我在线上玩魔方

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    <title>魔方游戏</title>
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')
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            format('woff');
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      *,
      *:before,
      *:after {
        -webkit-user-select: none;
        -moz-user-select: none;
        user-select: none;
        box-sizing: border-box;
        cursor: inherit;
        margin: 0;
        padding: 0;
        outline: none;
        font-size: inherit;
        font-family: inherit;
        font-weight: inherit;
        font-style: inherit;
        text-transform: uppercase;
      }
      *:focus {
        outline: none;
      }

      html {
        -webkit-tap-highlight-color: transparent;
        -webkit-text-size-adjust: 100%;
        -webkit-font-smoothing: antialiased;
        -moz-osx-font-smoothing: grayscale;
        -ms-text-size-adjust: 100%;
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      body {
        font-family: 'BungeeFont', sans-serif;
        font-weight: normal;
        font-style: normal;
        line-height: 1;
        cursor: default;
        overflow: hidden;
        height: 100%;
        font-size: 5rem;
      }

      .icon {
        display: inline-block;
        font-size: inherit;
        overflow: visible;
        vertical-align: -0.125em;
        preserveaspectratio: none;
      }

      .range {
        position: relative;
        width: 14em;
        z-index: 1;
        opacity: 0;
      }
      .range:not(:last-child) {
        margin-bottom: 2em;
      }
      .range__label {
        position: relative;
        font-size: 0.9em;
        line-height: 0.75em;
        padding-bottom: 0.5em;
        z-index: 2;
      }
      .range__track {
        position: relative;
        height: 1em;
        margin-left: 0.5em;
        margin-right: 0.5em;
        z-index: 3;
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      .range__track-line {
        position: absolute;
        background: rgba(0, 0, 0, 0.2);
        height: 2px;
        top: 50%;
        margin-top: -1px;
        left: -0.5em;
        right: -0.5em;
        transform-origin: left center;
      }
      .range__handle {
        position: absolute;
        width: 0;
        height: 0;
        top: 50%;
        left: 0;
        cursor: pointer;
        z-index: 1;
      }
      .range__handle div {
        transition: background 500ms ease;
        position: absolute;
        left: 0;
        top: 0;
        width: 0.9em;
        height: 0.9em;
        border-radius: 0.2em;
        margin-left: -0.45em;
        margin-top: -0.45em;
        background: #41aac8;
        border-bottom: 2px solid rgba(0, 0, 0, 0.2);
      }
      .range.is-active .range__handle div {
        transform: scale(1.25);
      }
      .range__handle:after {
        content: '';
        position: absolute;
        left: 0;
        top: 0;
        width: 3em;
        height: 3em;
        margin-left: -1.5em;
        margin-top: -1.5em;
      }
      .range__list {
        display: flex;
        flex-flow: row nowrap;
        justify-content: space-between;
        position: relative;
        padding-top: 0.5em;
        font-size: 0.55em;
        color: rgba(0, 0, 0, 0.5);
        z-index: 1;
      }
      .range--type-color:not(:last-child) {
        margin-bottom: 1em;
      }
      .range--type-color .range__list {
        display: none;
      }
      .range--type-color .range__handle > div {
        background: currentColor !important;
      }
      .range--type-color .range__track-line {
        background: transparent;
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      .range--type-color .range__track-line:after {
        position: absolute;
        top: 0;
        left: 0;
        width: 100%;
        height: 100%;
        content: '';
        opacity: 0.5;
      }
      .range--color-hue .range__handle {
        color: red;
      }
      .range--color-hue .range__track {
        color: red;
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      .range--color-hue .range__track-line:after {
        background: linear-gradient(
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          red,
          yellow,
          lime,
          cyan,
          blue,
          magenta,
          red
        );
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      .range--color-saturation .range__handle {
        color: red;
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      .range--color-saturation .range__track {
        color: red;
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      .range--color-saturation .range__track-line:after {
        background: linear-gradient(to right, gray, currentColor);
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      .range--color-lightness .range__handle {
        color: red;
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      .range--color-lightness .range__track {
        color: red;
      }
      .range--color-lightness .range__track-line:after {
        background: linear-gradient(to right, black, currentColor, white);
      }

      .stats {
        position: relative;
        width: 14em;
        z-index: 1;
        display: flex;
        justify-content: space-between;
        opacity: 0;
      }
      .stats:not(:last-child) {
        margin-bottom: 1.5em;
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      .stats > i {
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        color: rgba(0, 0, 0, 0.5);
        font-size: 0.9em;
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      .stats > b {
        display: block;
        font-size: 0.9em;
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      .stats > b > i {
        font-size: 0.75em;
      }
      .stats[name='worst-time'] {
        display: none;
      }

      .text {
        position: absolute;
        left: 0;
        right: 0;
        text-align: center;
        line-height: 0.75;
        perspective: 100rem;
        opacity: 0;
      }
      .text i {
        display: inline-block;
        opacity: 0;
        white-space: pre-wrap;
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      .text--title {
        bottom: 75%;
        font-size: 4.4em;
        height: 1.2em;
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      .text--title span {
        display: block;
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      .text--title span:first-child {
        font-size: 0.5em;
        margin-bottom: 0.2em;
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      .text--note {
        top: 87%;
        font-size: 1em;
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      .text--timer {
        bottom: 78%;
        font-size: 3.5em;
        line-height: 1;
      }
      .text--complete,
      .text--best-time {
        font-size: 1.5em;
        top: 83%;
        line-height: 1em;
      }

      .btn {
        -webkit-appearance: none;
        -moz-appearance: none;
        appearance: none;
        background-color: transparent;
        border-radius: 0;
        border-width: 0;
        position: absolute;
        pointer-events: none;
        font-size: 1.2em;
        color: rgba(0, 0, 0, 0.25);
        opacity: 0;
      }
      .btn:after {
        position: absolute;
        content: '';
        width: 3em;
        height: 3em;
        left: 50%;
        top: 50%;
        margin-left: -1.5em;
        margin-top: -1.5em;
        border-radius: 100%;
      }
      .btn--bl {
        bottom: 0.8em;
        left: 0.8em;
      }
      .btn--br {
        bottom: 0.8em;
        right: 0.8em;
      }
      .btn--bc {
        bottom: 0.8em;
        left: calc(50% - 0.5em);
      }
      .btn svg {
        display: block;
      }
      .btn--cancel {
        display: none !important;
      }

      .ui {
        pointer-events: none;
        color: #070d15;
      }
      .ui,
      .ui__background,
      .ui__game,
      .ui__texts,
      .ui__prefs,
      .ui__theme,
      .ui__stats,
      .ui__buttons {
        position: absolute;
        top: 0;
        left: 0;
        width: 100%;
        height: 100%;
        overflow: hidden;
      }
      .ui__background {
        z-index: 1;
        transition: background 500ms ease;
        background: #d1d5db;
      }
      .ui__background:after {
        position: absolute;
        top: 0;
        left: 0;
        width: 100%;
        height: 100%;
        content: '';
        background-image: linear-gradient(
          to bottom,
          white 50%,
          rgba(255, 255, 255, 0) 100%
        );
      }
      .ui__game {
        pointer-events: all;
        z-index: 2;
      }
      .ui__game canvas {
        display: block;
        width: 100%;
        height: 100%;
      }
      .ui__texts {
        z-index: 3;
      }
      .ui__prefs,
      .ui__stats,
      .ui__theme {
        display: flex;
        flex-flow: column nowrap;
        justify-content: center;
        align-items: center;
        overflow: hidden;
        z-index: 4;
      }
      .ui__theme {
        padding-top: 15em;
      }
      .ui__buttons {
        z-index: 5;
      }
    </style>
  </head>
  <body>
    <div class="ui">
      <div class="ui__background"></div>

      <div class="ui__game"></div>

      <div class="ui__texts">
        <h1 class="text text--title">
          <span>RUBIKS</span>
          <span>CUBE</span>
        </h1>
        <div class="text text--note">Double tap to start</div>
        <div class="text text--timer">0:00</div>
        <div class="text text--complete">
          <span>Complete!</span>
        </div>
        <div class="text text--best-time">
          <icon trophy></icon>
          <span>Best Time!</span>
        </div>
      </div>

      <div class="ui__prefs">
        <range name="size" title="Cube Size" list="2,3,4,5"></range>
        <range
          name="flip"
          title="Flip Type"
          list="Swift&nbsp;,Smooth,Bounce"
        ></range>
        <range name="scramble" title="Scramble Length" list="20,25,30"></range>
        <range
          name="fov"
          title="Camera Angle"
          list="Ortographic,Perspective"
        ></range>
        <range
          name="theme"
          title="Color Scheme"
          list="Cube,Erno,Dust,Camo,Rain"
        ></range>
      </div>

      <div class="ui__theme">
        <range name="hue" title="Hue" color></range>
        <range name="saturation" title="Saturation" color></range>
        <range name="lightness" title="Lightness" color></range>
      </div>

      <div class="ui__stats">
        <div class="stats" name="cube-size"><i>Cube:</i><b>3x3x3</b></div>
        <div class="stats" name="total-solves">
          <i>Total solves:</i><b>-</b>
        </div>
        <div class="stats" name="best-time"><i>Best time:</i><b>-</b></div>
        <div class="stats" name="worst-time"><i>Worst time:</i><b>-</b></div>
        <div class="stats" name="average-5"><i>Average of 5:</i><b>-</b></div>
        <div class="stats" name="average-12"><i>Average of 12:</i><b>-</b></div>
        <div class="stats" name="average-25"><i>Average of 25:</i><b>-</b></div>
      </div>

      <div class="ui__buttons">
        <button class="btn btn--bl btn--stats">
          <icon trophy></icon>
        </button>
        <button class="btn btn--br btn--prefs">
          <icon settings></icon>
        </button>
        <button class="btn btn--bl btn--back">
          <icon back></icon>
        </button>
        <button class="btn btn--br btn--theme">
          <icon theme></icon>
        </button>
        <button class="btn btn--br btn--reset">
          <icon reset></icon>
        </button>
      </div>
    </div>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/95/three.min.js"></script>
    <script>
      const animationEngine = (() => {
        let uniqueID = 0;

        class AnimationEngine {
          constructor() {
            this.ids = [];
            this.animations = {};
            this.update = this.update.bind(this);
            this.raf = 0;
            this.time = 0;
          }

          update() {
            const now = performance.now();
            const delta = now - this.time;
            this.time = now;

            let i = this.ids.length;

            this.raf = i ? requestAnimationFrame(this.update) : 0;

            while (i--)
              this.animations[this.ids[i]] &&
                this.animations[this.ids[i]].update(delta);
          }

          add(animation) {
            animation.id = uniqueID++;

            this.ids.push(animation.id);
            this.animations[animation.id] = animation;

            if (this.raf !== 0) return;

            this.time = performance.now();
            this.raf = requestAnimationFrame(this.update);
          }

          remove(animation) {
            const index = this.ids.indexOf(animation.id);

            if (index < 0) return;

            this.ids.splice(index, 1);
            delete this.animations[animation.id];
            animation = null;
          }
        }

        return new AnimationEngine();
      })();

      class Animation {
        constructor(start) {
          if (start === true) this.start();
        }

        start() {
          animationEngine.add(this);
        }

        stop() {
          animationEngine.remove(this);
        }

        update(delta) {}
      }

      class World extends Animation {
        constructor(game) {
          super(true);

          this.game = game;

          this.container = this.game.dom.game;
          this.scene = new THREE.Scene();

          this.renderer = new THREE.WebGLRenderer({
            antialias: true,
            alpha: true,
          });
          this.renderer.setPixelRatio(window.devicePixelRatio);
          this.container.appendChild(this.renderer.domElement);

          this.camera = new THREE.PerspectiveCamera(2, 1, 0.1, 10000);

          this.stage = { width: 2, height: 3 };
          this.fov = 10;

          this.createLights();

          this.onResize = [];

          this.resize();
          window.addEventListener('resize', () => this.resize(), false);
        }

        update() {
          this.renderer.render(this.scene, this.camera);
        }

        resize() {
          this.width = this.container.offsetWidth;
          this.height = this.container.offsetHeight;

          this.renderer.setSize(this.width, this.height);

          this.camera.fov = this.fov;
          this.camera.aspect = this.width / this.height;

          const aspect = this.stage.width / this.stage.height;
          const fovRad = this.fov * THREE.Math.DEG2RAD;

          let distance =
            aspect < this.camera.aspect
              ? this.stage.height / 2 / Math.tan(fovRad / 2)
              : this.stage.width /
                this.camera.aspect /
                (2 * Math.tan(fovRad / 2));

          distance *= 0.5;

          this.camera.position.set(distance, distance, distance);
          this.camera.lookAt(this.scene.position);
          this.camera.updateProjectionMatrix();

          const docFontSize =
            aspect < this.camera.aspect
              ? (this.height / 100) * aspect
              : this.width / 100;

          document.documentElement.style.fontSize = docFontSize + 'px';

          if (this.onResize) this.onResize.forEach((cb) => cb());
        }

        createLights() {
          this.lights = {
            holder: new THREE.Object3D(),
            ambient: new THREE.AmbientLight(0xffffff, 0.69),
            front: new THREE.DirectionalLight(0xffffff, 0.36),
            back: new THREE.DirectionalLight(0xffffff, 0.19),
          };

          this.lights.front.position.set(1.5, 5, 3);
          this.lights.back.position.set(-1.5, -5, -3);

          this.lights.holder.add(this.lights.ambient);
          this.lights.holder.add(this.lights.front);
          this.lights.holder.add(this.lights.back);

          this.scene.add(this.lights.holder);
        }
      }

      function RoundedBoxGeometry(size, radius, radiusSegments) {
        THREE.BufferGeometry.call(this);

        this.type = 'RoundedBoxGeometry';

        radiusSegments = !isNaN(radiusSegments)
          ? Math.max(1, Math.floor(radiusSegments))
          : 1;

        var width, height, depth;

        width = height = depth = size;
        radius = size * radius;

        radius = Math.min(
          radius,
          Math.min(width, Math.min(height, Math.min(depth))) / 2
        );

        var edgeHalfWidth = width / 2 - radius;
        var edgeHalfHeight = height / 2 - radius;
        var edgeHalfDepth = depth / 2 - radius;

        this.parameters = {
          width: width,
          height: height,
          depth: depth,
          radius: radius,
          radiusSegments: radiusSegments,
        };

        var rs1 = radiusSegments + 1;
        var totalVertexCount = (rs1 * radiusSegments + 1) << 3;

        var positions = new THREE.BufferAttribute(
          new Float32Array(totalVertexCount * 3),
          3
        );
        var normals = new THREE.BufferAttribute(
          new Float32Array(totalVertexCount * 3),
          3
        );

        var cornerVerts = [],
          cornerNormals = [],
          normal = new THREE.Vector3(),
          vertex = new THREE.Vector3(),
          vertexPool = [],
          normalPool = [],
          indices = [];
        var lastVertex = rs1 * radiusSegments,
          cornerVertNumber = rs1 * radiusSegments + 1;
        doVertices();
        doFaces();
        doCorners();
        doHeightEdges();
        doWidthEdges();
        doDepthEdges();

        function doVertices() {
          var cornerLayout = [
            new THREE.Vector3(1, 1, 1),
            new THREE.Vector3(1, 1, -1),
            new THREE.Vector3(-1, 1, -1),
            new THREE.Vector3(-1, 1, 1),
            new THREE.Vector3(1, -1, 1),
            new THREE.Vector3(1, -1, -1),
            new THREE.Vector3(-1, -1, -1),
            new THREE.Vector3(-1, -1, 1),
          ];

          for (var j = 0; j < 8; j++) {
            cornerVerts.push([]);
            cornerNormals.push([]);
          }

          var PIhalf = Math.PI / 2;
          var cornerOffset = new THREE.Vector3(
            edgeHalfWidth,
            edgeHalfHeight,
            edgeHalfDepth
          );

          for (var y = 0; y <= radiusSegments; y++) {
            var v = y / radiusSegments;
            var va = v * PIhalf;
            var cosVa = Math.cos(va);
            var sinVa = Math.sin(va);

            if (y == radiusSegments) {
              vertex.set(0, 1, 0);
              var vert = vertex
                .clone()
                .multiplyScalar(radius)
                .add(cornerOffset);
              cornerVerts[0].push(vert);
              vertexPool.push(vert);
              var norm = vertex.clone();
              cornerNormals[0].push(norm);
              normalPool.push(norm);
              continue;
            }

            for (var x = 0; x <= radiusSegments; x++) {
              var u = x / radiusSegments;
              var ha = u * PIhalf;
              vertex.x = cosVa * Math.cos(ha);
              vertex.y = sinVa;
              vertex.z = cosVa * Math.sin(ha);

              var vert = vertex
                .clone()
                .multiplyScalar(radius)
                .add(cornerOffset);
              cornerVerts[0].push(vert);
              vertexPool.push(vert);

              var norm = vertex.clone().normalize();
              cornerNormals[0].push(norm);
              normalPool.push(norm);
            }
          }

          for (var i = 1; i < 8; i++) {
            for (var j = 0; j < cornerVerts[0].length; j++) {
              var vert = cornerVerts[0][j].clone().multiply(cornerLayout[i]);
              cornerVerts[i].push(vert);
              vertexPool.push(vert);

              var norm = cornerNormals[0][j].clone().multiply(cornerLayout[i]);
              cornerNormals[i].push(norm);
              normalPool.push(norm);
            }
          }
        }

        function doCorners() {
          var flips = [true, false, true, false, false, true, false, true];

          var lastRowOffset = rs1 * (radiusSegments - 1);

          for (var i = 0; i < 8; i++) {
            var cornerOffset = cornerVertNumber * i;

            for (var v = 0; v < radiusSegments - 1; v++) {
              var r1 = v * rs1;
              var r2 = (v + 1) * rs1;

              for (var u = 0; u < radiusSegments; u++) {
                var u1 = u + 1;
                var a = cornerOffset + r1 + u;
                var b = cornerOffset + r1 + u1;
                var c = cornerOffset + r2 + u;
                var d = cornerOffset + r2 + u1;

                if (!flips[i]) {
                  indices.push(a);
                  indices.push(b);
                  indices.push(c);

                  indices.push(b);
                  indices.push(d);
                  indices.push(c);
                } else {
                  indices.push(a);
                  indices.push(c);
                  indices.push(b);

                  indices.push(b);
                  indices.push(c);
                  indices.push(d);
                }
              }
            }

            for (var u = 0; u < radiusSegments; u++) {
              var a = cornerOffset + lastRowOffset + u;
              var b = cornerOffset + lastRowOffset + u + 1;
              var c = cornerOffset + lastVertex;

              if (!flips[i]) {
                indices.push(a);
                indices.push(b);
                indices.push(c);
              } else {
                indices.push(a);
                indices.push(c);
                indices.push(b);
              }
            }
          }
        }

        function doFaces() {
          var a = lastVertex;
          var b = lastVertex + cornerVertNumber;
          var c = lastVertex + cornerVertNumber * 2;
          var d = lastVertex + cornerVertNumber * 3;

          indices.push(a);
          indices.push(b);
          indices.push(c);
          indices.push(a);
          indices.push(c);
          indices.push(d);

          a = lastVertex + cornerVertNumber * 4;
          b = lastVertex + cornerVertNumber * 5;
          c = lastVertex + cornerVertNumber * 6;
          d = lastVertex + cornerVertNumber * 7;

          indices.push(a);
          indices.push(c);
          indices.push(b);
          indices.push(a);
          indices.push(d);
          indices.push(c);

          a = 0;
          b = cornerVertNumber;
          c = cornerVertNumber * 4;
          d = cornerVertNumber * 5;

          indices.push(a);
          indices.push(c);
          indices.push(b);
          indices.push(b);
          indices.push(c);
          indices.push(d);

          a = cornerVertNumber * 2;
          b = cornerVertNumber * 3;
          c = cornerVertNumber * 6;
          d = cornerVertNumber * 7;

          indices.push(a);
          indices.push(c);
          indices.push(b);
          indices.push(b);
          indices.push(c);
          indices.push(d);

          a = radiusSegments;
          b = radiusSegments + cornerVertNumber * 3;
          c = radiusSegments + cornerVertNumber * 4;
          d = radiusSegments + cornerVertNumber * 7;

          indices.push(a);
          indices.push(b);
          indices.push(c);
          indices.push(b);
          indices.push(d);
          indices.push(c);

          a = radiusSegments + cornerVertNumber;
          b = radiusSegments + cornerVertNumber * 2;
          c = radiusSegments + cornerVertNumber * 5;
          d = radiusSegments + cornerVertNumber * 6;

          indices.push(a);
          indices.push(c);
          indices.push(b);
          indices.push(b);
          indices.push(c);
          indices.push(d);
        }

        function doHeightEdges() {
          for (var i = 0; i < 4; i++) {
            var cOffset = i * cornerVertNumber;
            var cRowOffset = 4 * cornerVertNumber + cOffset;
            var needsFlip = i & (1 === 1);

            for (var u = 0; u < radiusSegments; u++) {
              var u1 = u + 1;
              var a = cOffset + u;
              var b = cOffset + u1;
              var c = cRowOffset + u;
              var d = cRowOffset + u1;

              if (!needsFlip) {
                indices.push(a);
                indices.push(b);
                indices.push(c);
                indices.push(b);
                indices.push(d);
                indices.push(c);
              } else {
                indices.push(a);
                indices.push(c);
                indices.push(b);
                indices.push(b);
                indices.push(c);
                indices.push(d);
              }
            }
          }
        }

        function doDepthEdges() {
          var cStarts = [0, 2, 4, 6];
          var cEnds = [1, 3, 5, 7];

          for (var i = 0; i < 4; i++) {
            var cStart = cornerVertNumber * cStarts[i];
            var cEnd = cornerVertNumber * cEnds[i];

            var needsFlip = 1 >= i;

            for (var u = 0; u < radiusSegments; u++) {
              var urs1 = u * rs1;
              var u1rs1 = (u + 1) * rs1;

              var a = cStart + urs1;
              var b = cStart + u1rs1;
              var c = cEnd + urs1;
              var d = cEnd + u1rs1;

              if (needsFlip) {
                indices.push(a);
                indices.push(c);
                indices.push(b);
                indices.push(b);
                indices.push(c);
                indices.push(d);
              } else {
                indices.push(a);
                indices.push(b);
                indices.push(c);
                indices.push(b);
                indices.push(d);
                indices.push(c);
              }
            }
          }
        }

        function doWidthEdges() {
          var end = radiusSegments - 1;

          var cStarts = [0, 1, 4, 5];
          var cEnds = [3, 2, 7, 6];
          var needsFlip = [0, 1, 1, 0];

          for (var i = 0; i < 4; i++) {
            var cStart = cStarts[i] * cornerVertNumber;
            var cEnd = cEnds[i] * cornerVertNumber;

            for (var u = 0; u <= end; u++) {
              var a = cStart + radiusSegments + u * rs1;
              var b =
                cStart +
                (u != end
                  ? radiusSegments + (u + 1) * rs1
                  : cornerVertNumber - 1);

              var c = cEnd + radiusSegments + u * rs1;
              var d =
                cEnd +
                (u != end
                  ? radiusSegments + (u + 1) * rs1
                  : cornerVertNumber - 1);

              if (!needsFlip[i]) {
                indices.push(a);
                indices.push(b);
                indices.push(c);
                indices.push(b);
                indices.push(d);
                indices.push(c);
              } else {
                indices.push(a);
                indices.push(c);
                indices.push(b);
                indices.push(b);
                indices.push(c);
                indices.push(d);
              }
            }
          }
        }

        var index = 0;

        for (var i = 0; i < vertexPool.length; i++) {
          positions.setXYZ(
            index,
            vertexPool[i].x,
            vertexPool[i].y,
            vertexPool[i].z
          );

          normals.setXYZ(
            index,
            normalPool[i].x,
            normalPool[i].y,
            normalPool[i].z
          );

          index++;
        }

        this.setIndex(new THREE.BufferAttribute(new Uint16Array(indices), 1));
        this.addAttribute('position', positions);
        this.addAttribute('normal', normals);
      }

      RoundedBoxGeometry.prototype = Object.create(
        THREE.BufferGeometry.prototype
      );
      RoundedBoxGeometry.constructor = RoundedBoxGeometry;

      function RoundedPlaneGeometry(size, radius, depth) {
        var x, y, width, height;

        x = y = -size / 2;
        width = height = size;
        radius = size * radius;

        const shape = new THREE.Shape();

        shape.moveTo(x, y + radius);
        shape.lineTo(x, y + height - radius);
        shape.quadraticCurveTo(x, y + height, x + radius, y + height);
        shape.lineTo(x + width - radius, y + height);
        shape.quadraticCurveTo(
          x + width,
          y + height,
          x + width,
          y + height - radius
        );
        shape.lineTo(x + width, y + radius);
        shape.quadraticCurveTo(x + width, y, x + width - radius, y);
        shape.lineTo(x + radius, y);
        shape.quadraticCurveTo(x, y, x, y + radius);

        const geometry = new THREE.ExtrudeBufferGeometry(shape, {
          depth: depth,
          bevelEnabled: false,
          curveSegments: 3,
        });

        return geometry;
      }

      class Cube {
        constructor(game) {
          this.game = game;
          this.size = 3;

          this.geometry = {
            pieceCornerRadius: 0.12,
            edgeCornerRoundness: 0.15,
            edgeScale: 0.82,
            edgeDepth: 0.01,
          };

          this.holder = new THREE.Object3D();
          this.object = new THREE.Object3D();
          this.animator = new THREE.Object3D();

          this.holder.add(this.animator);
          this.animator.add(this.object);

          this.game.world.scene.add(this.holder);
        }

        init() {
          this.cubes = [];
          this.object.children = [];
          this.object.add(this.game.controls.group);

          if (this.size === 2) this.scale = 1.25;
          else if (this.size === 3) this.scale = 1;
          else if (this.size > 3) this.scale = 3 / this.size;

          this.object.scale.set(this.scale, this.scale, this.scale);

          const controlsScale = this.size === 2 ? 0.825 : 1;
          this.game.controls.edges.scale.set(
            controlsScale,
            controlsScale,
            controlsScale
          );

          this.generatePositions();
          this.generateModel();

          this.pieces.forEach((piece) => {
            this.cubes.push(piece.userData.cube);
            this.object.add(piece);
          });

          this.holder.traverse((node) => {
            if (node.frustumCulled) node.frustumCulled = false;
          });

          this.updateColors(this.game.themes.getColors());

          this.sizeGenerated = this.size;
        }

        resize(force = false) {
          if (this.size !== this.sizeGenerated || force) {
            this.size = this.game.preferences.ranges.size.value;

            this.reset();
            this.init();

            this.game.saved = false;
            this.game.timer.reset();
            this.game.storage.clearGame();
          }
        }

        reset() {
          this.game.controls.edges.rotation.set(0, 0, 0);

          this.holder.rotation.set(0, 0, 0);
          this.object.rotation.set(0, 0, 0);
          this.animator.rotation.set(0, 0, 0);
        }

        generatePositions() {
          const m = this.size - 1;
          const first =
            this.size % 2 !== 0
              ? 0 - Math.floor(this.size / 2)
              : 0.5 - this.size / 2;

          let x, y, z;

          this.positions = [];

          for (x = 0; x < this.size; x++) {
            for (y = 0; y < this.size; y++) {
              for (z = 0; z < this.size; z++) {
                let position = new THREE.Vector3(
                  first + x,
                  first + y,
                  first + z
                );
                let edges = [];

                if (x == 0) edges.push(0);
                if (x == m) edges.push(1);
                if (y == 0) edges.push(2);
                if (y == m) edges.push(3);
                if (z == 0) edges.push(4);
                if (z == m) edges.push(5);

                position.edges = edges;
                this.positions.push(position);
              }
            }
          }
        }

        generateModel() {
          this.pieces = [];
          this.edges = [];

          const pieceSize = 1 / 3;

          const mainMaterial = new THREE.MeshLambertMaterial();

          const pieceMesh = new THREE.Mesh(
            new RoundedBoxGeometry(
              pieceSize,
              this.geometry.pieceCornerRadius,
              3
            ),
            mainMaterial.clone()
          );

          const edgeGeometry = RoundedPlaneGeometry(
            pieceSize,
            this.geometry.edgeCornerRoundness,
            this.geometry.edgeDepth
          );

          this.positions.forEach((position, index) => {
            const piece = new THREE.Object3D();
            const pieceCube = pieceMesh.clone();
            const pieceEdges = [];

            piece.position.copy(position.clone().divideScalar(3));
            piece.add(pieceCube);
            piece.name = index;
            piece.edgesName = '';

            position.edges.forEach((position) => {
              const edge = new THREE.Mesh(edgeGeometry, mainMaterial.clone());
              const name = ['L', 'R', 'D', 'U', 'B', 'F'][position];
              const distance = pieceSize / 2;

              edge.position.set(
                distance * [-1, 1, 0, 0, 0, 0][position],
                distance * [0, 0, -1, 1, 0, 0][position],
                distance * [0, 0, 0, 0, -1, 1][position]
              );

              edge.rotation.set(
                (Math.PI / 2) * [0, 0, 1, -1, 0, 0][position],
                (Math.PI / 2) * [-1, 1, 0, 0, 2, 0][position],
                0
              );

              edge.scale.set(
                this.geometry.edgeScale,
                this.geometry.edgeScale,
                this.geometry.edgeScale
              );

              edge.name = name;

              piece.add(edge);
              pieceEdges.push(name);
              this.edges.push(edge);
            });

            piece.userData.edges = pieceEdges;
            piece.userData.cube = pieceCube;

            piece.userData.start = {
              position: piece.position.clone(),
              rotation: piece.rotation.clone(),
            };

            this.pieces.push(piece);
          });
        }

        updateColors(colors) {
          if (typeof this.pieces !== 'object' && typeof this.edges !== 'object')
            return;

          this.pieces.forEach((piece) =>
            piece.userData.cube.material.color.setHex(colors.P)
          );
          this.edges.forEach((edge) =>
            edge.material.color.setHex(colors[edge.name])
          );
        }

        loadFromData(data) {
          this.size = data.size;

          this.reset();
          this.init();

          this.pieces.forEach((piece) => {
            const index = data.names.indexOf(piece.name);

            const position = data.positions[index];
            const rotation = data.rotations[index];

            piece.position.set(position.x, position.y, position.z);
            piece.rotation.set(rotation.x, rotation.y, rotation.z);
          });
        }
      }

      const Easing = {
        Power: {
          In: (power) => {
            power = Math.round(power || 1);

            return (t) => Math.pow(t, power);
          },

          Out: (power) => {
            power = Math.round(power || 1);

            return (t) => 1 - Math.abs(Math.pow(t - 1, power));
          },

          InOut: (power) => {
            power = Math.round(power || 1);

            return (t) =>
              t < 0.5
                ? Math.pow(t * 2, power) / 2
                : (1 - Math.abs(Math.pow(t * 2 - 1 - 1, power))) / 2 + 0.5;
          },
        },

        Sine: {
          In: () => (t) => 1 + Math.sin((Math.PI / 2) * t - Math.PI / 2),

          Out: () => (t) => Math.sin((Math.PI / 2) * t),

          InOut: () => (t) => (1 + Math.sin(Math.PI * t - Math.PI / 2)) / 2,
        },

        Back: {
          Out: (s) => {
            s = s || 1.70158;

            return (t) => {
              return (t -= 1) * t * ((s + 1) * t + s) + 1;
            };
          },

          In: (s) => {
            s = s || 1.70158;

            return (t) => {
              return t * t * ((s + 1) * t - s);
            };
          },
        },

        Elastic: {
          Out: (amplitude, period) => {
            let PI2 = Math.PI * 2;

            let p1 = amplitude >= 1 ? amplitude : 1;
            let p2 = (period || 0.3) / (amplitude < 1 ? amplitude : 1);
            let p3 = (p2 / PI2) * (Math.asin(1 / p1) || 0);

            p2 = PI2 / p2;

            return (t) => {
              return p1 * Math.pow(2, -10 * t) * Math.sin((t - p3) * p2) + 1;
            };
          },
        },
      };

      class Tween extends Animation {
        constructor(options) {
          super(false);

          this.duration = options.duration || 500;
          this.easing = options.easing || ((t) => t);
          this.onUpdate = options.onUpdate || (() => {});
          this.onComplete = options.onComplete || (() => {});

          this.delay = options.delay || false;
          this.yoyo = options.yoyo ? false : null;

          this.progress = 0;
          this.value = 0;
          this.delta = 0;

          this.getFromTo(options);

          if (this.delay) setTimeout(() => super.start(), this.delay);
          else super.start();

          this.onUpdate(this);
        }

        update(delta) {
          const old = this.value * 1;
          const direction = this.yoyo === true ? -1 : 1;

          this.progress += (delta / this.duration) * direction;

          this.value = this.easing(this.progress);
          this.delta = this.value - old;

          if (this.values !== null) this.updateFromTo();

          if (this.yoyo !== null) this.updateYoyo();
          else if (this.progress <= 1) this.onUpdate(this);
          else {
            this.progress = 1;
            this.value = 1;
            this.onUpdate(this);
            this.onComplete(this);
            super.stop();
          }
        }

        updateYoyo() {
          if (this.progress > 1 || this.progress < 0) {
            this.value = this.progress = this.progress > 1 ? 1 : 0;
            this.yoyo = !this.yoyo;
          }

          this.onUpdate(this);
        }

        updateFromTo() {
          this.values.forEach((key) => {
            this.target[key] =
              this.from[key] + (this.to[key] - this.from[key]) * this.value;
          });
        }

        getFromTo(options) {
          if (!options.target || !options.to) {
            this.values = null;
            return;
          }

          this.target = options.target || null;
          this.from = options.from || {};
          this.to = options.to || null;
          this.values = [];

          if (Object.keys(this.from).length < 1)
            Object.keys(this.to).forEach((key) => {
              this.from[key] = this.target[key];
            });

          Object.keys(this.to).forEach((key) => {
            this.values.push(key);
          });
        }
      }

      window.addEventListener('touchmove', () => {});
      document.addEventListener(
        'touchmove',
        (event) => {
          event.preventDefault();
        },
        { passive: false }
      );

      class Draggable {
        constructor(element, options) {
          this.position = {
            current: new THREE.Vector2(),
            start: new THREE.Vector2(),
            delta: new THREE.Vector2(),
            old: new THREE.Vector2(),
            drag: new THREE.Vector2(),
          };

          this.options = Object.assign(
            {
              calcDelta: false,
            },
            options || {}
          );

          this.element = element;
          this.touch = null;

          this.drag = {
            start: (event) => {
              if (event.type == 'mousedown' && event.which != 1) return;
              if (event.type == 'touchstart' && event.touches.length > 1)
                return;

              this.getPositionCurrent(event);

              if (this.options.calcDelta) {
                this.position.start = this.position.current.clone();
                this.position.delta.set(0, 0);
                this.position.drag.set(0, 0);
              }

              this.touch = event.type == 'touchstart';

              this.onDragStart(this.position);

              window.addEventListener(
                this.touch ? 'touchmove' : 'mousemove',
                this.drag.move,
                false
              );
              window.addEventListener(
                this.touch ? 'touchend' : 'mouseup',
                this.drag.end,
                false
              );
            },

            move: (event) => {
              if (this.options.calcDelta) {
                this.position.old = this.position.current.clone();
              }

              this.getPositionCurrent(event);

              if (this.options.calcDelta) {
                this.position.delta = this.position.current
                  .clone()
                  .sub(this.position.old);
                this.position.drag = this.position.current
                  .clone()
                  .sub(this.position.start);
              }

              this.onDragMove(this.position);
            },

            end: (event) => {
              this.getPositionCurrent(event);

              this.onDragEnd(this.position);

              window.removeEventListener(
                this.touch ? 'touchmove' : 'mousemove',
                this.drag.move,
                false
              );
              window.removeEventListener(
                this.touch ? 'touchend' : 'mouseup',
                this.drag.end,
                false
              );
            },
          };

          this.onDragStart = () => {};
          this.onDragMove = () => {};
          this.onDragEnd = () => {};

          this.enable();

          return this;
        }

        enable() {
          this.element.addEventListener('touchstart', this.drag.start, false);
          this.element.addEventListener('mousedown', this.drag.start, false);

          return this;
        }

        disable() {
          this.element.removeEventListener(
            'touchstart',
            this.drag.start,
            false
          );
          this.element.removeEventListener('mousedown', this.drag.start, false);

          return this;
        }

        getPositionCurrent(event) {
          const dragEvent = event.touches
            ? event.touches[0] || event.changedTouches[0]
            : event;

          this.position.current.set(dragEvent.pageX, dragEvent.pageY);
        }

        convertPosition(position) {
          position.x = (position.x / this.element.offsetWidth) * 2 - 1;
          position.y = -((position.y / this.element.offsetHeight) * 2 - 1);

          return position;
        }
      }

      const STILL = 0;
      const PREPARING = 1;
      const ROTATING = 2;
      const ANIMATING = 3;

      class Controls {
        constructor(game) {
          this.game = game;

          this.flipConfig = 0;

          this.flipEasings = [
            Easing.Power.Out(3),
            Easing.Sine.Out(),
            Easing.Back.Out(1.5),
          ];
          this.flipSpeeds = [125, 200, 300];

          this.raycaster = new THREE.Raycaster();

          const helperMaterial = new THREE.MeshBasicMaterial({
            depthWrite: false,
            transparent: true,
            opacity: 0,
            color: 0x0033ff,
          });

          this.group = new THREE.Object3D();
          this.group.name = 'controls';
          this.game.cube.object.add(this.group);

          this.helper = new THREE.Mesh(
            new THREE.PlaneBufferGeometry(200, 200),
            helperMaterial.clone()
          );

          this.helper.rotation.set(0, Math.PI / 4, 0);
          this.game.world.scene.add(this.helper);

          this.edges = new THREE.Mesh(
            new THREE.BoxBufferGeometry(1, 1, 1),
            helperMaterial.clone()
          );

          this.game.world.scene.add(this.edges);

          this.onSolved = () => {};
          this.onMove = () => {};

          this.momentum = [];

          this.scramble = null;
          this.state = STILL;
          this.enabled = false;

          this.initDraggable();
        }

        enable() {
          this.draggable.enable();
          this.enabled = true;
        }

        disable() {
          this.draggable.disable();
          this.enabled = false;
        }

        initDraggable() {
          this.draggable = new Draggable(this.game.dom.game);

          this.draggable.onDragStart = (position) => {
            if (this.scramble !== null) return;
            if (this.state === PREPARING || this.state === ROTATING) return;

            this.gettingDrag = this.state === ANIMATING;

            const edgeIntersect = this.getIntersect(
              position.current,
              this.edges,
              false
            );

            if (edgeIntersect !== false) {
              this.dragIntersect = this.getIntersect(
                position.current,
                this.game.cube.cubes,
                true
              );
            }

            if (edgeIntersect !== false && this.dragIntersect !== false) {
              this.dragNormal = edgeIntersect.face.normal.round();
              this.flipType = 'layer';

              this.attach(this.helper, this.edges);

              this.helper.rotation.set(0, 0, 0);
              this.helper.position.set(0, 0, 0);
              this.helper.lookAt(this.dragNormal);
              this.helper.translateZ(0.5);
              this.helper.updateMatrixWorld();

              this.detach(this.helper, this.edges);
            } else {
              this.dragNormal = new THREE.Vector3(0, 0, 1);
              this.flipType = 'cube';

              this.helper.position.set(0, 0, 0);
              this.helper.rotation.set(0, Math.PI / 4, 0);
              this.helper.updateMatrixWorld();
            }

            let planeIntersect = this.getIntersect(
              position.current,
              this.helper,
              false
            );
            if (planeIntersect === false) return;

            this.dragCurrent = this.helper.worldToLocal(planeIntersect.point);
            this.dragTotal = new THREE.Vector3();
            this.state = this.state === STILL ? PREPARING : this.state;
          };

          this.draggable.onDragMove = (position) => {
            if (this.scramble !== null) return;
            if (
              this.state === STILL ||
              (this.state === ANIMATING && this.gettingDrag === false)
            )
              return;

            const planeIntersect = this.getIntersect(
              position.current,
              this.helper,
              false
            );
            if (planeIntersect === false) return;

            const point = this.helper.worldToLocal(
              planeIntersect.point.clone()
            );

            this.dragDelta = point.clone().sub(this.dragCurrent).setZ(0);
            this.dragTotal.add(this.dragDelta);
            this.dragCurrent = point;
            this.addMomentumPoint(this.dragDelta);

            if (this.state === PREPARING && this.dragTotal.length() > 0.05) {
              this.dragDirection = this.getMainAxis(this.dragTotal);

              if (this.flipType === 'layer') {
                const direction = new THREE.Vector3();
                direction[this.dragDirection] = 1;

                const worldDirection = this.helper
                  .localToWorld(direction)
                  .sub(this.helper.position);
                const objectDirection = this.edges
                  .worldToLocal(worldDirection)
                  .round();

                this.flipAxis = objectDirection.cross(this.dragNormal).negate();

                this.selectLayer(this.getLayer(false));
              } else {
                const axis =
                  this.dragDirection != 'x'
                    ? this.dragDirection == 'y' &&
                      position.current.x > this.game.world.width / 2
                      ? 'z'
                      : 'x'
                    : 'y';

                this.flipAxis = new THREE.Vector3();
                this.flipAxis[axis] = 1 * (axis == 'x' ? -1 : 1);
              }

              this.flipAngle = 0;
              this.state = ROTATING;
            } else if (this.state === ROTATING) {
              const rotation = this.dragDelta[this.dragDirection];

              if (this.flipType === 'layer') {
                this.group.rotateOnAxis(this.flipAxis, rotation);
                this.flipAngle += rotation;
              } else {
                this.edges.rotateOnWorldAxis(this.flipAxis, rotation);
                this.game.cube.object.rotation.copy(this.edges.rotation);
                this.flipAngle += rotation;
              }
            }
          };

          this.draggable.onDragEnd = (position) => {
            if (this.scramble !== null) return;
            if (this.state !== ROTATING) {
              this.gettingDrag = false;
              this.state = STILL;
              return;
            }

            this.state = ANIMATING;

            const momentum = this.getMomentum()[this.dragDirection];
            const flip =
              Math.abs(momentum) > 0.05 &&
              Math.abs(this.flipAngle) < Math.PI / 2;

            const angle = flip
              ? this.roundAngle(
                  this.flipAngle + Math.sign(this.flipAngle) * (Math.PI / 4)
                )
              : this.roundAngle(this.flipAngle);

            const delta = angle - this.flipAngle;

            if (this.flipType === 'layer') {
              this.rotateLayer(delta, false, (layer) => {
                this.game.storage.saveGame();

                this.state = this.gettingDrag ? PREPARING : STILL;
                this.gettingDrag = false;

                this.checkIsSolved();
              });
            } else {
              this.rotateCube(delta, () => {
                this.state = this.gettingDrag ? PREPARING : STILL;
                this.gettingDrag = false;
              });
            }
          };
        }

        rotateLayer(rotation, scramble, callback) {
          const config = scramble ? 0 : this.flipConfig;

          const easing = this.flipEasings[config];
          const duration = this.flipSpeeds[config];
          const bounce = config == 2 ? this.bounceCube() : () => {};

          this.rotationTween = new Tween({
            easing: easing,
            duration: duration,
            onUpdate: (tween) => {
              let deltaAngle = tween.delta * rotation;
              this.group.rotateOnAxis(this.flipAxis, deltaAngle);
              bounce(tween.value, deltaAngle, rotation);
            },
            onComplete: () => {
              if (!scramble) this.onMove();

              const layer = this.flipLayer.slice(0);

              this.game.cube.object.rotation.setFromVector3(
                this.snapRotation(this.game.cube.object.rotation.toVector3())
              );
              this.group.rotation.setFromVector3(
                this.snapRotation(this.group.rotation.toVector3())
              );
              this.deselectLayer(this.flipLayer);

              callback(layer);
            },
          });
        }

        bounceCube() {
          let fixDelta = true;

          return (progress, delta, rotation) => {
            if (progress >= 1) {
              if (fixDelta) {
                delta = (progress - 1) * rotation;
                fixDelta = false;
              }

              this.game.cube.object.rotateOnAxis(this.flipAxis, delta);
            }
          };
        }

        rotateCube(rotation, callback) {
          const config = this.flipConfig;
          const easing = [
            Easing.Power.Out(4),
            Easing.Sine.Out(),
            Easing.Back.Out(2),
          ][config];
          const duration = [100, 150, 350][config];

          this.rotationTween = new Tween({
            easing: easing,
            duration: duration,
            onUpdate: (tween) => {
              this.edges.rotateOnWorldAxis(
                this.flipAxis,
                tween.delta * rotation
              );
              this.game.cube.object.rotation.copy(this.edges.rotation);
            },
            onComplete: () => {
              this.edges.rotation.setFromVector3(
                this.snapRotation(this.edges.rotation.toVector3())
              );
              this.game.cube.object.rotation.copy(this.edges.rotation);
              callback();
            },
          });
        }

        selectLayer(layer) {
          this.group.rotation.set(0, 0, 0);
          this.movePieces(layer, this.game.cube.object, this.group);
          this.flipLayer = layer;
        }

        deselectLayer(layer) {
          this.movePieces(layer, this.group, this.game.cube.object);
          this.flipLayer = null;
        }

        movePieces(layer, from, to) {
          from.updateMatrixWorld();
          to.updateMatrixWorld();

          layer.forEach((index) => {
            const piece = this.game.cube.pieces[index];

            piece.applyMatrix(from.matrixWorld);
            from.remove(piece);
            piece.applyMatrix(new THREE.Matrix4().getInverse(to.matrixWorld));
            to.add(piece);
          });
        }

        getLayer(position) {
          const scalar = { 2: 6, 3: 3, 4: 4, 5: 3 }[this.game.cube.size];
          const layer = [];

          let axis;

          if (position === false) {
            const piece = this.dragIntersect.object.parent;

            axis = this.getMainAxis(this.flipAxis);
            position = piece.position.clone().multiplyScalar(scalar).round();
          } else {
            axis = this.getMainAxis(position);
          }

          this.game.cube.pieces.forEach((piece) => {
            const piecePosition = piece.position
              .clone()
              .multiplyScalar(scalar)
              .round();

            if (piecePosition[axis] == position[axis]) layer.push(piece.name);
          });

          return layer;
        }

        keyboardMove(type, move, callback) {
          if (this.state !== STILL) return;
          if (this.enabled !== true) return;

          if (type === 'LAYER') {
            const layer = this.getLayer(move.position);

            this.flipAxis = new THREE.Vector3();
            this.flipAxis[move.axis] = 1;
            this.state = ROTATING;

            this.selectLayer(layer);
            this.rotateLayer(move.angle, false, (layer) => {
              this.game.storage.saveGame();
              this.state = STILL;
              this.checkIsSolved();
            });
          } else if (type === 'CUBE') {
            this.flipAxis = new THREE.Vector3();
            this.flipAxis[move.axis] = 1;
            this.state = ROTATING;

            this.rotateCube(move.angle, () => {
              this.state = STILL;
            });
          }
        }

        scrambleCube() {
          if (this.scramble == null) {
            this.scramble = this.game.scrambler;
            this.scramble.callback =
              typeof callback !== 'function' ? () => {} : callback;
          }

          const converted = this.scramble.converted;
          const move = converted[0];
          const layer = this.getLayer(move.position);

          this.flipAxis = new THREE.Vector3();
          this.flipAxis[move.axis] = 1;

          this.selectLayer(layer);
          this.rotateLayer(move.angle, true, () => {
            converted.shift();

            if (converted.length > 0) {
              this.scrambleCube();
            } else {
              this.scramble = null;
              this.game.storage.saveGame();
            }
          });
        }

        getIntersect(position, object, multiple) {
          this.raycaster.setFromCamera(
            this.draggable.convertPosition(position.clone()),
            this.game.world.camera
          );

          const intersect = multiple
            ? this.raycaster.intersectObjects(object)
            : this.raycaster.intersectObject(object);

          return intersect.length > 0 ? intersect[0] : false;
        }

        getMainAxis(vector) {
          return Object.keys(vector).reduce((a, b) =>
            Math.abs(vector[a]) > Math.abs(vector[b]) ? a : b
          );
        }

        detach(child, parent) {
          child.applyMatrix(parent.matrixWorld);
          parent.remove(child);
          this.game.world.scene.add(child);
        }

        attach(child, parent) {
          child.applyMatrix(new THREE.Matrix4().getInverse(parent.matrixWorld));
          this.game.world.scene.remove(child);
          parent.add(child);
        }

        addMomentumPoint(delta) {
          const time = Date.now();

          this.momentum = this.momentum.filter(
            (moment) => time - moment.time < 500
          );

          if (delta !== false) this.momentum.push({ delta, time });
        }

        getMomentum() {
          const points = this.momentum.length;
          const momentum = new THREE.Vector2();

          this.addMomentumPoint(false);

          this.momentum.forEach((point, index) => {
            momentum.add(point.delta.multiplyScalar(index / points));
          });

          return momentum;
        }

        roundAngle(angle) {
          const round = Math.PI / 2;
          return Math.sign(angle) * Math.round(Math.abs(angle) / round) * round;
        }

        snapRotation(angle) {
          return angle.set(
            this.roundAngle(angle.x),
            this.roundAngle(angle.y),
            this.roundAngle(angle.z)
          );
        }

        checkIsSolved() {
          const start = performance.now();

          let solved = true;
          const sides = {
            'x-': [],
            'x+': [],
            'y-': [],
            'y+': [],
            'z-': [],
            'z+': [],
          };

          this.game.cube.edges.forEach((edge) => {
            const position = edge.parent
              .localToWorld(edge.position.clone())
              .sub(this.game.cube.object.position);

            const mainAxis = this.getMainAxis(position);
            const mainSign =
              position.multiplyScalar(2).round()[mainAxis] < 1 ? '-' : '+';

            sides[mainAxis + mainSign].push(edge.name);
          });

          Object.keys(sides).forEach((side) => {
            if (!sides[side].every((value) => value === sides[side][0]))
              solved = false;
          });

          if (solved) this.onSolved();
        }
      }

      class Scrambler {
        constructor(game) {
          this.game = game;

          this.dificulty = 0;

          this.scrambleLength = {
            2: [7, 9, 11],
            3: [20, 25, 30],
            4: [30, 40, 50],
            5: [40, 60, 80],
          };

          this.moves = [];
          this.conveted = [];
          this.pring = '';
        }

        scramble(scramble) {
          let count = 0;
          this.moves =
            typeof scramble !== 'undefined' ? scramble.split(' ') : [];

          if (this.moves.length < 1) {
            const scrambleLength =
              this.scrambleLength[this.game.cube.size][this.dificulty];

            const faces = this.game.cube.size < 4 ? 'UDLRFB' : 'UuDdLlRrFfBb';
            const modifiers = ['', "'", '2'];
            const total =
              typeof scramble === 'undefined' ? scrambleLength : scramble;

            while (count < total) {
              const move =
                faces[Math.floor(Math.random() * faces.length)] +
                modifiers[Math.floor(Math.random() * 3)];

              if (
                count > 0 &&
                move.charAt(0) == this.moves[count - 1].charAt(0)
              )
                continue;
              if (
                count > 1 &&
                move.charAt(0) == this.moves[count - 2].charAt(0)
              )
                continue;

              this.moves.push(move);
              count++;
            }
          }

          this.callback = () => {};
          this.convert();
          this.print = this.moves.join(' ');

          return this;
        }

        convert(moves) {
          this.converted = [];

          this.moves.forEach((move) => {
            const convertedMove = this.convertMove(move);
            const modifier = move.charAt(1);

            this.converted.push(convertedMove);
            if (modifier == '2') this.converted.push(convertedMove);
          });
        }

        convertMove(move) {
          const face = move.charAt(0);
          const modifier = move.charAt(1);

          const axis = { D: 'y', U: 'y', L: 'x', R: 'x', F: 'z', B: 'z' }[
            face.toUpperCase()
          ];
          let row = { D: -1, U: 1, L: -1, R: 1, F: 1, B: -1 }[
            face.toUpperCase()
          ];

          if (this.game.cube.size > 3 && face !== face.toLowerCase())
            row = row * 2;

          const position = new THREE.Vector3();
          position[
            { D: 'y', U: 'y', L: 'x', R: 'x', F: 'z', B: 'z' }[
              face.toUpperCase()
            ]
          ] = row;

          const angle = (Math.PI / 2) * -row * (modifier == "'" ? -1 : 1);

          return { position, axis, angle, name: move };
        }
      }

      class Transition {
        constructor(game) {
          this.game = game;

          this.tweens = {};
          this.durations = {};
          this.data = {
            cubeY: -0.2,
            cameraZoom: 0.85,
          };

          this.activeTransitions = 0;
        }

        init() {
          this.game.controls.disable();

          this.game.cube.object.position.y = this.data.cubeY;
          this.game.cube.animator.position.y = 4;
          this.game.cube.animator.rotation.x = -Math.PI / 3;
          this.game.world.camera.zoom = this.data.cameraZoom;
          this.game.world.camera.updateProjectionMatrix();

          this.tweens.buttons = {};
          this.tweens.timer = [];
          this.tweens.title = [];
          this.tweens.best = [];
          this.tweens.complete = [];
          this.tweens.prefs = [];
          this.tweens.theme = [];
          this.tweens.stats = [];
        }

        buttons(show, hide) {
          const buttonTween = (button, show) => {
            return new Tween({
              target: button.style,
              duration: 300,
              easing: show ? Easing.Power.Out(2) : Easing.Power.In(3),
              from: { opacity: show ? 0 : 1 },
              to: { opacity: show ? 1 : 0 },
              onUpdate: (tween) => {
                const translate = show ? 1 - tween.value : tween.value;
                button.style.transform = `translate3d(0, ${
                  translate * 1.5
                }em, 0)`;
              },
              onComplete: () =>
                (button.style.pointerEvents = show ? 'all' : 'none'),
            });
          };

          hide.forEach(
            (button) =>
              (this.tweens.buttons[button] = buttonTween(
                this.game.dom.buttons[button],
                false
              ))
          );

          setTimeout(
            () =>
              show.forEach((button) => {
                this.tweens.buttons[button] = buttonTween(
                  this.game.dom.buttons[button],
                  true
                );
              }),
            hide ? 500 : 0
          );
        }

        cube(show, theming = false) {
          this.activeTransitions++;

          try {
            this.tweens.cube.stop();
          } catch (e) {}
          const currentY = this.game.cube.animator.position.y;
          const currentRotation = this.game.cube.animator.rotation.x;

          this.tweens.cube = new Tween({
            duration: show ? 3000 : 1250,
            easing: show ? Easing.Elastic.Out(0.8, 0.6) : Easing.Back.In(1),
            onUpdate: (tween) => {
              this.game.cube.animator.position.y = show
                ? theming
                  ? 0.9 + (1 - tween.value) * 3.5
                  : (1 - tween.value) * 4
                : currentY + tween.value * 4;

              this.game.cube.animator.rotation.x = show
                ? ((1 - tween.value) * Math.PI) / 3
                : currentRotation + (tween.value * -Math.PI) / 3;
            },
          });

          if (theming) {
            if (show) {
              this.game.world.camera.zoom = 0.75;
              this.game.world.camera.updateProjectionMatrix();
            } else {
              setTimeout(() => {
                this.game.world.camera.zoom = this.data.cameraZoom;
                this.game.world.camera.updateProjectionMatrix();
              }, 1500);
            }
          }

          this.durations.cube = show ? 1500 : 1500;

          setTimeout(() => this.activeTransitions--, this.durations.cube);
        }

        float() {
          try {
            this.tweens.float.stop();
          } catch (e) {}
          this.tweens.float = new Tween({
            duration: 1500,
            easing: Easing.Sine.InOut(),
            yoyo: true,
            onUpdate: (tween) => {
              this.game.cube.holder.position.y = -0.02 + tween.value * 0.04;
              this.game.cube.holder.rotation.x = 0.005 - tween.value * 0.01;
              this.game.cube.holder.rotation.z =
                -this.game.cube.holder.rotation.x;
              this.game.cube.holder.rotation.y =
                this.game.cube.holder.rotation.x;

              this.game.controls.edges.position.y =
                this.game.cube.holder.position.y +
                this.game.cube.object.position.y;
            },
          });
        }

        zoom(play, time) {
          this.activeTransitions++;

          const zoom = play ? 1 : this.data.cameraZoom;
          const duration = time > 0 ? Math.max(time, 1500) : 1500;
          const rotations = time > 0 ? Math.round(duration / 1500) : 1;
          const easing = Easing.Power.InOut(time > 0 ? 2 : 3);

          this.tweens.zoom = new Tween({
            target: this.game.world.camera,
            duration: duration,
            easing: easing,
            to: { zoom: zoom },
            onUpdate: () => {
              this.game.world.camera.updateProjectionMatrix();
            },
          });

          this.tweens.rotate = new Tween({
            target: this.game.cube.animator.rotation,
            duration: duration,
            easing: easing,
            to: { y: -Math.PI * 2 * rotations },
            onComplete: () => {
              this.game.cube.animator.rotation.y = 0;
            },
          });

          this.durations.zoom = duration;

          setTimeout(() => this.activeTransitions--, this.durations.zoom);
        }

        elevate(complete) {
          this.activeTransitions++;

          const cubeY = (this.tweens.elevate = new Tween({
            target: this.game.cube.object.position,
            duration: complete ? 1500 : 0,
            easing: Easing.Power.InOut(3),
            to: { y: complete ? -0.05 : this.data.cubeY },
          }));

          this.durations.elevate = 1500;

          setTimeout(() => this.activeTransitions--, this.durations.elevate);
        }

        complete(show, best) {
          this.activeTransitions++;

          const text = best
            ? this.game.dom.texts.best
            : this.game.dom.texts.complete;

          if (text.querySelector('span i') === null)
            text
              .querySelectorAll('span')
              .forEach((span) => this.splitLetters(span));

          const letters = text.querySelectorAll('.icon, i');

          this.flipLetters(best ? 'best' : 'complete', letters, show);

          text.style.opacity = 1;

          const duration = this.durations[best ? 'best' : 'complete'];

          if (!show)
            setTimeout(
              () => (this.game.dom.texts.timer.style.transform = ''),
              duration
            );

          setTimeout(() => this.activeTransitions--, duration);
        }

        stats(show) {
          if (show) this.game.scores.calcStats();

          this.activeTransitions++;

          this.tweens.stats.forEach((tween) => {
            tween.stop();
            tween = null;
          });

          let tweenId = -1;

          const stats = this.game.dom.stats.querySelectorAll('.stats');
          const easing = show ? Easing.Power.Out(2) : Easing.Power.In(3);

          stats.forEach((stat, index) => {
            const delay = index * (show ? 80 : 60);

            this.tweens.stats[tweenId++] = new Tween({
              delay: delay,
              duration: 400,
              easing: easing,
              onUpdate: (tween) => {
                const translate = show ? (1 - tween.value) * 2 : tween.value;
                const opacity = show ? tween.value : 1 - tween.value;

                stat.style.transform = `translate3d(0, ${translate}em, 0)`;
                stat.style.opacity = opacity;
              },
            });
          });

          this.durations.stats = 0;

          setTimeout(() => this.activeTransitions--, this.durations.stats);
        }

        preferences(show) {
          this.ranges(
            this.game.dom.prefs.querySelectorAll('.range'),
            'prefs',
            show
          );
        }

        theming(show) {
          this.ranges(
            this.game.dom.theme.querySelectorAll('.range'),
            'prefs',
            show
          );
        }

        ranges(ranges, type, show) {
          this.activeTransitions++;

          this.tweens[type].forEach((tween) => {
            tween.stop();
            tween = null;
          });

          const easing = show ? Easing.Power.Out(2) : Easing.Power.In(3);

          let tweenId = -1;
          let listMax = 0;

          ranges.forEach((range, rangeIndex) => {
            const label = range.querySelector('.range__label');
            const track = range.querySelector('.range__track-line');
            const handle = range.querySelector('.range__handle');
            const list = range.querySelectorAll('.range__list div');

            const delay = rangeIndex * (show ? 120 : 100);

            label.style.opacity = show ? 0 : 1;
            track.style.opacity = show ? 0 : 1;
            handle.style.opacity = show ? 0 : 1;
            handle.style.pointerEvents = show ? 'all' : 'none';

            this.tweens[type][tweenId++] = new Tween({
              delay: show ? delay : delay,
              duration: 400,
              easing: easing,
              onUpdate: (tween) => {
                const translate = show ? 1 - tween.value : tween.value;
                const opacity = show ? tween.value : 1 - tween.value;

                label.style.transform = `translate3d(0, ${translate}em, 0)`;
                label.style.opacity = opacity;
              },
            });

            this.tweens[type][tweenId++] = new Tween({
              delay: show ? delay + 100 : delay,
              duration: 400,
              easing: easing,
              onUpdate: (tween) => {
                const translate = show ? 1 - tween.value : tween.value;
                const scale = show ? tween.value : 1 - tween.value;
                const opacity = scale;

                track.style.transform = `translate3d(0, ${translate}em, 0) scale3d(${scale}, 1, 1)`;
                track.style.opacity = opacity;
              },
            });

            this.tweens[type][tweenId++] = new Tween({
              delay: show ? delay + 100 : delay,
              duration: 400,
              easing: easing,
              onUpdate: (tween) => {
                const translate = show ? 1 - tween.value : tween.value;
                const opacity = 1 - translate;
                const scale = 0.5 + opacity * 0.5;

                handle.style.transform = `translate3d(0, ${translate}em, 0) scale3d(${scale}, ${scale}, ${scale})`;
                handle.style.opacity = opacity;
              },
            });

            list.forEach((listItem, labelIndex) => {
              listItem.style.opacity = show ? 0 : 1;

              this.tweens[type][tweenId++] = new Tween({
                delay: show ? delay + 200 + labelIndex * 50 : delay,
                duration: 400,
                easing: easing,
                onUpdate: (tween) => {
                  const translate = show ? 1 - tween.value : tween.value;
                  const opacity = show ? tween.value : 1 - tween.value;

                  listItem.style.transform = `translate3d(0, ${translate}em, 0)`;
                  listItem.style.opacity = opacity;
                },
              });
            });

            listMax = list.length > listMax ? list.length - 1 : listMax;

            range.style.opacity = 1;
          });

          this.durations[type] = show
            ? (ranges.length - 1) * 100 + 200 + listMax * 50 + 400
            : (ranges.length - 1) * 100 + 400;

          setTimeout(() => this.activeTransitions--, this.durations[type]);
        }

        title(show) {
          this.activeTransitions++;

          const title = this.game.dom.texts.title;

          if (title.querySelector('span i') === null)
            title
              .querySelectorAll('span')
              .forEach((span) => this.splitLetters(span));

          const letters = title.querySelectorAll('i');

          this.flipLetters('title', letters, show);

          title.style.opacity = 1;

          const note = this.game.dom.texts.note;

          this.tweens.title[letters.length] = new Tween({
            target: note.style,
            easing: Easing.Sine.InOut(),
            duration: show ? 800 : 400,
            yoyo: show ? true : null,
            from: {
              opacity: show ? 0 : parseFloat(getComputedStyle(note).opacity),
            },
            to: { opacity: show ? 1 : 0 },
          });

          setTimeout(() => this.activeTransitions--, this.durations.title);
        }

        timer(show) {
          this.activeTransitions++;

          const timer = this.game.dom.texts.timer;

          timer.style.opacity = 0;
          this.game.timer.convert();
          this.game.timer.setText();

          this.splitLetters(timer);
          const letters = timer.querySelectorAll('i');
          this.flipLetters('timer', letters, show);

          timer.style.opacity = 1;

          setTimeout(() => this.activeTransitions--, this.durations.timer);
        }

        splitLetters(element) {
          const text = element.innerHTML;

          element.innerHTML = '';

          text.split('').forEach((letter) => {
            const i = document.createElement('i');

            i.innerHTML = letter;

            element.appendChild(i);
          });
        }

        flipLetters(type, letters, show) {
          try {
            this.tweens[type].forEach((tween) => tween.stop());
          } catch (e) {}
          letters.forEach((letter, index) => {
            letter.style.opacity = show ? 0 : 1;

            this.tweens[type][index] = new Tween({
              easing: Easing.Sine.Out(),
              duration: show ? 800 : 400,
              delay: index * 50,
              onUpdate: (tween) => {
                const rotation = show
                  ? (1 - tween.value) * -80
                  : tween.value * 80;

                letter.style.transform = `rotate3d(0, 1, 0, ${rotation}deg)`;
                letter.style.opacity = show ? tween.value : 1 - tween.value;
              },
            });
          });

          this.durations[type] = (letters.length - 1) * 50 + (show ? 800 : 400);
        }
      }

      class Timer extends Animation {
        constructor(game) {
          super(false);

          this.game = game;
          this.reset();
        }

        start(continueGame) {
          this.startTime = continueGame
            ? Date.now() - this.deltaTime
            : Date.now();
          this.deltaTime = 0;
          this.converted = this.convert();

          super.start();
        }

        reset() {
          this.startTime = 0;
          this.currentTime = 0;
          this.deltaTime = 0;
          this.converted = '0:00';
        }

        stop() {
          this.currentTime = Date.now();
          this.deltaTime = this.currentTime - this.startTime;
          this.convert();

          super.stop();

          return { time: this.converted, millis: this.deltaTime };
        }

        update() {
          const old = this.converted;

          this.currentTime = Date.now();
          this.deltaTime = this.currentTime - this.startTime;
          this.convert();

          if (this.converted != old) {
            localStorage.setItem('theCube_time', this.deltaTime);
            this.setText();
          }
        }

        convert() {
          const seconds = parseInt((this.deltaTime / 1000) % 60);
          const minutes = parseInt(this.deltaTime / (1000 * 60));

          this.converted = minutes + ':' + (seconds < 10 ? '0' : '') + seconds;
        }

        setText() {
          this.game.dom.texts.timer.innerHTML = this.converted;
        }
      }

      const RangeHTML = [
        '<div class="range">',
        '<div class="range__label"></div>',
        '<div class="range__track">',
        '<div class="range__track-line"></div>',
        '<div class="range__handle"><div></div></div>',
        '</div>',
        '<div class="range__list"></div>',
        '</div>',
      ].join('\n');

      document.querySelectorAll('range').forEach((el) => {
        const temp = document.createElement('div');
        temp.innerHTML = RangeHTML;

        const range = temp.querySelector('.range');
        const rangeLabel = range.querySelector('.range__label');
        const rangeList = range.querySelector('.range__list');

        range.setAttribute('name', el.getAttribute('name'));
        rangeLabel.innerHTML = el.getAttribute('title');

        if (el.hasAttribute('color')) {
          range.classList.add('range--type-color');
          range.classList.add('range--color-' + el.getAttribute('name'));
        }

        if (el.hasAttribute('list')) {
          el.getAttribute('list')
            .split(',')
            .forEach((listItemText) => {
              const listItem = document.createElement('div');
              listItem.innerHTML = listItemText;
              rangeList.appendChild(listItem);
            });
        }

        el.parentNode.replaceChild(range, el);
      });

      class Range {
        constructor(name, options) {
          options = Object.assign(
            {
              range: [0, 1],
              value: 0,
              step: 0,
              onUpdate: () => {},
              onComplete: () => {},
            },
            options || {}
          );

          this.element = document.querySelector('.range[name="' + name + '"]');
          this.track = this.element.querySelector('.range__track');
          this.handle = this.element.querySelector('.range__handle');
          this.list = [].slice.call(
            this.element.querySelectorAll('.range__list div')
          );

          this.value = options.value;
          this.min = options.range[0];
          this.max = options.range[1];
          this.step = options.step;

          this.onUpdate = options.onUpdate;
          this.onComplete = options.onComplete;

          this.setValue(this.value);

          this.initDraggable();
        }

        setValue(value) {
          this.value = this.round(this.limitValue(value));
          this.setHandlePosition();
        }

        initDraggable() {
          let current;

          this.draggable = new Draggable(this.handle, { calcDelta: true });

          this.draggable.onDragStart = (position) => {
            current = this.positionFromValue(this.value);
            this.handle.style.left = current + 'px';
          };

          this.draggable.onDragMove = (position) => {
            current = this.limitPosition(current + position.delta.x);
            this.value = this.round(this.valueFromPosition(current));
            this.setHandlePosition();

            this.onUpdate(this.value);
          };

          this.draggable.onDragEnd = (position) => {
            this.onComplete(this.value);
          };
        }

        round(value) {
          if (this.step < 1) return value;

          return (
            Math.round((value - this.min) / this.step) * this.step + this.min
          );
        }

        limitValue(value) {
          const max = Math.max(this.max, this.min);
          const min = Math.min(this.max, this.min);

          return Math.min(Math.max(value, min), max);
        }

        limitPosition(position) {
          return Math.min(Math.max(position, 0), this.track.offsetWidth);
        }

        percentsFromValue(value) {
          return (value - this.min) / (this.max - this.min);
        }

        valueFromPosition(position) {
          return (
            this.min +
            (this.max - this.min) * (position / this.track.offsetWidth)
          );
        }

        positionFromValue(value) {
          return this.percentsFromValue(value) * this.track.offsetWidth;
        }

        setHandlePosition() {
          this.handle.style.left =
            this.percentsFromValue(this.value) * 100 + '%';
        }
      }

      class Preferences {
        constructor(game) {
          this.game = game;
        }

        init() {
          this.ranges = {
            size: new Range('size', {
              value: this.game.cube.size,
              range: [2, 5],
              step: 1,
              onUpdate: (value) => {
                this.game.cube.size = value;

                this.game.preferences.ranges.scramble.list.forEach(
                  (item, i) => {
                    item.innerHTML =
                      this.game.scrambler.scrambleLength[this.game.cube.size][
                        i
                      ];
                  }
                );
              },
              onComplete: () => this.game.storage.savePreferences(),
            }),

            flip: new Range('flip', {
              value: this.game.controls.flipConfig,
              range: [0, 2],
              step: 1,
              onUpdate: (value) => {
                this.game.controls.flipConfig = value;
              },
              onComplete: () => this.game.storage.savePreferences(),
            }),

            scramble: new Range('scramble', {
              value: this.game.scrambler.dificulty,
              range: [0, 2],
              step: 1,
              onUpdate: (value) => {
                this.game.scrambler.dificulty = value;
              },
              onComplete: () => this.game.storage.savePreferences(),
            }),

            fov: new Range('fov', {
              value: this.game.world.fov,
              range: [2, 45],
              onUpdate: (value) => {
                this.game.world.fov = value;
                this.game.world.resize();
              },
              onComplete: () => this.game.storage.savePreferences(),
            }),

            theme: new Range('theme', {
              value: { cube: 0, erno: 1, dust: 2, camo: 3, rain: 4 }[
                this.game.themes.theme
              ],
              range: [0, 4],
              step: 1,
              onUpdate: (value) => {
                const theme = ['cube', 'erno', 'dust', 'camo', 'rain'][value];
                this.game.themes.setTheme(theme);
              },
              onComplete: () => this.game.storage.savePreferences(),
            }),

            hue: new Range('hue', {
              value: 0,
              range: [0, 360],
              onUpdate: (value) => this.game.themeEditor.updateHSL(),
              onComplete: () => this.game.storage.savePreferences(),
            }),

            saturation: new Range('saturation', {
              value: 100,
              range: [0, 100],
              onUpdate: (value) => this.game.themeEditor.updateHSL(),
              onComplete: () => this.game.storage.savePreferences(),
            }),

            lightness: new Range('lightness', {
              value: 50,
              range: [0, 100],
              onUpdate: (value) => this.game.themeEditor.updateHSL(),
              onComplete: () => this.game.storage.savePreferences(),
            }),
          };

          this.ranges.scramble.list.forEach((item, i) => {
            item.innerHTML =
              this.game.scrambler.scrambleLength[this.game.cube.size][i];
          });
        }
      }

      class Confetti {
        constructor(game) {
          this.game = game;
          this.started = 0;

          this.options = {
            speed: { min: 0.0011, max: 0.0022 },
            revolution: { min: 0.01, max: 0.05 },
            size: { min: 0.1, max: 0.15 },
            colors: [0x41aac8, 0x82ca38, 0xffef48, 0xef3923, 0xff8c0a],
          };

          this.geometry = new THREE.PlaneGeometry(1, 1);
          this.material = new THREE.MeshLambertMaterial({
            side: THREE.DoubleSide,
          });

          this.holders = [
            new ConfettiStage(this.game, this, 1, 20),
            new ConfettiStage(this.game, this, -1, 30),
          ];
        }

        start() {
          if (this.started > 0) return;

          this.holders.forEach((holder) => {
            this.game.world.scene.add(holder.holder);
            holder.start();
            this.started++;
          });
        }

        stop() {
          if (this.started == 0) return;

          this.holders.forEach((holder) => {
            holder.stop(() => {
              this.game.world.scene.remove(holder.holder);
              this.started--;
            });
          });
        }

        updateColors(colors) {
          this.holders.forEach((holder) => {
            holder.options.colors.forEach((color, index) => {
              holder.options.colors[index] =
                colors[['D', 'F', 'R', 'B', 'L'][index]];
            });
          });
        }
      }

      class ConfettiStage extends Animation {
        constructor(game, parent, distance, count) {
          super(false);

          this.game = game;
          this.parent = parent;

          this.distanceFromCube = distance;

          this.count = count;
          this.particles = [];

          this.holder = new THREE.Object3D();
          this.holder.rotation.copy(this.game.world.camera.rotation);

          this.object = new THREE.Object3D();
          this.holder.add(this.object);

          this.resizeViewport = this.resizeViewport.bind(this);
          this.game.world.onResize.push(this.resizeViewport);
          this.resizeViewport();

          this.geometry = this.parent.geometry;
          this.material = this.parent.material;

          this.options = this.parent.options;

          let i = this.count;
          while (i--) this.particles.push(new Particle(this));
        }

        start() {
          this.time = performance.now();
          this.playing = true;

          let i = this.count;
          while (i--) this.particles[i].reset();

          super.start();
        }

        stop(callback) {
          this.playing = false;
          this.completed = 0;
          this.callback = callback;
        }

        reset() {
          super.stop();

          this.callback();
        }

        update() {
          const now = performance.now();
          const delta = now - this.time;
          this.time = now;

          let i = this.count;

          while (i--)
            if (!this.particles[i].completed) this.particles[i].update(delta);

          if (!this.playing && this.completed == this.count) this.reset();
        }

        resizeViewport() {
          const fovRad = this.game.world.camera.fov * THREE.Math.DEG2RAD;

          this.height =
            2 *
            Math.tan(fovRad / 2) *
            (this.game.world.camera.position.length() - this.distanceFromCube);
          this.width = this.height * this.game.world.camera.aspect;

          const scale = 1 / this.game.transition.data.cameraZoom;

          this.width *= scale;
          this.height *= scale;

          this.object.position.z = this.distanceFromCube;
          this.object.position.y = this.height / 2;
        }
      }

      class Particle {
        constructor(confetti) {
          this.confetti = confetti;
          this.options = this.confetti.options;

          this.velocity = new THREE.Vector3();
          this.force = new THREE.Vector3();

          this.mesh = new THREE.Mesh(
            this.confetti.geometry,
            this.confetti.material.clone()
          );
          this.confetti.object.add(this.mesh);

          this.size = THREE.Math.randFloat(
            this.options.size.min,
            this.options.size.max
          );
          this.mesh.scale.set(this.size, this.size, this.size);

          return this;
        }

        reset(randomHeight = true) {
          this.completed = false;

          this.color = new THREE.Color(
            this.options.colors[
              Math.floor(Math.random() * this.options.colors.length)
            ]
          );
          this.mesh.material.color.set(this.color);

          this.speed =
            THREE.Math.randFloat(
              this.options.speed.min,
              this.options.speed.max
            ) * -1;
          this.mesh.position.x = THREE.Math.randFloat(
            -this.confetti.width / 2,
            this.confetti.width / 2
          );
          this.mesh.position.y = randomHeight
            ? THREE.Math.randFloat(this.size, this.confetti.height + this.size)
            : this.size;

          this.revolutionSpeed = THREE.Math.randFloat(
            this.options.revolution.min,
            this.options.revolution.max
          );
          this.revolutionAxis = ['x', 'y', 'z'][Math.floor(Math.random() * 3)];
          this.mesh.rotation.set(
            (Math.random() * Math.PI) / 3,
            (Math.random() * Math.PI) / 3,
            (Math.random() * Math.PI) / 3
          );
        }

        stop() {
          this.completed = true;
          this.confetti.completed++;
        }

        update(delta) {
          this.mesh.position.y += this.speed * delta;
          this.mesh.rotation[this.revolutionAxis] += this.revolutionSpeed;

          if (this.mesh.position.y < -this.confetti.height - this.size)
            this.confetti.playing ? this.reset(false) : this.stop();
        }
      }

      class Scores {
        constructor(game) {
          this.game = game;

          this.data = {
            2: {
              scores: [],
              solves: 0,
              best: 0,
              worst: 0,
            },
            3: {
              scores: [],
              solves: 0,
              best: 0,
              worst: 0,
            },
            4: {
              scores: [],
              solves: 0,
              best: 0,
              worst: 0,
            },
            5: {
              scores: [],
              solves: 0,
              best: 0,
              worst: 0,
            },
          };
        }

        addScore(time) {
          const data = this.data[this.game.cube.sizeGenerated];

          data.scores.push(time);
          data.solves++;

          if (data.scores.lenght > 100) data.scores.shift();

          let bestTime = false;

          if (time < data.best || data.best === 0) {
            data.best = time;
            bestTime = true;
          }

          if (time > data.worst) data.worst = time;

          this.game.storage.saveScores();

          return bestTime;
        }

        calcStats() {
          const s = this.game.cube.sizeGenerated;
          const data = this.data[s];

          this.setStat('cube-size', `${s}<i>x</i>${s}<i>x</i>${s}`);
          this.setStat('total-solves', data.solves);
          this.setStat('best-time', this.convertTime(data.best));
          this.setStat('worst-time', this.convertTime(data.worst));
          this.setStat('average-5', this.getAverage(5));
          this.setStat('average-12', this.getAverage(12));
          this.setStat('average-25', this.getAverage(25));
        }

        setStat(name, value) {
          if (value === 0) value = '-';

          this.game.dom.stats.querySelector(
            `.stats[name="${name}"] b`
          ).innerHTML = value;
        }

        getAverage(count) {
          const data = this.data[this.game.cube.sizeGenerated];

          if (data.scores.length < count) return 0;

          return this.convertTime(
            data.scores.slice(-count).reduce((a, b) => a + b, 0) / count
          );
        }

        convertTime(time) {
          if (time <= 0) return 0;

          const seconds = parseInt((time / 1000) % 60);
          const minutes = parseInt(time / (1000 * 60));

          return minutes + ':' + (seconds < 10 ? '0' : '') + seconds;
        }
      }

      class Storage {
        constructor(game) {
          this.game = game;

          const userVersion = localStorage.getItem('theCube_version');

          if (!userVersion || userVersion !== window.gameVersion) {
            this.clearGame();
            this.clearPreferences();
            this.migrateScores();
            localStorage.setItem('theCube_version', window.gameVersion);
          }
        }

        init() {
          this.loadPreferences();
          this.loadScores();
        }

        loadGame() {
          try {
            const gameInProgress =
              localStorage.getItem('theCube_playing') === 'true';

            if (!gameInProgress) throw new Error();

            const gameCubeData = JSON.parse(
              localStorage.getItem('theCube_savedState')
            );
            const gameTime = parseInt(localStorage.getItem('theCube_time'));

            if (!gameCubeData || gameTime === null) throw new Error();
            if (gameCubeData.size !== this.game.cube.sizeGenerated)
              throw new Error();

            this.game.cube.loadFromData(gameCubeData);

            this.game.timer.deltaTime = gameTime;

            this.game.saved = true;
          } catch (e) {
            this.game.saved = false;
          }
        }

        saveGame() {
          const gameInProgress = true;
          const gameCubeData = { names: [], positions: [], rotations: [] };
          const gameTime = this.game.timer.deltaTime;

          gameCubeData.size = this.game.cube.sizeGenerated;

          this.game.cube.pieces.forEach((piece) => {
            gameCubeData.names.push(piece.name);
            gameCubeData.positions.push(piece.position);
            gameCubeData.rotations.push(piece.rotation.toVector3());
          });

          localStorage.setItem('theCube_playing', gameInProgress);
          localStorage.setItem(
            'theCube_savedState',
            JSON.stringify(gameCubeData)
          );
          localStorage.setItem('theCube_time', gameTime);
        }

        clearGame() {
          localStorage.removeItem('theCube_playing');
          localStorage.removeItem('theCube_savedState');
          localStorage.removeItem('theCube_time');
        }

        loadScores() {
          try {
            const scoresData = JSON.parse(
              localStorage.getItem('theCube_scores')
            );

            if (!scoresData) throw new Error();

            this.game.scores.data = scoresData;
          } catch (e) {}
        }

        saveScores() {
          const scoresData = this.game.scores.data;

          localStorage.setItem('theCube_scores', JSON.stringify(scoresData));
        }

        clearScores() {
          localStorage.removeItem('theCube_scores');
        }

        migrateScores() {
          try {
            const scoresData = JSON.parse(
              localStorage.getItem('theCube_scoresData')
            );
            const scoresBest = parseInt(
              localStorage.getItem('theCube_scoresBest')
            );
            const scoresWorst = parseInt(
              localStorage.getItem('theCube_scoresWorst')
            );
            const scoresSolves = parseInt(
              localStorage.getItem('theCube_scoresSolves')
            );

            if (!scoresData || !scoresBest || !scoresSolves || !scoresWorst)
              return false;

            this.game.scores.data[3].scores = scoresData;
            this.game.scores.data[3].best = scoresBest;
            this.game.scores.data[3].solves = scoresSolves;
            this.game.scores.data[3].worst = scoresWorst;

            localStorage.removeItem('theCube_scoresData');
            localStorage.removeItem('theCube_scoresBest');
            localStorage.removeItem('theCube_scoresWorst');
            localStorage.removeItem('theCube_scoresSolves');
          } catch (e) {}
        }

        loadPreferences() {
          try {
            const preferences = JSON.parse(
              localStorage.getItem('theCube_preferences')
            );

            if (!preferences) throw new Error();

            this.game.cube.size = parseInt(preferences.cubeSize);
            this.game.controls.flipConfig = parseInt(preferences.flipConfig);
            this.game.scrambler.dificulty = parseInt(preferences.dificulty);

            this.game.world.fov = parseFloat(preferences.fov);
            this.game.world.resize();

            this.game.themes.colors = preferences.colors;
            this.game.themes.setTheme(preferences.theme);

            return true;
          } catch (e) {
            this.game.cube.size = 3;
            this.game.controls.flipConfig = 0;
            this.game.scrambler.dificulty = 1;

            this.game.world.fov = 10;
            this.game.world.resize();

            this.game.themes.setTheme('cube');

            this.savePreferences();

            return false;
          }
        }

        savePreferences() {
          const preferences = {
            cubeSize: this.game.cube.size,
            flipConfig: this.game.controls.flipConfig,
            dificulty: this.game.scrambler.dificulty,
            fov: this.game.world.fov,
            theme: this.game.themes.theme,
            colors: this.game.themes.colors,
          };

          localStorage.setItem(
            'theCube_preferences',
            JSON.stringify(preferences)
          );
        }

        clearPreferences() {
          localStorage.removeItem('theCube_preferences');
        }
      }

      class Themes {
        constructor(game) {
          this.game = game;
          this.theme = null;

          this.defaults = {
            cube: {
              U: 0xfff7ff, // white
              D: 0xffef48, // yellow
              F: 0xef3923, // red
              R: 0x41aac8, // blue
              B: 0xff8c0a, // orange
              L: 0x82ca38, // green
              P: 0x08101a, // piece
              G: 0xd1d5db, // background
            },
            erno: {
              U: 0xffffff,
              D: 0xffd500,
              F: 0xc41e3a,
              R: 0x0051ba,
              B: 0xff5800,
              L: 0x009e60,
              P: 0x08101a,
              G: 0x8abdff,
            },
            dust: {
              U: 0xfff6eb,
              D: 0xe7c48d,
              F: 0x8f253e,
              R: 0x607e69,
              B: 0xbe6f62,
              L: 0x849f5d,
              P: 0x08101a,
              G: 0xe7c48d,
            },
            camo: {
              U: 0xfff6eb,
              D: 0xbfb672,
              F: 0x37241c,
              R: 0x718456,
              B: 0x805831,
              L: 0x37431d,
              P: 0x08101a,
              G: 0xbfb672,
            },
            rain: {
              U: 0xfafaff,
              D: 0xedb92d,
              F: 0xce2135,
              R: 0x449a89,
              B: 0xec582f,
              L: 0xa3a947,
              P: 0x08101a,
              G: 0x87b9ac,
            },
          };

          this.colors = JSON.parse(JSON.stringify(this.defaults));
        }

        getColors() {
          return this.colors[this.theme];
        }

        setTheme(theme = false, force = false) {
          if (theme === this.theme && force === false) return;
          if (theme !== false) this.theme = theme;

          const colors = this.getColors();

          this.game.dom.prefs
            .querySelectorAll('.range__handle div')
            .forEach((range) => {
              range.style.background =
                '#' + colors.R.toString(16).padStart(6, '0');
            });

          this.game.cube.updateColors(colors);

          this.game.confetti.updateColors(colors);

          this.game.dom.back.style.background =
            '#' + colors.G.toString(16).padStart(6, '0');
        }
      }

      class ThemeEditor {
        constructor(game) {
          this.game = game;

          this.editColor = 'R';

          this.getPieceColor = this.getPieceColor.bind(this);
        }

        colorFromHSL(h, s, l) {
          h = Math.round(h);
          s = Math.round(s);
          l = Math.round(l);

          return new THREE.Color(`hsl(${h}, ${s}%, ${l}%)`);
        }

        setHSL(color = null, animate = false) {
          this.editColor = color === null ? 'R' : color;

          const hsl = new THREE.Color(
            this.game.themes.getColors()[this.editColor]
          );

          const { h, s, l } = hsl.getHSL(hsl);
          const { hue, saturation, lightness } = this.game.preferences.ranges;

          if (animate) {
            const ho = hue.value / 360;
            const so = saturation.value / 100;
            const lo = lightness.value / 100;

            const colorOld = this.colorFromHSL(
              hue.value,
              saturation.value,
              lightness.value
            );

            if (this.tweenHSL) this.tweenHSL.stop();

            this.tweenHSL = new Tween({
              duration: 200,
              easing: Easing.Sine.Out(),
              onUpdate: (tween) => {
                hue.setValue((ho + (h - ho) * tween.value) * 360);
                saturation.setValue((so + (s - so) * tween.value) * 100);
                lightness.setValue((lo + (l - lo) * tween.value) * 100);

                const colorTween = colorOld.clone().lerp(hsl, tween.value);

                const colorTweenStyle = colorTween.getStyle();
                const colorTweenHex = colorTween.getHSL(colorTween);

                hue.handle.style.color = colorTweenStyle;
                saturation.handle.style.color = colorTweenStyle;
                lightness.handle.style.color = colorTweenStyle;

                saturation.track.style.color = this.colorFromHSL(
                  colorTweenHex.h * 360,
                  100,
                  50
                ).getStyle();
                lightness.track.style.color = this.colorFromHSL(
                  colorTweenHex.h * 360,
                  colorTweenHex.s * 100,
                  50
                ).getStyle();

                this.game.dom.theme.style.display = 'none';
                this.game.dom.theme.offsetHeight;
                this.game.dom.theme.style.display = '';
              },
              onComplete: () => {
                this.updateHSL();
                this.game.storage.savePreferences();
              },
            });
          } else {
            hue.setValue(h * 360);
            saturation.setValue(s * 100);
            lightness.setValue(l * 100);

            this.updateHSL();
            this.game.storage.savePreferences();
          }
        }

        updateHSL() {
          const { hue, saturation, lightness } = this.game.preferences.ranges;

          const h = hue.value;
          const s = saturation.value;
          const l = lightness.value;

          const color = this.colorFromHSL(h, s, l).getStyle();

          hue.handle.style.color = color;
          saturation.handle.style.color = color;
          lightness.handle.style.color = color;

          saturation.track.style.color = this.colorFromHSL(
            h,
            100,
            50
          ).getStyle();
          lightness.track.style.color = this.colorFromHSL(h, s, 50).getStyle();

          this.game.dom.theme.style.display = 'none';
          this.game.dom.theme.offsetHeight;
          this.game.dom.theme.style.display = '';

          const theme = this.game.themes.theme;

          this.game.themes.colors[theme][this.editColor] = this.colorFromHSL(
            h,
            s,
            l
          ).getHex();
          this.game.themes.setTheme();
        }

        colorPicker(enable) {
          if (enable) {
            this.game.dom.game.addEventListener(
              'click',
              this.getPieceColor,
              false
            );
          } else {
            this.game.dom.game.removeEventListener(
              'click',
              this.getPieceColor,
              false
            );
          }
        }

        getPieceColor(event) {
          const clickEvent = event.touches
            ? event.touches[0] || event.changedTouches[0]
            : event;

          const clickPosition = new THREE.Vector2(
            clickEvent.pageX,
            clickEvent.pageY
          );

          let edgeIntersect = this.game.controls.getIntersect(
            clickPosition,
            this.game.cube.edges,
            true
          );
          let pieceIntersect = this.game.controls.getIntersect(
            clickPosition,
            this.game.cube.cubes,
            true
          );

          if (edgeIntersect !== false) {
            const edge = edgeIntersect.object;

            const position = edge.parent
              .localToWorld(edge.position.clone())
              .sub(this.game.cube.object.position)
              .sub(this.game.cube.animator.position);

            const mainAxis = this.game.controls.getMainAxis(position);
            if (position.multiplyScalar(2).round()[mainAxis] < 1)
              edgeIntersect = false;
          }

          const name = edgeIntersect
            ? edgeIntersect.object.name
            : pieceIntersect
            ? 'P'
            : 'G';

          this.setHSL(name, true);
        }

        resetTheme() {
          this.game.themes.colors[this.game.themes.theme] = JSON.parse(
            JSON.stringify(this.game.themes.defaults[this.game.themes.theme])
          );

          this.game.themes.setTheme();

          this.setHSL(this.editColor, true);
        }
      }

      const States = {
        3: {
          checkerboard: {
            names: [
              0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
              19, 20, 21, 22, 23, 24, 25, 26,
            ],
            positions: [
              { x: 1 / 3, y: -1 / 3, z: 1 / 3 },
              { x: -1 / 3, y: 1 / 3, z: 0 },
              { x: 1 / 3, y: -1 / 3, z: -1 / 3 },
              { x: -1 / 3, y: 0, z: -1 / 3 },
              { x: 1 / 3, y: 0, z: 0 },
              { x: -1 / 3, y: 0, z: 1 / 3 },
              { x: 1 / 3, y: 1 / 3, z: 1 / 3 },
              { x: -1 / 3, y: -1 / 3, z: 0 },
              { x: 1 / 3, y: 1 / 3, z: -1 / 3 },
              { x: 0, y: 1 / 3, z: -1 / 3 },
              { x: 0, y: -1 / 3, z: 0 },
              { x: 0, y: 1 / 3, z: 1 / 3 },
              { x: 0, y: 0, z: 1 / 3 },
              { x: 0, y: 0, z: 0 },
              { x: 0, y: 0, z: -1 / 3 },
              { x: 0, y: -1 / 3, z: -1 / 3 },
              { x: 0, y: 1 / 3, z: 0 },
              { x: 0, y: -1 / 3, z: 1 / 3 },
              { x: -1 / 3, y: -1 / 3, z: 1 / 3 },
              { x: 1 / 3, y: 1 / 3, z: 0 },
              { x: -1 / 3, y: -1 / 3, z: -1 / 3 },
              { x: 1 / 3, y: 0, z: -1 / 3 },
              { x: -1 / 3, y: 0, z: 0 },
              { x: 1 / 3, y: 0, z: 1 / 3 },
              { x: -1 / 3, y: 1 / 3, z: 1 / 3 },
              { x: 1 / 3, y: -1 / 3, z: 0 },
              { x: -1 / 3, y: 1 / 3, z: -1 / 3 },
            ],
            rotations: [
              { x: -Math.PI, y: 0, z: Math.PI },
              { x: Math.PI, y: 0, z: 0 },
              { x: -Math.PI, y: 0, z: Math.PI },
              { x: 0, y: 0, z: 0 },
              { x: 0, y: 0, z: Math.PI },
              { x: 0, y: 0, z: 0 },
              { x: -Math.PI, y: 0, z: Math.PI },
              { x: Math.PI, y: 0, z: 0 },
              { x: -Math.PI, y: 0, z: Math.PI },
              { x: 0, y: 0, z: Math.PI },
              { x: 0, y: 0, z: 0 },
              { x: 0, y: 0, z: Math.PI },
              { x: -Math.PI, y: 0, z: 0 },
              { x: Math.PI, y: 0, z: Math.PI },
              { x: Math.PI, y: 0, z: 0 },
              { x: 0, y: 0, z: Math.PI },
              { x: 0, y: 0, z: 0 },
              { x: 0, y: 0, z: Math.PI },
              { x: Math.PI, y: 0, z: Math.PI },
              { x: -Math.PI, y: 0, z: 0 },
              { x: Math.PI, y: 0, z: Math.PI },
              { x: 0, y: 0, z: 0 },
              { x: 0, y: 0, z: Math.PI },
              { x: 0, y: 0, z: 0 },
              { x: Math.PI, y: 0, z: Math.PI },
              { x: -Math.PI, y: 0, z: 0 },
              { x: Math.PI, y: 0, z: Math.PI },
            ],
            size: 3,
          },
        },
      };

      class IconsConverter {
        constructor(options) {
          options = Object.assign(
            {
              tagName: 'icon',
              className: 'icon',
              styles: false,
              icons: {},
              observe: false,
              convert: false,
            },
            options || {}
          );

          this.tagName = options.tagName;
          this.className = options.className;
          this.icons = options.icons;

          this.svgTag = document.createElementNS(
            'http://www.w3.org/2000/svg',
            'svg'
          );
          this.svgTag.setAttribute('class', this.className);

          if (options.styles) this.addStyles();
          if (options.convert) this.convertAllIcons();

          if (options.observe) {
            const MutationObserver =
              window.MutationObserver || window.WebKitMutationObserver;
            this.observer = new MutationObserver((mutations) => {
              this.convertAllIcons();
            });
            this.observer.observe(document.documentElement, {
              childList: true,
              subtree: true,
            });
          }

          return this;
        }

        convertAllIcons() {
          document.querySelectorAll(this.tagName).forEach((icon) => {
            this.convertIcon(icon);
          });
        }

        convertIcon(icon) {
          const svgData = this.icons[icon.attributes[0].localName];

          if (typeof svgData === 'undefined') return;

          const svg = this.svgTag.cloneNode(true);
          const viewBox = svgData.viewbox.split(' ');

          svg.setAttributeNS(null, 'viewBox', svgData.viewbox);
          svg.style.width = viewBox[2] / viewBox[3] + 'em';
          svg.style.height = '1em';
          svg.innerHTML = svgData.content;

          icon.parentNode.replaceChild(svg, icon);
        }

        addStyles() {
          const style = document.createElement('style');
          style.innerHTML = `.${this.className} { display: inline-block; font-size: inherit; overflow: visible; vertical-align: -0.125em; preserveAspectRatio: none; }`;
          document.head.appendChild(style);
        }
      }

      const Icons = new IconsConverter({
        icons: {
          settings: {
            viewbox: '0 0 512 512',
            content:
              '<path fill="currentColor" d="M444.788 291.1l42.616 24.599c4.867 2.809 7.126 8.618 5.459 13.985-11.07 35.642-29.97 67.842-54.689 94.586a12.016 12.016 0 0 1-14.832 2.254l-42.584-24.595a191.577 191.577 0 0 1-60.759 35.13v49.182a12.01 12.01 0 0 1-9.377 11.718c-34.956 7.85-72.499 8.256-109.219.007-5.49-1.233-9.403-6.096-9.403-11.723v-49.184a191.555 191.555 0 0 1-60.759-35.13l-42.584 24.595a12.016 12.016 0 0 1-14.832-2.254c-24.718-26.744-43.619-58.944-54.689-94.586-1.667-5.366.592-11.175 5.459-13.985L67.212 291.1a193.48 193.48 0 0 1 0-70.199l-42.616-24.599c-4.867-2.809-7.126-8.618-5.459-13.985 11.07-35.642 29.97-67.842 54.689-94.586a12.016 12.016 0 0 1 14.832-2.254l42.584 24.595a191.577 191.577 0 0 1 60.759-35.13V25.759a12.01 12.01 0 0 1 9.377-11.718c34.956-7.85 72.499-8.256 109.219-.007 5.49 1.233 9.403 6.096 9.403 11.723v49.184a191.555 191.555 0 0 1 60.759 35.13l42.584-24.595a12.016 12.016 0 0 1 14.832 2.254c24.718 26.744 43.619 58.944 54.689 94.586 1.667 5.366-.592 11.175-5.459 13.985L444.788 220.9a193.485 193.485 0 0 1 0 70.2zM336 256c0-44.112-35.888-80-80-80s-80 35.888-80 80 35.888 80 80 80 80-35.888 80-80z" />',
          },
          back: {
            viewbox: '0 0 512 512',
            content:
              '<path transform="translate(512, 0) scale(-1,1)" fill="currentColor" d="M503.691 189.836L327.687 37.851C312.281 24.546 288 35.347 288 56.015v80.053C127.371 137.907 0 170.1 0 322.326c0 61.441 39.581 122.309 83.333 154.132 13.653 9.931 33.111-2.533 28.077-18.631C66.066 312.814 132.917 274.316 288 272.085V360c0 20.7 24.3 31.453 39.687 18.164l176.004-152c11.071-9.562 11.086-26.753 0-36.328z" />',
          },
          trophy: {
            viewbox: '0 0 576 512',
            content:
              '<path fill="currentColor" d="M552 64H448V24c0-13.3-10.7-24-24-24H152c-13.3 0-24 10.7-24 24v40H24C10.7 64 0 74.7 0 88v56c0 66.5 77.9 131.7 171.9 142.4C203.3 338.5 240 360 240 360v72h-48c-35.3 0-64 20.7-64 56v12c0 6.6 5.4 12 12 12h296c6.6 0 12-5.4 12-12v-12c0-35.3-28.7-56-64-56h-48v-72s36.7-21.5 68.1-73.6C498.4 275.6 576 210.3 576 144V88c0-13.3-10.7-24-24-24zM64 144v-16h64.2c1 32.6 5.8 61.2 12.8 86.2-47.5-16.4-77-49.9-77-70.2zm448 0c0 20.2-29.4 53.8-77 70.2 7-25 11.8-53.6 12.8-86.2H512v16zm-127.3 4.7l-39.6 38.6 9.4 54.6c1.7 9.8-8.7 17.2-17.4 12.6l-49-25.8-49 25.8c-8.8 4.6-19.1-2.9-17.4-12.6l9.4-54.6-39.6-38.6c-7.1-6.9-3.2-19 6.7-20.5l54.8-8 24.5-49.6c4.4-8.9 17.1-8.9 21.5 0l24.5 49.6 54.8 8c9.6 1.5 13.5 13.6 6.4 20.5z" />',
          },
          cancel: {
            viewbox: '0 0 352 512',
            content:
              '<path fill="currentColor" d="M242.72 256l100.07-100.07c12.28-12.28 12.28-32.19 0-44.48l-22.24-22.24c-12.28-12.28-32.19-12.28-44.48 0L176 189.28 75.93 89.21c-12.28-12.28-32.19-12.28-44.48 0L9.21 111.45c-12.28 12.28-12.28 32.19 0 44.48L109.28 256 9.21 356.07c-12.28 12.28-12.28 32.19 0 44.48l22.24 22.24c12.28 12.28 32.2 12.28 44.48 0L176 322.72l100.07 100.07c12.28 12.28 32.2 12.28 44.48 0l22.24-22.24c12.28-12.28 12.28-32.19 0-44.48L242.72 256z" />',
          },
          theme: {
            viewbox: '0 0 512 512',
            content:
              '<path fill="currentColor" d="M204.3 5C104.9 24.4 24.8 104.3 5.2 203.4c-37 187 131.7 326.4 258.8 306.7 41.2-6.4 61.4-54.6 42.5-91.7-23.1-45.4 9.9-98.4 60.9-98.4h79.7c35.8 0 64.8-29.6 64.9-65.3C511.5 97.1 368.1-26.9 204.3 5zM96 320c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm32-128c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm128-64c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm128 64c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32z"/>',
          },
          reset: {
            viewbox: '0 0 512 512',
            content:
              '<path fill="currentColor" d="M370.72 133.28C339.458 104.008 298.888 87.962 255.848 88c-77.458.068-144.328 53.178-162.791 126.85-1.344 5.363-6.122 9.15-11.651 9.15H24.103c-7.498 0-13.194-6.807-11.807-14.176C33.933 94.924 134.813 8 256 8c66.448 0 126.791 26.136 171.315 68.685L463.03 40.97C478.149 25.851 504 36.559 504 57.941V192c0 13.255-10.745 24-24 24H345.941c-21.382 0-32.09-25.851-16.971-40.971l41.75-41.749zM32 296h134.059c21.382 0 32.09 25.851 16.971 40.971l-41.75 41.75c31.262 29.273 71.835 45.319 114.876 45.28 77.418-.07 144.315-53.144 162.787-126.849 1.344-5.363 6.122-9.15 11.651-9.15h57.304c7.498 0 13.194 6.807 11.807 14.176C478.067 417.076 377.187 504 256 504c-66.448 0-126.791-26.136-171.315-68.685L48.97 471.03C33.851 486.149 8 475.441 8 454.059V320c0-13.255 10.745-24 24-24z" />',
          },
          trash: {
            viewbox: '0 0 448 512',
            content:
              '<path fill="currentColor" d="M432 32H312l-9.4-18.7A24 24 0 0 0 281.1 0H166.8a23.72 23.72 0 0 0-21.4 13.3L136 32H16A16 16 0 0 0 0 48v32a16 16 0 0 0 16 16h416a16 16 0 0 0 16-16V48a16 16 0 0 0-16-16zM53.2 467a48 48 0 0 0 47.9 45h245.8a48 48 0 0 0 47.9-45L416 128H32z" />',
          },
        },

        convert: true,
      });

      const STATE = {
        Menu: 0,
        Playing: 1,
        Complete: 2,
        Stats: 3,
        Prefs: 4,
        Theme: 5,
      };

      const BUTTONS = {
        Menu: ['stats', 'prefs'],
        Playing: ['back'],
        Complete: [],
        Stats: [],
        Prefs: ['back', 'theme'],
        Theme: ['back', 'reset'],
        None: [],
      };

      const SHOW = true;
      const HIDE = false;

      class Game {
        constructor() {
          this.dom = {
            ui: document.querySelector('.ui'),
            game: document.querySelector('.ui__game'),
            back: document.querySelector('.ui__background'),
            prefs: document.querySelector('.ui__prefs'),
            theme: document.querySelector('.ui__theme'),
            stats: document.querySelector('.ui__stats'),
            texts: {
              title: document.querySelector('.text--title'),
              note: document.querySelector('.text--note'),
              timer: document.querySelector('.text--timer'),
              complete: document.querySelector('.text--complete'),
              best: document.querySelector('.text--best-time'),
              theme: document.querySelector('.text--theme'),
            },
            buttons: {
              prefs: document.querySelector('.btn--prefs'),
              back: document.querySelector('.btn--back'),
              stats: document.querySelector('.btn--stats'),
              reset: document.querySelector('.btn--reset'),
              theme: document.querySelector('.btn--theme'),
            },
          };

          this.world = new World(this);
          this.cube = new Cube(this);
          this.controls = new Controls(this);
          this.scrambler = new Scrambler(this);
          this.transition = new Transition(this);
          this.timer = new Timer(this);
          this.preferences = new Preferences(this);
          this.scores = new Scores(this);
          this.storage = new Storage(this);
          this.confetti = new Confetti(this);
          this.themes = new Themes(this);
          this.themeEditor = new ThemeEditor(this);

          this.initActions();

          this.state = STATE.Menu;
          this.newGame = false;
          this.saved = false;

          this.storage.init();
          this.preferences.init();
          this.cube.init();
          this.transition.init();

          this.storage.loadGame();
          this.scores.calcStats();

          setTimeout(() => {
            this.transition.float();
            this.transition.cube(SHOW);

            setTimeout(() => this.transition.title(SHOW), 700);
            setTimeout(
              () => this.transition.buttons(BUTTONS.Menu, BUTTONS.None),
              1000
            );
          }, 500);
        }

        initActions() {
          let tappedTwice = false;

          this.dom.game.addEventListener(
            'click',
            (event) => {
              if (this.transition.activeTransitions > 0) return;
              if (this.state === STATE.Playing) return;

              if (this.state === STATE.Menu) {
                if (!tappedTwice) {
                  tappedTwice = true;
                  setTimeout(() => (tappedTwice = false), 300);
                  return false;
                }

                this.game(SHOW);
              } else if (this.state === STATE.Complete) {
                this.complete(HIDE);
              } else if (this.state === STATE.Stats) {
                this.stats(HIDE);
              }
            },
            false
          );

          this.controls.onMove = () => {
            if (this.newGame) {
              this.timer.start(true);
              this.newGame = false;
            }
          };

          this.dom.buttons.back.onclick = (event) => {
            if (this.transition.activeTransitions > 0) return;

            if (this.state === STATE.Playing) {
              this.game(HIDE);
            } else if (this.state === STATE.Prefs) {
              this.prefs(HIDE);
            } else if (this.state === STATE.Theme) {
              this.theme(HIDE);
            }
          };

          this.dom.buttons.reset.onclick = (event) => {
            if (this.state === STATE.Theme) {
              this.themeEditor.resetTheme();
            }
          };

          this.dom.buttons.prefs.onclick = (event) => this.prefs(SHOW);

          this.dom.buttons.theme.onclick = (event) => this.theme(SHOW);

          this.dom.buttons.stats.onclick = (event) => this.stats(SHOW);

          this.controls.onSolved = () => this.complete(SHOW);
        }

        game(show) {
          if (show) {
            if (!this.saved) {
              this.scrambler.scramble();
              this.controls.scrambleCube();
              this.newGame = true;
            }

            const duration = this.saved
              ? 0
              : this.scrambler.converted.length *
                (this.controls.flipSpeeds[0] + 10);

            this.state = STATE.Playing;
            this.saved = true;

            this.transition.buttons(BUTTONS.None, BUTTONS.Menu);

            this.transition.zoom(STATE.Playing, duration);
            this.transition.title(HIDE);

            setTimeout(() => {
              this.transition.timer(SHOW);
              this.transition.buttons(BUTTONS.Playing, BUTTONS.None);
            }, this.transition.durations.zoom - 1000);

            setTimeout(() => {
              this.controls.enable();
              if (!this.newGame) this.timer.start(true);
            }, this.transition.durations.zoom);
          } else {
            this.state = STATE.Menu;

            this.transition.buttons(BUTTONS.Menu, BUTTONS.Playing);

            this.transition.zoom(STATE.Menu, 0);

            this.controls.disable();
            if (!this.newGame) this.timer.stop();
            this.transition.timer(HIDE);

            setTimeout(
              () => this.transition.title(SHOW),
              this.transition.durations.zoom - 1000
            );

            this.playing = false;
            this.controls.disable();
          }
        }

        prefs(show) {
          if (show) {
            if (this.transition.activeTransitions > 0) return;

            this.state = STATE.Prefs;

            this.transition.buttons(BUTTONS.Prefs, BUTTONS.Menu);

            this.transition.title(HIDE);
            this.transition.cube(HIDE);

            setTimeout(() => this.transition.preferences(SHOW), 1000);
          } else {
            this.cube.resize();

            this.state = STATE.Menu;

            this.transition.buttons(BUTTONS.Menu, BUTTONS.Prefs);

            this.transition.preferences(HIDE);

            setTimeout(() => this.transition.cube(SHOW), 500);
            setTimeout(() => this.transition.title(SHOW), 1200);
          }
        }

        theme(show) {
          this.themeEditor.colorPicker(show);

          if (show) {
            if (this.transition.activeTransitions > 0) return;

            this.cube.loadFromData(States['3']['checkerboard']);

            this.themeEditor.setHSL(null, false);

            this.state = STATE.Theme;

            this.transition.buttons(BUTTONS.Theme, BUTTONS.Prefs);

            this.transition.preferences(HIDE);

            setTimeout(() => this.transition.cube(SHOW, true), 500);
            setTimeout(() => this.transition.theming(SHOW), 1000);
          } else {
            this.state = STATE.Prefs;

            this.transition.buttons(BUTTONS.Prefs, BUTTONS.Theme);

            this.transition.cube(HIDE, true);
            this.transition.theming(HIDE);

            setTimeout(() => this.transition.preferences(SHOW), 1000);
            setTimeout(() => {
              const gameCubeData = JSON.parse(
                localStorage.getItem('theCube_savedState')
              );

              if (!gameCubeData) {
                this.cube.resize(true);
                return;
              }

              this.cube.loadFromData(gameCubeData);
            }, 1500);
          }
        }

        stats(show) {
          if (show) {
            if (this.transition.activeTransitions > 0) return;

            this.state = STATE.Stats;

            this.transition.buttons(BUTTONS.Stats, BUTTONS.Menu);

            this.transition.title(HIDE);
            this.transition.cube(HIDE);

            setTimeout(() => this.transition.stats(SHOW), 1000);
          } else {
            this.state = STATE.Menu;

            this.transition.buttons(BUTTONS.Menu, BUTTONS.None);

            this.transition.stats(HIDE);

            setTimeout(() => this.transition.cube(SHOW), 500);
            setTimeout(() => this.transition.title(SHOW), 1200);
          }
        }

        complete(show) {
          if (show) {
            this.transition.buttons(BUTTONS.Complete, BUTTONS.Playing);

            this.state = STATE.Complete;
            this.saved = false;

            this.controls.disable();
            this.timer.stop();
            this.storage.clearGame();

            this.bestTime = this.scores.addScore(this.timer.deltaTime);

            this.transition.zoom(STATE.Menu, 0);
            this.transition.elevate(SHOW);

            setTimeout(() => {
              this.transition.complete(SHOW, this.bestTime);
              this.confetti.start();
            }, 1000);
          } else {
            this.state = STATE.Stats;
            this.saved = false;

            this.transition.timer(HIDE);
            this.transition.complete(HIDE, this.bestTime);
            this.transition.cube(HIDE);
            this.timer.reset();

            setTimeout(() => {
              this.cube.reset();
              this.confetti.stop();

              this.transition.stats(SHOW);
              this.transition.elevate(0);
            }, 1000);

            return false;
          }
        }
      }

      window.version = '0.99.2';
      window.game = new Game();
    </script>
  </body>
</html>