激光汇聚成爱心

Published on
/
/趣玩前端
<!DOCTYPE html>
<html lang="zh">
  <head>
    <meta charset="UTF-8" />
    <title>激光汇聚成爱心</title>
    <style>
      canvas {
        position: absolute;
        left: 0;
        top: 0;
        width: 100%;
        height: 100%;
        background-color: rgba(0, 0, 0, 0.2);
      }
    </style>
  </head>
  <body>
    <canvas id="heart"></canvas>
    <script>
      window.requestAnimationFrame =
        window.__requestAnimationFrame ||
        window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        window.oRequestAnimationFrame ||
        window.msRequestAnimationFrame ||
        (function () {
          return function (callback, element) {
            var lastTime = element.__lastTime;
            if (lastTime === undefined) {
              lastTime = 0;
            }
            var currTime = Date.now();
            var timeToCall = Math.max(1, 33 - (currTime - lastTime));
            window.setTimeout(callback, timeToCall);
            element.__lastTime = currTime + timeToCall;
          };
        })();
      window.isDevice =
        /android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(
          (
            navigator.userAgent ||
            navigator.vendor ||
            window.opera
          ).toLowerCase()
        );
      var loaded = false;
      var init = function () {
        if (loaded) return;
        loaded = true;
        var mobile = window.isDevice;
        var koef = mobile ? 1.5 : 1;
        var canvas = document.getElementById('heart');
        var ctx = canvas.getContext('2d');
        var width = (canvas.width = koef * innerWidth);
        var height = (canvas.height = koef * innerHeight);
        var rand = Math.random;
        ctx.fillStyle = 'rgba(0,0,0,1)';
        ctx.fillRect(0, 0, width, height);

        var heartPosition = function (rad) {
          return [
            Math.pow(Math.sin(rad), 3),
            -(
              15 * Math.cos(rad) -
              5 * Math.cos(2 * rad) -
              2 * Math.cos(3 * rad) -
              Math.cos(4 * rad)
            ),
          ];
        };
        var scaleAndTranslate = function (pos, sx, sy, dx, dy) {
          return [dx + pos[0] * sx, dy + pos[1] * sy];
        };

        window.addEventListener('resize', function () {
          width = canvas.width = koef * innerWidth;
          height = canvas.height = koef * innerHeight;
          ctx.fillStyle = 'rgba(0,0,0,1)';
          ctx.fillRect(0, 0, width, height);
        });

        var traceCount = 50;
        var pointsOrigin = [];
        var i;
        var dr = 0.1;
        for (i = 0; i < Math.PI * 2; i += dr)
          pointsOrigin.push(
            scaleAndTranslate(heartPosition(i), 105, 6.5, 0, 0)
          ); // 修改比例参数
        for (i = 0; i < Math.PI * 2; i += dr)
          pointsOrigin.push(scaleAndTranslate(heartPosition(i), 75, 4.5, 0, 0)); // 修改比例参数
        for (i = 0; i < Math.PI * 2; i += dr)
          pointsOrigin.push(scaleAndTranslate(heartPosition(i), 45, 2.5, 0, 0)); // 修改比例参数
        var heartPointsCount = pointsOrigin.length;

        var targetPoints = [];
        var pulse = function (kx, ky) {
          for (i = 0; i < pointsOrigin.length; i++) {
            targetPoints[i] = [];
            targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2;
            targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2;
          }
        };

        var e = [];
        for (i = 0; i < heartPointsCount; i++) {
          var x = rand() * width;
          var y = rand() * height;
          e[i] = {
            vx: 0,
            vy: 0,
            R: 2,
            speed: rand() + 5,
            q: ~~(rand() * heartPointsCount),
            D: 2 * (i % 2) - 1,
            force: 0.2 * rand() + 0.7,
            f:
              'hsla(0,' +
              ~~(40 * rand() + 60) +
              '%,' +
              ~~(60 * rand() + 20) +
              '%,.3)',
            trace: [],
          };
          for (var k = 0; k < traceCount; k++) e[i].trace[k] = { x: x, y: y };
        }

        var config = {
          traceK: 0.4,
          timeDelta: 0.01,
        };

        var time = 0;
        var loop = function () {
          var n = -Math.cos(time);
          pulse((1 + n) * 0.5, (1 + n) * 0.5);
          time +=
            (Math.sin(time) < 0 ? 9 : n > 0.8 ? 0.2 : 1) * config.timeDelta;
          ctx.fillStyle = 'rgba(0,0,0,.1)';
          ctx.fillRect(0, 0, width, height);
          for (i = e.length; i--; ) {
            var u = e[i];
            var q = targetPoints[u.q];
            var dx = u.trace[0].x - q[0];
            var dy = u.trace[0].y - q[1];
            var length = Math.sqrt(dx * dx + dy * dy);
            if (10 > length) {
              if (0.95 < rand()) {
                u.q = ~~(rand() * heartPointsCount);
              } else {
                if (0.99 < rand()) {
                  u.D *= -1;
                }
                u.q += u.D;
                u.q %= heartPointsCount;
                if (0 > u.q) {
                  u.q += heartPointsCount;
                }
              }
            }
            u.vx += (-dx / length) * u.speed;
            u.vy += (-dy / length) * u.speed;
            u.trace[0].x += u.vx;
            u.trace[0].y += u.vy;
            u.vx *= u.force;
            u.vy *= u.force;
            for (k = 0; k < u.trace.length - 1; ) {
              var T = u.trace[k];
              var N = u.trace[++k];
              N.x -= config.traceK * (N.x - T.x);
              N.y -= config.traceK * (N.y - T.y);
            }
            ctx.fillStyle = u.f;
            for (k = 0; k < u.trace.length; k++) {
              ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1);
            }
          }

          window.requestAnimationFrame(loop, canvas);
        };
        loop();
      };

      var s = document.readyState;
      if (s === 'complete' || s === 'loaded' || s === 'interactive') init();
      else document.addEventListener('DOMContentLoaded', init, false);
    </script>
  </body>
</html>