         * Animation config for different states.
         * @enum {object}
         */
        Trex.animFrames = {
          WAITING: {
            frames: [44, 0],
            msPerFrame: 1000 / 3,
          },
          RUNNING: {
            frames: [88, 132],
            msPerFrame: 1000 / 12,
          },
          CRASHED: {
            frames: [220],
            msPerFrame: 1000 / 60,
          },
          JUMPING: {
            frames: [0],
            msPerFrame: 1000 / 60,
          },
        };
        Trex.prototype = {
          /**
           * T-rex player initaliser.
           * Sets the t-rex to blink at random intervals.
           */
          init: function () {
            this.blinkDelay = this.setBlinkDelay();
            this.groundYPos =
              Runner.defaultDimensions.HEIGHT -
              this.config.HEIGHT -
              Runner.config.BOTTOM_PAD;
            this.yPos = this.groundYPos;
            this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT;
            this.draw(0, 0);
            this.update(0, Trex.status.WAITING);
          },
          /**
           * Setter for the jump velocity.
           * The approriate drop velocity is also set.
           */
          setJumpVelocity: function (setting) {
            this.config.INIITAL_JUMP_VELOCITY = -setting;
            this.config.DROP_VELOCITY = -setting / 2;
          },
          /**
           * Set the animation status.
           * @param {!number} deltaTime
           * @param {Trex.status} status Optional status to switch to.
           */
          update: function (deltaTime, opt_status) {
            this.timer += deltaTime;
            // Update the status.
            if (opt_status) {
              this.status = opt_status;
              this.currentFrame = 0;
              this.msPerFrame = Trex.animFrames[opt_status].msPerFrame;
              this.currentAnimFrames = Trex.animFrames[opt_status].frames;
              if (opt_status == Trex.status.WAITING) {
                this.animStartTime = getTimeStamp();
                this.setBlinkDelay();
              }
            }
            // Game intro animation, T-rex moves in from the left.
            if (this.playingIntro && this.xPos < this.config.START_X_POS) {
              this.xPos += Math.round(
                (this.config.START_X_POS / this.config.INTRO_DURATION) *
                  deltaTime
              );
            }
            if (this.status == Trex.status.WAITING) {
              this.blink(getTimeStamp());
            } else {
              this.draw(this.currentAnimFrames[this.currentFrame], 0);
            }
            // Update the frame position.
            if (this.timer >= this.msPerFrame) {
              this.currentFrame =
                this.currentFrame == this.currentAnimFrames.length - 1
                  ? 0
                  : this.currentFrame + 1;
              this.timer = 0;
            }
          },
          /**
           * Draw the t-rex to a particular position.
           * @param {number} x
           * @param {number} y
           */
          draw: function (x, y) {
            var sourceX = x;
            var sourceY = y;
            var sourceWidth = this.config.WIDTH;
            var sourceHeight = this.config.HEIGHT;
            if (IS_HIDPI) {
              sourceX *= 2;
              sourceY *= 2;
              sourceWidth *= 2;
              sourceHeight *= 2;
            }
            this.canvasCtx.drawImage(
              this.image,
              sourceX,
              sourceY,
              sourceWidth,
              sourceHeight,
              this.xPos,
              this.yPos,
              this.config.WIDTH,
              this.config.HEIGHT
            );
          },
          /**
           * Sets a random time for the blink to happen.
           */
          setBlinkDelay: function () {
            this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING);
          },
          /**
           * Make t-rex blink at random intervals.
           * @param {number} time Current time in milliseconds.
           */
          blink: function (time) {
            var deltaTime = time - this.animStartTime;
            if (deltaTime >= this.blinkDelay) {
              this.draw(this.currentAnimFrames[this.currentFrame], 0);
              if (this.currentFrame == 1) {
                // Set new random delay to blink.
                this.setBlinkDelay();
                this.animStartTime = time;
              }
            }
          },
          /**
           * Initialise a jump.
           */
          startJump: function () {
            if (!this.jumping) {
              this.update(0, Trex.status.JUMPING);
              this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY;
              this.jumping = true;
              this.reachedMinHeight = false;
              this.speedDrop = false;
            }
          },
          /**
           * Jump is complete, falling down.
           */
          endJump: function () {
            if (
              this.reachedMinHeight &&
              this.jumpVelocity < this.config.DROP_VELOCITY
            ) {
              this.jumpVelocity = this.config.DROP_VELOCITY;
            }
          },
          /**
           * Update frame for a jump.
           * @param {number} deltaTime
           */
          updateJump: function (deltaTime) {
            var msPerFrame = Trex.animFrames[this.status].msPerFrame;
            var framesElapsed = deltaTime / msPerFrame;
            // Speed drop makes Trex fall faster.
            if (this.speedDrop) {
              this.yPos += Math.round(
                this.jumpVelocity *
                  this.config.SPEED_DROP_COEFFICIENT *
                  framesElapsed
              );
            } else {
              this.yPos += Math.round(this.jumpVelocity * framesElapsed);
            }
            this.jumpVelocity += this.config.GRAVITY * framesElapsed;
            // Minimum height has been reached.
            if (this.yPos < this.minJumpHeight || this.speedDrop) {
              this.reachedMinHeight = true;
            }
            // Reached max height
            if (this.yPos < this.config.MAX_JUMP_HEIGHT || this.speedDrop) {
              this.endJump();
            }
            // Back down at ground level. Jump completed.
            if (this.yPos > this.groundYPos) {
              this.reset();
              this.jumpCount++;
            }
            this.update(deltaTime);
          },
          /**
           * Set the speed drop. Immediately cancels the current jump.
           */
          setSpeedDrop: function () {
            this.speedDrop = true;
            this.jumpVelocity = 1;
          },
          /**
           * Reset the t-rex to running at start of game.
           */
          reset: function () {
            this.yPos = this.groundYPos;
            this.jumpVelocity = 0;
            this.jumping = false;
            this.update(0, Trex.status.RUNNING);
            this.midair = false;
            this.speedDrop = false;
            this.jumpCount = 0;
          },
        };
        //******************************************************************************
        /**
         * Handles displaying the distance meter.
         * @param {!HTMLCanvasElement} canvas
         * @param {!HTMLImage} spriteSheet Image sprite.
         * @param {number} canvasWidth
         * @constructor
         */
        function DistanceMeter(canvas, spriteSheet, canvasWidth) {
          this.canvas = canvas;
          this.canvasCtx = canvas.getContext('2d');
          this.image = spriteSheet;
          this.x = 0;
          this.y = 5;
          this.currentDistance = 0;
          this.maxScore = 0;
          this.highScore = 0;
          this.container = null;
          this.digits = [];
          this.acheivement = false;
          this.defaultString = '';
          this.flashTimer = 0;
          this.flashIterations = 0;
          this.config = DistanceMeter.config;
          this.init(canvasWidth);
        }
        /**
         * @enum {number}
         */
        DistanceMeter.dimensions = {
          WIDTH: 10,
          HEIGHT: 13,
          DEST_WIDTH: 11,
        };
        /**
         * Y positioning of the digits in the sprite sheet.
         * X position is always 0.
         * @type {array.<number>}
         */
        DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120];
        /**
         * Distance meter config.
         * @enum {number}
         */
        DistanceMeter.config = {
          // Number of digits.
          MAX_DISTANCE_UNITS: 5,
          // Distance that causes achievement animation.
          ACHIEVEMENT_DISTANCE: 100,
          // Used for conversion from pixel distance to a scaled unit.
          COEFFICIENT: 0.025,
          // Flash duration in milliseconds.
          FLASH_DURATION: 1000 / 4,
          // Flash iterations for achievement animation.
          FLASH_ITERATIONS: 3,
        };
        DistanceMeter.prototype = {
          /**
           * Initialise the distance meter to '00000'.
           * @param {number} width Canvas width in px.
           */
          init: function (width) {
            var maxDistanceStr = '';
            this.calcXPos(width);
            this.maxScore = this.config.MAX_DISTANCE_UNITS;
            for (var i = 0; i < this.config.MAX_DISTANCE_UNITS; i++) {
              this.draw(i, 0);
              this.defaultString += '0';
              maxDistanceStr += '9';
            }
            this.maxScore = parseInt(maxDistanceStr);
          },
          /**
           * Calculate the xPos in the canvas.
           * @param {number} canvasWidth
           */
          calcXPos: function (canvasWidth) {
            this.x =
              canvasWidth -
              DistanceMeter.dimensions.DEST_WIDTH *
                (this.config.MAX_DISTANCE_UNITS + 1);
          },
          /**
           * Draw a digit to canvas.
           * @param {number} digitPos Position of the digit.
           * @param {number} value Digit value 0-9.
           * @param {boolean} opt_highScore Whether drawing the high score.
           */
          draw: function (digitPos, value, opt_highScore) {
            var sourceWidth = DistanceMeter.dimensions.WIDTH;
            var sourceHeight = DistanceMeter.dimensions.HEIGHT;
            var sourceX = DistanceMeter.dimensions.WIDTH * value;
            var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH;
            var targetY = this.y;
            var targetWidth = DistanceMeter.dimensions.WIDTH;
            var targetHeight = DistanceMeter.dimensions.HEIGHT;
            // For high DPI we 2x source values.
            if (IS_HIDPI) {
              sourceWidth *= 2;
              sourceHeight *= 2;
              sourceX *= 2;
            }
            this.canvasCtx.save();
            if (opt_highScore) {
              // Left of the current score.
              var highScoreX =
                this.x -
                this.config.MAX_DISTANCE_UNITS *
                  2 *
                  DistanceMeter.dimensions.WIDTH;
              this.canvasCtx.translate(highScoreX, this.y);
            } else {
              this.canvasCtx.translate(this.x, this.y);
            }
            this.canvasCtx.drawImage(
              this.image,
              sourceX,
              0,
              sourceWidth,
              sourceHeight,
              targetX,
              targetY,
              targetWidth,
              targetHeight
            );
            this.canvasCtx.restore();
          },
          /**
           * Covert pixel distance to a 'real' distance.
           * @param {number} distance Pixel distance ran.
           * @return {number} The 'real' distance ran.
           */
          getActualDistance: function (distance) {
            return distance
              ? Math.round(distance * this.config.COEFFICIENT)
              : 0;
          },
          /**
           * Update the distance meter.
           * @param {number} deltaTime
           * @param {number} distance
           * @return {boolean} Whether the acheivement sound fx should be played.
           */
          update: function (deltaTime, distance) {
            var paint = true;
            var playSound = false;
            if (!this.acheivement) {
              distance = this.getActualDistance(distance);
              if (distance > 0) {
                // Acheivement unlocked
                if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) {
                  // Flash score and play sound.
                  this.acheivement = true;
                  this.flashTimer = 0;
                  playSound = true;
                }
                // Create a string representation of the distance with leading 0.
                var distanceStr = (this.defaultString + distance).substr(
                  -this.config.MAX_DISTANCE_UNITS
                );
                this.digits = distanceStr.split('');
              } else {
                this.digits = this.defaultString.split('');
              }
            } else {
              // Control flashing of the score on reaching acheivement.
              if (this.flashIterations <= this.config.FLASH_ITERATIONS) {
                this.flashTimer += deltaTime;
                if (this.flashTimer < this.config.FLASH_DURATION) {
                  paint = false;
                } else if (this.flashTimer > this.config.FLASH_DURATION * 2) {
                  this.flashTimer = 0;
                  this.flashIterations++;
                }
              } else {
                this.acheivement = false;
                this.flashIterations = 0;
                this.flashTimer = 0;
              }
            }
            // Draw the digits if not flashing.
            if (paint) {
              for (var i = this.digits.length - 1; i >= 0; i--) {
                this.draw(i, parseInt(this.digits[i]));
              }
            }
            this.drawHighScore();
            return playSound;
          },
          /**
           * Draw the high score.
           */
          drawHighScore: function () {
            this.canvasCtx.save();
            this.canvasCtx.globalAlpha = 0.8;
            for (var i = this.highScore.length - 1; i >= 0; i--) {
              this.draw(i, parseInt(this.highScore[i], 10), true);
            }
            this.canvasCtx.restore();
          },
          /**
           * Set the highscore as a array string.
           * Position of char in the sprite: H - 10, I - 11.
           * @param {number} distance Distance ran in pixels.
           */
          setHighScore: function (distance) {
            distance = this.getActualDistance(distance);
            var highScoreStr = (this.defaultString + distance).substr(
              -this.config.MAX_DISTANCE_UNITS
            );
            this.highScore = ['10', '11', ''].concat(highScoreStr.split(''));
          },
          /**
           * Reset the distance meter back to '00000'.
           */
          reset: function () {
            this.update(0);
            this.acheivement = false;
          },
        };
        //******************************************************************************
        /**
         * Cloud background item.
         * Similar to an obstacle object but without collision boxes.
         * @param {HTMLCanvasElement} canvas Canvas element.
         * @param {Image} cloudImg
         * @param {number} containerWidth
         */
        function Cloud(canvas, cloudImg, containerWidth) {
          this.canvas = canvas;
          this.canvasCtx = this.canvas.getContext('2d');
          this.image = cloudImg;
          this.containerWidth = containerWidth;
          this.xPos = containerWidth;
          this.yPos = 0;
          this.remove = false;
          this.cloudGap = getRandomNum(
            Cloud.config.MIN_CLOUD_GAP,
            Cloud.config.MAX_CLOUD_GAP
          );
          this.init();
        }
        /**
         * Cloud object config.
         * @enum {number}
         */
        Cloud.config = {
          HEIGHT: 14,
          MAX_CLOUD_GAP: 400,
          MAX_SKY_LEVEL: 30,
          MIN_CLOUD_GAP: 100,
          MIN_SKY_LEVEL: 71,
          WIDTH: 46,
        };
        Cloud.prototype = {
          /**
           * Initialise the cloud. Sets the Cloud height.
           */
          init: function () {
            this.yPos = getRandomNum(
              Cloud.config.MAX_SKY_LEVEL,
              Cloud.config.MIN_SKY_LEVEL
            );
            this.draw();
          },
          /**
           * Draw the cloud.
           */
          draw: function () {
            this.canvasCtx.save();
            var sourceWidth = Cloud.config.WIDTH;
            var sourceHeight = Cloud.config.HEIGHT;
            if (IS_HIDPI) {
              sourceWidth = sourceWidth * 2;
              sourceHeight = sourceHeight * 2;
            }
            this.canvasCtx.drawImage(
              this.image,
              0,
              0,
              sourceWidth,
              sourceHeight,
              this.xPos,
              this.yPos,
              Cloud.config.WIDTH,
              Cloud.config.HEIGHT
            );
            this.canvasCtx.restore();
          },
          /**
           * Update the cloud position.
           * @param {number} speed
           */
          update: function (speed) {
            if (!this.remove) {
              this.xPos -= Math.ceil(speed);
              this.draw();
              // Mark as removeable if no longer in the canvas.
              if (!this.isVisible()) {
                this.remove = true;
              }
            }
          },
          /**
           * Check if the cloud is visible on the stage.
           * @return {boolean}
           */
          isVisible: function () {
            return this.xPos + Cloud.config.WIDTH > 0;
          },
        };
        //******************************************************************************
        /**
         * Horizon Line.
         * Consists of two connecting lines. Randomly assigns a flat / bumpy horizon.
         * @param {HTMLCanvasElement} canvas
         * @param {HTMLImage} bgImg Horizon line sprite.
         * @constructor
         */
        function HorizonLine(canvas, bgImg) {
          this.image = bgImg;
          this.canvas = canvas;
          this.canvasCtx = canvas.getContext('2d');
          this.sourceDimensions = {};
          this.dimensions = HorizonLine.dimensions;
          this.sourceXPos = [0, this.dimensions.WIDTH];
          this.xPos = [];
          this.yPos = 0;
          this.bumpThreshold = 0.5;
          this.setSourceDimensions();
          this.draw();
        }
        /**
         * Horizon line dimensions.
         * @enum {number}
         */
        HorizonLine.dimensions = {
          WIDTH: 600,
          HEIGHT: 12,
          YPOS: 127,
        };
        HorizonLine.prototype = {
          /**
           * Set the source dimensions of the horizon line.
           */
          setSourceDimensions: function () {
            for (var dimension in HorizonLine.dimensions) {
              if (IS_HIDPI) {
                if (dimension != 'YPOS') {
                  this.sourceDimensions[dimension] =
                    HorizonLine.dimensions[dimension] * 2;
                }
              } else {
                this.sourceDimensions[dimension] =
                  HorizonLine.dimensions[dimension];
              }
              this.dimensions[dimension] = HorizonLine.dimensions[dimension];
            }
            this.xPos = [0, HorizonLine.dimensions.WIDTH];
            this.yPos = HorizonLine.dimensions.YPOS;
          },
          /**
           * Return the crop x position of a type.
           */
          getRandomType: function () {
            return Math.random() > this.bumpThreshold
              ? this.dimensions.WIDTH
              : 0;
          },
          /**
           * Draw the horizon line.
           */
          draw: function () {
            this.canvasCtx.drawImage(
              this.image,
              this.sourceXPos[0],
              0,
              this.sourceDimensions.WIDTH,
              this.sourceDimensions.HEIGHT,
              this.xPos[0],
              this.yPos,
              this.dimensions.WIDTH,
              this.dimensions.HEIGHT
            );
            this.canvasCtx.drawImage(
              this.image,
              this.sourceXPos[1],
              0,
              this.sourceDimensions.WIDTH,
              this.sourceDimensions.HEIGHT,
              this.xPos[1],
              this.yPos,
              this.dimensions.WIDTH,
              this.dimensions.HEIGHT
            );
          },
          /**
           * Update the x position of an indivdual piece of the line.
           * @param {number} pos Line position.
           * @param {number} increment
           */
          updateXPos: function (pos, increment) {
            var line1 = pos;
            var line2 = pos == 0 ? 1 : 0;
            this.xPos[line1] -= increment;
            this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH;
            if (this.xPos[line1] <= -this.dimensions.WIDTH) {
              this.xPos[line1] += this.dimensions.WIDTH * 2;
              this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH;
              this.sourceXPos[line1] = this.getRandomType();
            }
          },
          /**
           * Update the horizon line.
           * @param {number} deltaTime
           * @param {number} speed
           */
          update: function (deltaTime, speed) {
            var increment = Math.floor(speed * (FPS / 1000) * deltaTime);
            if (this.xPos[0] <= 0) {
              this.updateXPos(0, increment);
            } else {
              this.updateXPos(1, increment);
            }
            this.draw();
          },
          /**
           * Reset horizon to the starting position.
           */
          reset: function () {
            this.xPos[0] = 0;
            this.xPos[1] = HorizonLine.dimensions.WIDTH;
          },
        };
        //******************************************************************************
        /**
         * Horizon background class.
         * @param {HTMLCanvasElement} canvas
         * @param {Array.<HTMLImageElement>} images
         * @param {object} dimensions Canvas dimensions.
         * @param {number} gapCoefficient
         * @constructor
         */
        function Horizon(canvas, images, dimensions, gapCoefficient) {
          this.canvas = canvas;
          this.canvasCtx = this.canvas.getContext('2d');
          this.config = Horizon.config;
          this.dimensions = dimensions;
          this.gapCoefficient = gapCoefficient;
          this.obstacles = [];
          this.horizonOffsets = [0, 0];
          this.cloudFrequency = this.config.CLOUD_FREQUENCY;
          // Cloud
          this.clouds = [];
          this.cloudImg = images.CLOUD;
          this.cloudSpeed = this.config.BG_CLOUD_SPEED;
          // Horizon
          this.horizonImg = images.HORIZON;
          this.horizonLine = null;
          // Obstacles
          this.obstacleImgs = {
            CACTUS_SMALL: images.CACTUS_SMALL,
            CACTUS_LARGE: images.CACTUS_LARGE,
          };
          this.init();
        }
        /**
         * Horizon config.
         * @enum {number}
         */
        Horizon.config = {
          BG_CLOUD_SPEED: 0.2,
          BUMPY_THRESHOLD: 0.3,
          CLOUD_FREQUENCY: 0.5,
          HORIZON_HEIGHT: 16,
          MAX_CLOUDS: 6,
        };
        Horizon.prototype = {
          /**
           * Initialise the horizon. Just add the line and a cloud. No obstacles.
           */
          init: function () {
            this.addCloud();
            this.horizonLine = new HorizonLine(this.canvas, this.horizonImg);
          },
          /**
           * @param {number} deltaTime
           * @param {number} currentSpeed
           * @param {boolean} updateObstacles Used as an override to prevent
           * the obstacles from being updated / added. This happens in the
           * ease in section.
           */
          update: function (deltaTime, currentSpeed, updateObstacles) {
            this.runningTime += deltaTime;
            this.horizonLine.update(deltaTime, currentSpeed);
            this.updateClouds(deltaTime, currentSpeed);
            if (updateObstacles) {
              this.updateObstacles(deltaTime, currentSpeed);
            }
          },
          /**
           * Update the cloud positions.
           * @param {number} deltaTime
           * @param {number} currentSpeed
           */
          updateClouds: function (deltaTime, speed) {
            var cloudSpeed = (this.cloudSpeed / 1000) * deltaTime * speed;
            var numClouds = this.clouds.length;
            if (numClouds) {
              for (var i = numClouds - 1; i >= 0; i--) {
                this.clouds[i].update(cloudSpeed);
              }
              var lastCloud = this.clouds[numClouds - 1];
              // Check for adding a new cloud.
              if (
                numClouds < this.config.MAX_CLOUDS &&
                this.dimensions.WIDTH - lastCloud.xPos > lastCloud.cloudGap &&
                this.cloudFrequency > Math.random()
              ) {
                this.addCloud();
              }
              // Remove expired clouds.
              this.clouds = this.clouds.filter(function (obj) {
                return !obj.remove;
              });
            }
          },
          /**
           * Update the obstacle positions.
           * @param {number} deltaTime
           * @param {number} currentSpeed
           */
          updateObstacles: function (deltaTime, currentSpeed) {
            // Obstacles, move to Horizon layer.
            var updatedObstacles = this.obstacles.slice(0);
            for (var i = 0; i < this.obstacles.length; i++) {
              var obstacle = this.obstacles[i];
              obstacle.update(deltaTime, currentSpeed);
              // Clean up existing obstacles.
              if (obstacle.remove) {
                updatedObstacles.shift();
              }
            }
            this.obstacles = updatedObstacles;
            if (this.obstacles.length > 0) {
              var lastObstacle = this.obstacles[this.obstacles.length - 1];
              if (
                lastObstacle &&
                !lastObstacle.followingObstacleCreated &&
                lastObstacle.isVisible() &&
                lastObstacle.xPos + lastObstacle.width + lastObstacle.gap <
                  this.dimensions.WIDTH
              ) {
                this.addNewObstacle(currentSpeed);
                lastObstacle.followingObstacleCreated = true;
              }
            } else {
              // Create new obstacles.
              this.addNewObstacle(currentSpeed);
            }
          },
          /**
           * Add a new obstacle.
           * @param {number} currentSpeed
           */
          addNewObstacle: function (currentSpeed) {
            var obstacleTypeIndex = getRandomNum(0, Obstacle.types.length - 1);
            var obstacleType = Obstacle.types[obstacleTypeIndex];
            var obstacleImg = this.obstacleImgs[obstacleType.type];
            this.obstacles.push(
              new Obstacle(
                this.canvasCtx,
                obstacleType,
                obstacleImg,
                this.dimensions,
                this.gapCoefficient,
                currentSpeed
              )
            );
          },
          /**
           * Reset the horizon layer.
           * Remove existing obstacles and reposition the horizon line.
           */
          reset: function () {
            this.obstacles = [];
            this.horizonLine.reset();
          },
          /**
           * Update the canvas width and scaling.
           * @param {number} width Canvas width.
           * @param {number} height Canvas height.
           */
          resize: function (width, height) {
            this.canvas.width = width;
            this.canvas.height = height;
          },
          /**
           * Add a new cloud to the horizon.
           */
          addCloud: function () {
            this.clouds.push(
              new Cloud(this.canvas, this.cloudImg, this.dimensions.WIDTH)
            );
          },
        };
      })();
    </script>

    <style>
      a {
        color: #585858;
      }

      body {
        background-color: #f7f7f7;
        color: #585858;
        font-size: 125%;
      }

      body.safe-browsing {
        background-color: rgb(206, 52, 38);
        color: white;
      }

      button {
        background: rgb(76, 142, 250);
        border: 0;
        border-radius: 2px;
        box-sizing: border-box;
        color: #fff;
        cursor: pointer;
        float: right;
        font-size: 0.875em;
        height: 36px;
        margin: -6px 0 0;
        padding: 8px 24px;
        transition: box-shadow 200ms cubic-bezier(0.4, 0, 0.2, 1);
      }

      [dir='rtl'] button {
        float: left;
      }

      button:active {
        background: rgb(50, 102, 213);
        outline: 0;
      }

      button:hover {
        box-shadow: 0 1px 3px rgba(0, 0, 0, 0.5);
      }

      .debugging-content {
        line-height: 1em;
        margin-bottom: 0;
        margin-top: 0;
      }

      .debugging-title {
        font-weight: bold;
      }

      #details {
        color: #696969;
        margin: 45px 0 50px;
      }

      #details p:not(:first-of-type) {
        margin-top: 20px;
      }

      #error-code {
        color: black;
        opacity: 0.35;
        text-transform: uppercase;
      }

      #error-debugging-info {
        font-size: 0.8em;
      }

      h1 {
        -webkit-margin-after: 16px;
        color: #585858;
        font-size: 1.6em;
        font-weight: normal;
        line-height: 1.25em;
      }

      h2 {
        font-size: 1.2em;
        font-weight: normal;
      }

      .hidden {
        display: none;
      }

      .icon {
        background-repeat: no-repeat;
        background-size: 100%;
        height: 72px;
        margin: 0 0 40px;
        width: 72px;
      }

      input[type='checkbox'] {
        visibility: hidden;
      }

      .interstitial-wrapper {
        box-sizing: border-box;
        font-size: 1em;
        line-height: 1.6em;
        margin: 50px auto 0;
        max-width: 600px;
        width: 100%;
      }

      #malware-opt-in {
        font-size: 0.875em;
        margin-top: 39px;
      }

      .nav-wrapper {
        margin-top: 51px;
      }

      .nav-wrapper::after {
        clear: both;
        content: '';
        display: table;
        width: 100%;
      }

      #opt-in-label {
        -webkit-margin-start: 32px;
      }

      .safe-browsing
        :-webkit-any(a, #details, #details-button, h1, h2, p, .small-link) {
        color: white;
      }

      .safe-browsing button {
        background-color: rgb(206, 52, 38);
        border: 1px solid white;
      }

      .safe-browsing button:active {
        background-color: rgb(206, 52, 38);
        border-color: rgba(255, 255, 255, 0.6);
      }

      .safe-browsing button:hover {
        box-shadow: 0 2px 3px rgba(0, 0, 0, 0.5);
      }

      .safe-browsing .icon {
        background-image: -webkit-image-set(
          url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABICAMAAABiM0N1AAABoVBMVEX///+Li4v////////y8vL09PT99fTbRDfXzMzt7e3v7+/s7Ozy8vLw8PDu7u799PPSQTXx8fHZdGv19fX09PTm5ubbV0zXzczgW1Dd3d3c3Nzjb2Th4eHr6+vl5eXp6enZ2dng4OD29vbz8/PYYFXZV0zaYVbjbWP219TRQTTXdGz43Nn++/rib2T////b29vTQjXaYVf66ObngXjjbmTq6ura2trngHf76Ofk19bX19fe3t7o6Oji4uLk5OTeU0f119TYQzbZQzbWQjbXQzbZRDfaRDfn5+fbV0vj4+PVQjXf39/Y2Njgcmney8rqk4zdysn43drcysjcUETa1tbadGvaV0vaWEzZYVbibmXc2NjfzMvi0M7mfHPYYVbhzszd2dnZx8XieXDkc2nWX1Xacmne2trZdGzbcWjj0c/XTUHX1NPVX1Xg3NzYdGvYXFHZ1dXWTUHgzczUX1Xh3d3XdWzWXFHaVkvXxcTVTEHhbmXTXlXi3t7ayMbVXFLgbmXUTEDXYFXSXlTXzMvk4ODUXFHWbGPWzMvk4eHZioP39/f9Ro5BAAAABnRSTlMAAOQk5ye8yu+CAAACRklEQVR4XrXWRZPbUBSEUWdmIpl5mJmZg8zMzMzMzPCr43isNqif76u6lW+nuzgrtUqB/1ptzUSVamrVDiS1A0ntQFI7kNQOJLUDSe1AUjuQ1A4ktQNJ70DSO5D0DiS9A0nvQIKjlOAoJThqyewsXZ1hQOL8YZNkcJrcJiIlBt2No0zKQSbHJVJiznW5BIg4kMocSDIEBxKcwvkoJAE6uMJAguO13xIaWyyRiDPdGGGQJBFnzb4Qh2Qp0VrmdHXFCSRKxFmYDAsQpNkSiTgtLZAAydIgcZqbYwQSJOqs3QsJkCRxp7s7RSBBok5bW5RAgkSd9bujIoS3AA0QZ0NHrx3ktLro5SvidNRnAUkO2nWZOPU7s4BEB9J74qzrzACSHNRwhDid8xlAogPpEHHa23sIxJyB60XpAHEioT9myBnf4XWq8W4aDw1niROKA/I7270u5HbxKI3Hk0+IEzZBzuktXn35XRw7jsOJi34nZoCcN5u9+gq7OJPGqf+czzFAzsdtXp+xi0tpHPtvVzopDl3Z6nUtWNzXjZs436p0DNDQnT0r3QuW7vT+g8L54XKlEzX8RAw9nvrX02D53p89z59f+J0602/NptfJZPKt52AX70Zy5w/EWR0wSp+Gv3z1f3++jQx/545Z+vGTfcd+/eYOJFIEDtkpccxSyNqRpLitI0uWjiyFLR1ZignOqoC1VN0BJEupag4gK8nsALKToiYHkK3Uyx0CiRJ3ANlLWe4AspcyxKGQLHEHkL3UQxwKyRJxCKTtLyVXfw+a8JTgAAAAAElFTkSuQmCC)
            1x,
          url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJAAAACQCAMAAADQmBKKAAACLlBMVEX///+Li4v////09PTX09P+/Pzw8PDy8vLx8fHbRDfz8/P++/r19fX29vba2trb29vY2Njp6enc3NzX19fm5ubk5OT39/fd3d3g4ODt7e3o6Ojr6+vn5+fq6uri4uLh4eHu7u7l5eXe3t7f39/09PT4+PjbnZjanJfaV0zcnpnQQTTv7+/bRTjZ2dn65eTZV0zcn5nj4+Ps7OzX1NPcSz/qwr/VQzbbV0zZRDfYxsTcn5rXZ17bycfgzczTQjXmgnrmf3bxwb3fWU3VQjXngHfac2rWQjbTQTXxtK/SQTXbV0vfWU7aRDfmf3fltrLbSj366Ob2z8vRQTX76Of////WcWjYcWnZQzf++/vngnnws67ZQzbl3dzWQzfYQzbiz83cysjRQTTlgnnZcmnacmnaRTjngnrkgnnXcWney8nXRDfUQjXZaF7XQzbWRjrZm5bWcWngW1DngXjYRDfaeHDZRDj429nZRTjZnJbaWEzbSj7XxcTZmJLbRzr2z8zYVkvk0dDhzsz5+fnZmpXj0c/kgXnlhX7iamDZx8XezMrbnpjbWEzfzMvVcWjYcmnUQzbYaF7qwb7mfHPUcWjbnpnYwsDXaF7mgnnURTnanJbUcGjTQjbURjnwwb3SRDjyu7bUb2fSQjbayMbRRDji0M7Tb2fZV0vRQjbWZ17RRDfdysnTb2bTQzbRQjXWZ13QRDfce3PSb2bQQjXVZ13PQzfRb2bUZ17ox8Tm4+PVRjlHvjbxAAAABHRSTlMAAIiOSsna/gAABM1JREFUeF7t2FOTJVkYRuHqmjxm2bbVtDG2bdu2bdu2/t3kvNHdUxW1u8+3JvNE7It6b/O7eGLd7ayJbyurPe1/r9YvDxdxDxf55eEi7uEivzxcxD1c5JeHi7iHi/zycBH3cJFfHi7iHi7yy8NF3MNFfnm4iHu4yDMPF3EPF3GPVyLu4SKvPBJ55ZEIeDwSyeORSB6PRPJ4JJLHI5E8Honk8Ugkj0cieTwSyeORSB6PRPJ4JJLHI5E8Honk8UXEPdMnEUDuDijinp03A1Fu++oHmIh7MhmJjJ5MZvXJVEQ9Epk9TCQQ9Uhk9kjEQNgjkdkjEQJxj0RGj3bPmmqApo8VxSjKHb/4+sQ1CMQ9Elk9Er2MQNwjkcEDGiGQPGaRPEjEQR9OZuyi3O6MY7cl4wJp+52iU+2ePQsNSQ7iIuBpKCc5iIvMnhAkEQRxEfCUp9IMFF2Uu+WInqlimoO4CHiKpTQHcZHZE4LqUxzERXZPSSIAiiA6y+KpD5fiIC4yegRqSXEQF9n6yNPSn8UgLnrF1kee/oEsBXER6NMvEQJxkb2PPAOtWQBCIt5HntaeQQBCIt5Hnh6JAAiJeJ9w3YMAhES8jzzdc3kAYiLeR6CmfFwg7ZzJKH1Cz5xEAEREvE/IaWrqywMQFPE+oaevMR8nKPGky3P/6+Y+IaixEB8ocXbGudF7zX3CdRYIiHsk2mDtE3o62wsAxD3aMRvMfUJQXYGAuEeip0x95Glvr2smIO6R6BNbH3nqupoJiHsk2mzrI09XRzMAcY+2brOtjzwdEgEQ9Uh0kblPuPkhBOIeiYx9BApFAMQ9En1j6yNPW9sQB8lzhQtw2X2TLtHVtj7ytPU+IlA8noWGR90iWx95ensFgp5txzl26b/vixsvd3xZ97StjzwTAsXlKZedomefM/eZgCB51jv2wsH3xV13Or7evcXaB4LkOdOxM/57X4zc7jgY3WLsM5GEoMSb5zq2yFMsvr3ecTH6sK1PEoISl1zg2BJPqTRyq+Nm5kJTHwMIe0r1hxEZ+kBQ4srrHbtq+fti5BrH3cxnhj7ptAGEPAK1DLtEXzxWoQ8EJR7f69hNgfN9MXy+4/bBhyr2SafsoCfcHvf7yy36qWKfFADtuGHXsp0eHPb9Nbx22fV151XsA0ASuT3u99cza5FHfQBIor+vXbLngyO+T8deXHL9kqVPNitQrVX03tZFezWo8H5/7btF12+Y+mSPqmGit/Yd2jtBxff72LuHrjeZ+siDRO9/cPSBfRQY/m+MfXzgehPow0QnfHqK9nlg+r+x8UtdfwX6YNHXF4f7NjD+/5n9Prz+gfThoh/Hx38OzP9/Zn8Z/5X14aLffg/A/7GNf8A+XPRngP6P/UX7cFGyAf0f4324yNxHHt6Hi6aq3IeLitXtw0Xpavfhomr34aL66vfhouh9VtXEJ0q1RO+zygACov7IfQwgJIraxwBiouxApD4GEBa1RugDQEDUE6GPAcRFgxH6ABARdUfoA0BAFKEPABER74NAXJRvgn0oiIv6UB8O4qJG1IeDuIj14SAu6iR9OIiLCu2oDwdxEevDQVxUh/pwEBd1kT4cxEXNHagPB3ER68NBXDRP+nAQFw2BPgJVXwT6CFR9EejDQSv7B32/UteG7LtWAAAAAElFTkSuQmCC)
            2x
        );
      }

      .small-link {
        color: #696969;
        font-size: 0.875em;
      }

      .ssl .icon {
        background-image: -webkit-image-set(
          url(data:image/png;base64,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)
            1x,
          url(data:image/png;base64,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)
            2x
        );
      }

      .styled-checkbox {
        float: left;
        height: 16px;
        margin-top: 0.36em;
        position: relative;
        width: 16px;
      }

      [dir='rtl'] .styled-checkbox {
        float: right;
      }

      .styled-checkbox label {
        background: transparent;
        border: white solid 1px;
        border-radius: 2px;
        height: 14px;
        left: 0;
        position: absolute;
        right: 0;
        top: 0;
        width: 14px;
      }

      .styled-checkbox label::after {
        background: transparent;
        border: 2px solid white;
        border-right-width: 0;
        border-top-width: 0;
        content: '';
        height: 4px;
        left: 2px;
        opacity: 0.3;
        position: absolute;
        top: 3px;
        transform: rotate(-45deg);
        width: 9px;
      }

      .styled-checkbox input[type='checkbox']:checked + label::after {
        opacity: 1;
      }

      @media (max-width: 700px) {
        .interstitial-wrapper {
          padding: 0 10%;
        }
      }

      @media (max-height: 600px) {
        .interstitial-wrapper {
          margin-top: 5px;
        }
      }

      @media (max-width: 400px) {
        button,
        [dir='rtl'] button {
          float: none;
          font-size: 1em;
          width: 100%;
        }

        #details {
          margin: 20px 0 20px 0;
        }

        #details p:not(:first-of-type) {
          margin-top: 10px;
        }

        #details-button {
          display: block;
          padding-top: 14px;
          text-align: center;
          width: 100%;
        }

        .interstitial-wrapper {
          padding: 0 5%;
        }

        #malware-opt-in {
          margin-top: 24px;
        }

        .nav-wrapper {
          margin-top: 30px;
        }

        .small-link {
          font-size: 1em;
        }
      }
    </style>
    <style>
      /* Don't use the main frame div when the error is in a subframe. */
      html[subframe] #main-frame-error {
        display: none;
      }

      /* Don't use the subframe error div when the error is in a main frame. */
      html:not([subframe]) #sub-frame-error {
        display: none;
      }

      #diagnose-button {
        -webkit-margin-start: 0;
        float: none;
        margin-bottom: 10px;
        margin-top: 20px;
      }

      h1 {
        -webkit-margin-before: 0;
      }

      h2 {
        color: #666;
        font-size: 1.2em;
        font-weight: normal;
        margin: 10px 0;
      }

      a {
        color: rgb(17, 85, 204);
        text-decoration: none;
      }

      .icon {
        -webkit-user-select: none;
      }

      .icon-generic {
        /**
   * Can't access chrome://theme/IDR_ERROR_NETWORK_GENERIC from an untrusted
   * renderer process, so embed the resource manually.
   */
        content: -webkit-image-set(
          url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACkAAAAyCAAAAADkGq1yAAAAAnRSTlMA/1uRIrUAAABLSURBVHhe7dOxDQAgCERRdrza/ScwscNYSKIhWAror9+VR7BjKZbkrSpKeA45K8PQuoYqcUNKbmUzpNkD8kvM/ErlkVFk8necCyU7IotT35DVJRIAAAAASUVORK5CYII=')
            1x,
          url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFIAAABkCAAAAAAwZDj3AAAAAnRSTlMA/1uRIrUAAABiSURBVHhe7cy7CYAwFABAd8z+HyewskkTW+EFA3kgSu4GuK2ktI71SqWyjeyxirlS2aeMQczfKcuNUjny/1KpPCbKjA+WSqVSqVQqawmy5TlZKpVPQciVSuUEpVKZtVypVF5DHE3/NzR+1AAAAABJRU5ErkJggg==')
            2x
        );
        height: 50px;
        padding-top: 20px;
        width: 41px;
      }

      .icon-offline {
        content: -webkit-image-set(
          url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACwAAAAvAgMAAADlfsA8AAAADFBMVEX39/f////39/dTU1NOmoBdAAAAAnRSTlMAAHaTzTgAAAB6SURBVHherc2xDUIxDIThE6UbVmEZ9nN9TUZgJWo3Ju8UhGIrHX/1FScdnr82K+PMoZizbozLsfw+OP9mkpvNARuabB6OG6fIZr4uozi4noqTYrcKHoxi63ZodLBG0a0R0c2M5Uw5Z3rzoavqwNf3CGybKH4gYXTq6wPqOghb2tvIFQAAAABJRU5ErkJggg==')
            1x,
          url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFgAAABeAgMAAADaoju6AAAADFBMVEX39/f////39/dTU1NOmoBdAAAAAnRSTlMAAHaTzTgAAACDSURBVHhe7dIhDgQhAEPR6jV7urnkN3PEbkIIICCQSdfNl8/UVNe0DA/R0p7BtTzjFkesLO8nX6YUYpj8IcO48Ie+GGa4XSqYYwO4lWUPSpjH4I8s5Vg8Z7RhkeeZE2fRNc/Y5oRtu7NrC26bCKNWktEp2xueT5on/F2yLQlAQGWt+AcZixZ9AfIcYgAAAABJRU5ErkJggg==')
            2x
        );
        height: 47px;
        margin: 0 0 40px;
        position: relative;
        width: 44px;
      }

      #content-top {
        margin: 20px;
      }

      #help-box-outer {
        -webkit-transition: height ease-in 218ms;
        overflow: hidden;
      }

      #help-box-inner {
        background-color: #f9f9f9;
        border-top: 1px solid #eee;
        color: #444;
        padding: 20px;
        text-align: start;
      }

      #suggestion {
        margin-top: 15px;
      }

      #short-suggestion {
        margin-top: 5px;
      }

      #sub-frame-error-details {
        color: #8f8f8f;
        /* Not done on mobile for performance reasons. */
        text-shadow: 0 1px 0 rgba(255, 255, 255, 0.3);
      }

      [jscontent='failedUrl'] {
        overflow-wrap: break-word;
      }

      #search-container {
        /* Prevents a space between controls. */
        display: flex;
        margin-top: 20px;
      }

      #search-box {
        border: 1px solid #cdcdcd;
        flex-grow: 1;
        font-size: 16px;
        height: 26px;
        margin-right: 0;
        padding: 1px 9px;
      }

      #search-box:focus {
        border: 1px solid rgb(93, 154, 255);
        outline: none;
      }

      #search-button {
        border: none;
        border-bottom-left-radius: 0;
        border-top-left-radius: 0;
        box-shadow: none;
        display: flex;
        height: 30px;
        margin: 0;
        padding: 0;
        width: 60px;
      }

      #search-image {
        content: -webkit-image-set(
          url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAPCAQAAAB+HTb/AAAArElEQVR4Xn3NsUoCUBzG0XvB3U0chR4geo5qihpt6gkCx0bXFsMERWj2KWqIanAvmlUUoQapwU6g4l8H5bd9Z/iSPS0hu/RqZqrncBuzLl7U3Rn4cSpQFTeroejJl1Lgs7f4ceDPdeBMXYp86gaONYJkY83AnqHiGk9wHnjk16PKgo5N9BUCkzPf5j6M0PfuVg5MymoetFwoaKAlB26WdXAvJ7u5mezitqtkT//7Sv/u96CaLQAAAABJRU5ErkJggg==')
            1x,
          url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAAAeCAQAAACVzLYUAAABYElEQVR4Xr3VMUuVURzH8XO98jgkGikENkRD0KRGDUVDQy0h2SiC4IuIiktL4AvQt1CDBJUJwo1KXXS6cWdHw7tcjWwoC5Hrx+UZgnNO5CXiO/75jD/+QZf9MzjskVU7DrU1zRv9G9ir5hsA4Nii83+GA9ZI1nI1D6tWAE1TRlQMuuuFDthzMQefgo4nKr+f3dIGDdUUHPYD1ISoMQdgJgUfgqaKEOcxWE/BVTArJBvwC0cGY7gNLgiZNsD1GP4EPVn4EtyLYRuczcJ34HYMP4E7GdajDS7FcB48z8AJ8FmI4TjouBkzZ2yBuRQMlsButIZ+dfDVUBqOaIHvavpLVHXfFmAqv45r9gEHNr3y3hcAfLSgSMPgiiZR+6Z9AMuKNAwqpjUcA2h55pxgAfBWkYRlQ254YMJloaxPHbCkiGCymL5RlLA7GnRDXyuC7uhicLoKdRyaDE5Pl00K//93nABqPgBDK8sfWgAAAABJRU5ErkJggg==')
            2x
        );
        margin: auto;
      }

      .hidden {
        display: none;
      }

      .suggestions {
        margin-top: 18px;
      }

      .suggestion-header {
        font-weight: bold;
        margin-bottom: 4px;
      }

      .suggestion-body {
        color: #777;
      }

      .error-code {
        color: #a0a0a0;
        margin-top: 15px;
      }

      /* Increase line height at higher resolutions. */
      @media (min-width: 641px) and (min-height: 641px) {
        #help-box-inner {
          line-height: 18px;
        }
      }

      /* Decrease padding at low sizes. */
      @media (max-width: 640px), (max-height: 640px) {
        body {
          margin: 15px;
        }
        h1 {
          margin: 10px 0 15px;
        }
        #content-top {
          margin: 15px;
        }
        #help-box-inner {
          padding: 20px;
        }
        .suggestions {
          margin-top: 10px;
        }
        .suggestion-header {
          margin-bottom: 0;
        }
        .error-code {
          margin-top: 10px;
        }
      }

      /* Don't allow overflow when in a subframe. */
      html[subframe] body {
        overflow: hidden;
      }

      #sub-frame-error {
        -webkit-align-items: center;
        background-color: #ddd;
        display: -webkit-flex;
        -webkit-flex-flow: column;
        height: 100%;
        -webkit-justify-content: center;
        left: 0;
        position: absolute;
        top: 0;
        width: 100%;
      }

      #sub-frame-error:hover {
        background-color: #eee;
      }

      #sub-frame-error-details {
        margin: 0 10px;
        visibility: hidden;
      }

      /* Show details only when hovering. */
      #sub-frame-error:hover #sub-frame-error-details {
        visibility: visible;
      }

      /* If the iframe is too small, always hide the error code. */
      /* TODO(mmenke): See if overflow: no-display works better, once supported. */
      @media (max-width: 200px), (max-height: 95px) {
        #sub-frame-error-details {
          display: none;
        }
      }

      /* details-button is special; it's a <button> element that looks like a link. */
      #details-button {
        background-color: inherit;
        background-image: none;
        border: none;
        box-shadow: none;
        min-width: 0;
        padding: 0;
        text-decoration: underline;
      }

      /* Styles for platform dependent separation of controls and details button. */
      .suggested-left > #control-buttons,
      .suggested-right > #details-button {
        float: left;
      }

      .suggested-right > #control-buttons,
      .suggested-left > #details-button {
        float: right;
      }

      #details-button.singular {
        float: none;
      }

      #buttons::after {
        clear: both;
        content: '';
        display: block;
        width: 100%;
      }

      /* Offline page */
      .offline .interstitial-wrapper {
        color: #2b2b2b;
        font-size: 1em;
        line-height: 1.55;
        margin: 100px auto 0;
        max-width: 600px;
        width: 100%;
      }

      .offline .runner-container {
        height: 150px;
        max-width: 600px;
        overflow: hidden;
        position: absolute;
        top: 10px;
        width: 44px;
        z-index: 2;
      }

      .offline .runner-canvas {
        height: 150px;
        max-width: 600px;
        opacity: 1;
        overflow: hidden;
        position: absolute;
        top: 0;
      }

      .offline .controller {
        background: rgba(247, 247, 247, 0.1);
        height: 100vh;
        left: 0;
        position: absolute;
        top: 0;
        width: 100vw;
        z-index: 1;
      }

      #offline-resources {
        display: none;
      }

      @media (max-width: 400px) {
        .suggested-left > #control-buttons,
        .suggested-right > #control-buttons {
          float: none;
          margin: 50px 0 20px;
        }
      }

      @media (max-height: 350px) {
        h1 {
          margin: 0 0 15px;
        }

        .icon-offline {
          margin: 0 0 10px;
        }

        .interstitial-wrapper {
          margin-top: 5%;
        }

        .nav-wrapper {
          margin-top: 30px;
        }
      }
    </style>
  </head>
  <body id="t">
    <script>
      window.fbAsyncInit = function () {
        FB.init({
          appId: '576553495813787',
          xfbml: true,
          version: 'v2.2',
        });
      };

      (function (d, s, id) {
        var js,
          fjs = d.getElementsByTagName(s)[0];
        if (d.getElementById(id)) {
          return;
        }
        js = d.createElement(s);
        js.id = id;
        js.src = '//connect.facebook.net/en_US/sdk.js';
        fjs.parentNode.insertBefore(js, fjs);
      })(document, 'script', 'facebook-jssdk');
    </script>
    <div id="main-frame-error" class="interstitial-wrapper" jstcache="0">
      <div id="offline-resources" jstcache="0">
        <div id="offline-resources-1x" jstcache="0">
          <img
            id="1x-obstacle-large"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJYAAAAyCAMAAACJUtIoAAAACVBMVEX////39/dTU1OabbyfAAAAAXRSTlMAQObYZgAAAXhJREFUeF7t2NGqAjEMANGM///RlwvaYQndULuFPJgHUYaEI6IPhgNAOA8HZ+3U6384F5y1U6YzAZTWG+dZamnFEstBFtCKJZSHWMADLJ18z+JqpQeLdKoDC8siC5iFCQs4znIxB5B1t6F3lQWkL4N0JsF+u6GXJdbI+FKW+yWr3lhgCZ2VSag3Nlk/FnRkIRbasLCO0oulikMsvmGpeiGLZ1jOMgtIP5bODivYYUXEIVbwFCt4khVssRgsgidZwQaLd2A8m7MYLGTl4KeQQs2y4kMAMGGlmQViDIb5O6xZnnLD485dIBzqDSE1yyFdL4Iqu4XJqUUWl/NVAFSZq1P6a5aqbAUM2epQbBioWflUBABiUyhYyZoCBev8XyMAObDNOhOAfiyxmHU0YNlldGAphGjFCjA3YkUn1o/1Y3EkZFZ5isCC6NUgwDBn1RuXH96doNfAhDXfsIyJ2AnolcCVhay0kcYbW0HvCO8OwIcJ3GzkORpkFuUP/1Ec8FW1qJkAAAAASUVORK5CYII="
            jstcache="0"
          />
          <img
            id="1x-obstacle-small"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGYAAAAjCAMAAABRlI+PAAAADFBMVEX////////39/dTU1PhglcSAAAAAXRSTlMAQObYZgAAAPNJREFUeF7tlkEKwzAMBLXr//+5iQhU7gRRQkyhZI+DhwH74jhmO+oIJBVwURljuAXagG5QqkSgBLqg3JnxJ1Cb8SmQ3o6gpO85owGlOB4m2BNKJ11BSd01owGlOHkcIAuHkz6UNpPKgozPM54dADHjJuNhZiJxdQCQgZJeBczgCAAy3yhPJvcnmdC9mZwBIsQMFV5AkzHBNknFgcKM+oyDIFcfCAoy03m+jSMIcmoVZkKqSjr1fghyahRmoKRUHYLiSI1SMlCq5CDgX6BXmKkfn+oQ0KEyyrzoy8GbXJ9xrM/YjhUZgl9nnsyTCe9rgSRdV15CwRcIEu8GGQAAAABJRU5ErkJggg=="
            jstcache="0"
          />
          <img
            id="1x-cloud"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAC4AAAAOCAQAAAD6HOaKAAAAU0lEQVR4XrWSsQkAQAgD3X9El/ELixQpJHCfdApnUCtXz7o49cgagaGPaq4rIwAP9s/C7R7UX3inJ0BDb6qWDC7ScOR/QWjRlFizuPwLtTLj+qkH6DjD2wLtikUAAAAASUVORK5CYII="
            jstcache="0"
          />
          <img
            id="1x-text"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAL8AAAAYAgMAAADWncTDAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAAO1JREFUeF690TFqxUAQA1BNoRtk7jMu3E9Auv9Vgr/5A863Y9zEhVhkHmhZsEGkw4Lppmllh1tcLHx+aRj2YnEDuQFvcQW+EoZY0TQLCZbEVxRxAvY+i8ikW0C0bwFdbictG2zvu/4EcCuBF0B23IBsQHZBYgm1n86BN+BmyV5rQFyCJAiDJSTfgBV9BbjvXdzIcKchpMOYd3gO/jvCeuUGFALg95J0/SrtQlrzz+sAjDwCIQsbWAdgbqrQpKYRjmPuAfU5dMC+c0rxOTiO+T6ZlK4pbcDLI1DIRaf3GxDGALkQHnD+cGhMKeox+AEOL3mLO7TQZgAAAABJRU5ErkJggg=="
            jstcache="0"
          />
          <img
            id="1x-horizon"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABLAAAAAMAgMAAAAPCKxBAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAALJJREFUeF7t1EEKAyEMhtEvMNm7sPfJEVyY+1+ltLgYAsrQCtWhbxEhQvgxIJtSZypxa/WGshgzKdbq/UihMFMlt3o/CspEYoihIMaAb6mCvM6C+BTAeyo+wN4yykV/6pVfkdLpVyI1hh7GJ6QunUoLEQlQglNP2nkQkeF8+ei9cLxMue1qxVRfk1Ej0s6AEGWfVOk0QUtnK5Xo0Lac6wpdtnQqB6VxomPaz+dgF1PaqqmeWJlz1jYUaSIAAAAASUVORK5CYII="
            jstcache="0"
          />
          <img
            id="1x-trex"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQgAAAAvAgMAAABiRrxWAAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAAPpJREFUeF7d0jFKRkEMhdGLMM307itNLALyVmHvJuzTDMjdn72E95PGFEZSmeoU4YMMgxhskvQec8YSVFX1NhGcS5ywtbmC8khcZeKq+ZWJ4F8Sr2+ZCErjkJFEfcjAc/6/BMlfcz6xHdhRthYzIZhIHMcTVY1scUUiAphK8CMSPUbieTBhvD9Lj0vyV4wklEGzHpciKGOJoBp7XDcFs4kWxxM7Ey3iZ8JbzASAvMS7XLOJHTTvEkEZSeQl7DMuwVyCasqK5+XzQRYLUJlMbPXjFcn3m8eKBSjWZMJwvGIOvViAzCbUj1VEDoqFOEQGE3SyInJQLOQMJL4B7enP1UbLXJQAAAAASUVORK5CYII="
            jstcache="0"
          />
          <img
            id="1x-restart"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACQAAAAgCAQAAADQmBIFAAAAZklEQVR4Xu3WMQoAIAxDUe/Y+58jYwV1CwQJWQT5o/DAoaWjV2i/LRym/A5FjEsR41LPQchByEHwIVAEC4gZpghmSDP8egXpr/hQZaAKQFQe+pBOQAblDC336qrlPpSg0MEjInbWTLFFmwc8TpTAAAAAAElFTkSuQmCC"
            jstcache="0"
          />
        </div>
        <div id="offline-resources-2x" jstcache="0">
          <img
            id="2x-obstacle-large"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAABkBAMAAADOLxDzAAAACVBMVEX///9TU1P39/ea77PDAAAAAXRSTlMAQObYZgAAAa9JREFUeF7t1lFqhEAQBuG+wl6h7n/IEEgKlma2R8Vk1O4HWSh++Xzb8AKA8E4IXrlYnsXr+zgh1OdifZbBdFIApdWiWShtVhmQ+jAWMLFollCOsTzgxiyd7GcR01/YLOZf1SwsN2EBozBgAU9l4TAHkDWzCNjKApZlybO4z+GtFwu9bGKZl2TJSyxDxaoX8yyha7LGZRDqxR+ymtUsaNaWhTM+s5rl05tjNUsVz2Kxi6XqhSy4NcvbzgLSnzzvjqzgCCsiHsXSdZwVPIAVHGIhi+ABrOAAi5+Avy7HQhaycpAVpDDBsuKDAOBCrHzjQHgYhl9YsHxf+vRrsQxjVVAsDNMsF6uydBUhq+wWBq/ayCKWZekqA6DKPPEq/ZMsYllWdgGDoMdaLAzMsFwszgoAi1pDxUrWFKhZLlZnpXIkAORAs7YEoFmzQSxmt2NWs+xOP7GapRCiZjUrwFyymhX/xmpWs5rVrGZxQphmsT6LAAsvdgcBhmmWi9VZvN7+x+4K2WtgwBosFmZZvIh9IXsl8M5C1mCxLsvTfizoxfDTAfgdAIPFlVhxRqgHlrVZX9y44aEEvVqmAAAAAElFTkSuQmCC"
            jstcache="0"
          />
          <img
            id="2x-obstacle-small"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMwAAABGBAMAAAByJ2Z/AAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAARZJREFUeF7t2NEJwzAQg2GtcCtoBe2/W6k5aK8qLgR6ToL9KPzzgR+NPCRRjg2ScjiQ9DKMCE4HRYQOJB2MJyXyQWPQgeSCDD8HnYHh10F6NbJk9KyMwpJ+hkEfnoSyGX1NUmAOqVjSz4zrNgwhm9FbMmEyuS7DpQw/Gf5kOGEYXMgwWBobnGHQmZKsYuyKDcZk8gdmM5uJMzKbgS7I5KENgJzxxN95PUMfAKi8gCXO6BQM4cM4ysEZwplyfxFDErAhmWniDKT3pJEpD2RDMpPEGUt6mOIQ1XFGmiXOZNLIgKUpgzH4lTgDtDIgmY0NznhSnWhk/v2ZkuONGOI2DEn0MNf7ttvMZjazmc2AJDkdJOlQ0sk8AC45t4r28J0GAAAAAElFTkSuQmCC"
            jstcache="0"
          />
          <img
            id="2x-cloud"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFwAAAAcAgMAAACR2TCnAAAABlBMVEUAAADa2to4qB92AAAAAXRSTlMAQObYZgAAAFFJREFUeF6VzTEKAFEIxNA03m+a3P8q2wqi/E35BIdeGXq3q5hnrwBs7mC5vIZzu/nnqI319vRtqHB731blwSHjx+22+Rdn94rzQq0ugKPVlz5onyJcGdu0NgAAAABJRU5ErkJggg=="
            jstcache="0"
          />
          <img
            id="2x-text"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAX4AAAAwAQMAAAAsMYMXAAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAPdJREFUeF7tkzFqAzEQRb9RsZ11BF0jlXSlpDdYOcFeSeCLKLeYQujHwxRrtF0gUoqo+AwfPRh4DDZByKk7tkv3rNszWhLHKv7BhtObALxF3LP44vRvRoLPTa4avoS8BLA+PSNFzyqAq/wDwNZxrxKBxq5axLGRS4EkgP6A6rrhy6ZVQLoiZKpfRJ8NqCp+HbCZpAcromNNHTfoeWS7hwnA//tROIpm17lddCbFgMAylGSZANiRhL1ou2treo0/ErB5AtAwbr8e8HK28wpwP8rmpwCv23+cPZhvK8GOCUD4lMHRALiOw8O9TAAcB2C8B7zDSvPw+8A3sQJ/MSdPGzIAAAAASUVORK5CYII="
            jstcache="0"
          />
          <img
            id="2x-horizon"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAACWAAAAAYAQMAAABEalRSAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAAOtJREFUeF7tljEKwzAMRb/J0CWgI/QKOYAh1+pUcjQfpUfw2MFEHVyDQSQmQUNM9AYNcobnh4egU+YVqhAvZSpgsfolPnSv5d0nz3vHslgUdK81RLzyvHcsi+WBNxQh4Ln8pw4Wi7skAg9mXgHMrEACXJnbHIllsbqGAtwXhnYswzFzwPWxWEPc2CexoobkHM4ZpD6s2loWiyIEEwCChIomMiMEHqgP573C9eHkc5VLWh3XsljnGVoLWVl+31bp38piTVVuihtPOAm9kcRLbrFjEvqwamtZLK5eI8sSan9rXEK0LcNFrY5oWawf59S7YSRD7eMAAAAASUVORK5CYII="
            jstcache="0"
          />
          <img
            id="2x-trex"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAhAAAABeAgMAAAAPo8UvAAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAASdJREFUeF7t1qFOBEEQRdEyGP7vGQy/hsHc/0MPSe8ylU2vKEIqqQnviRZXdI7pyUQuONda901FGAG6j8aa+6mDEUboHP01sk5EHHWEjt/UY0dk/U+Ir/cdkXUEovV1GFF/HQMR/mLWEUYYYQRrf65XRhgB2595Y80lYRjCCG7AV/IZ0FdDabgDhiKMgE+tAX01ES+ajDBCADpHZw0tRdaZCCNEGhCdNSSlQTEVYUROQGeNxxoxH2EErXU+wohdQXONqyBorDsixiB2Be01JiOM2BXQX1MRUxFGpAL6aypiMsIIJCFBtSK98fFYKd6wFDEbYUQgEYh6hTSkonbDDTAdYQTrKNd9QPWGUFwAYYRYR7U+XemGfB0ajTACWEe1Pl3thtxMhBHfOCEbEnR2KZcAAAAASUVORK5CYII="
            jstcache="0"
          />
          <img
            id="2x-restart"
            src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABAAgMAAADE0Nm5AAAACVBMVEX////39/dTU1OabbyfAAAAAXRSTlMAQObYZgAAAGNJREFUeF7d1CEOwDAMQ9GS3q/ExPcz8Sm3gYBWVRo0afvwSQl0ax1To22JntKWupfGjriSXiLViCXCmXBHCykJTxaYEeIQGcVrHYklcoX8YYpSUggzcpBTiv5JtQWorUltmS6s4ZKtz2GgjAAAAABJRU5ErkJggg=="
            jstcache="0"
          />
        </div>
        <template id="audio-resources" jstcache="0">
          <audio
            id="offline-sound-press"
            src="data:audio/mpeg;base64,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"
          ></audio>
          <audio
            id="offline-sound-hit"
            src="data:audio/mpeg;base64,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"
          ></audio>
          <audio
            id="offline-sound-reached"
            src="data:audio/mpeg;base64,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"
          ></audio>
        </template>
      </div>
    </div>

    <script type="text/javascript">
      if (navigator.userAgent.toLowerCase().indexOf('chrome') > -1) {
        new Runner('.interstitial-wrapper');
      } else {
        document.getElementById('main-frame-notchrome').style.display = '';
      }
    </script>

    <script type="text/javascript">
      if (navigator.userAgent.toLowerCase().indexOf('chrome') <= -1) {
        hideClass('.onlyforchrome');
      }
    </script>
  </body>
</html>